LINE OF SIGHT & NPC BEHAVIOUR:
* Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issues with enemies shooting from tunnels.
* NPC's now are more lethal when under 3m from an enemy soldier.
* NPC's rotating to target closer than 2m now has reduced update speed to decrease crazy rotations very close to target.
SQUAD:
* Squad Hold Fire command (Action menu) has been updated to completely forbid your squad from engaging enemies and a "Squad: holding fire" UI text has been added. Giving other orders to your squad. such as follow orders, will not overwrite the Hold Fire state. It is only disabled by using the Hold Fire command again. This means you have much more control with getting your squad to disengage & retreat with you, rather than focusing on fighting enemies when you want them to not do so.
* The Radio command in the Squad Action Menu now works again.
NPC COLLIDER FIX:
* NPC death animations no longer have a standing collider & the colliders on dead bodies now disappear after 8 seconds!
* Fix to prevent dead bodies not rotated correctly if they died while aiming up at helicopters etc.
* Fix for prone soldiers having standing collider at their feet that only affected players movement collider.
FIRE:
* Bonfires/campfires updated to have a protective collider, forbidding NPC's from walking into them.
* NPC's should now avoid running into Molotov fire and White Phosphorous from hand grenades.
* An NPC touched by another burning NPC will now in most cases not catch fire, but instead panic & flee for a bit.

SKILLS:
* Swimming skill now saves/loads (oopsie).
* Medic skill added & increased max capacity of bandages from 3 -> 4. Medic skill increases bandage, syringe & healing glue capacity by +1 for every 20 levels. You gain XP for it by healing NPC's with glue, medkit (weapon) or by using healing items on yourself. XP modifier is 3x on healing NPC's & 1x on healing yourself, with a 50% chance to gain XP from these actions.
ARMORIES:
* Added large VC/NVA armory tents to some bases.
* U.S. big tent armory updated (Colliders, destroyed model).
* The M1911 now spawns on tables in U.S. armories.
* The Kbar now spawns on tables in U.S. armories.
* The C96 is now in the VC/NVA Gun Range.
* The Kolt Commander is now in the U.S. Gun Range and has a 10% chance to spawn on tables in U.S. bases.
* RPD short barrel variant random roll spawn in U.S. Armorer is now way higher odds.
GUNS / WEAPONS:
* Added 9M14 Malyutka / AT3 Sagger ATGM (use W,A,S,D to control missile).

* Added K50M SMG Stick mag.

* Added K50M SMG Drum mag.

* Added TT-33 Pistol.

* New VC and NVA NPCs using K50M.
* Replaced NVA AF pilot pistols to a TT-33 (for NPCs and player).
* MP-40 reload animation fix.
* Suppressed Nagant revolver reload animation fix.
* AK47 model updated (smoothed some parts that were previousy blocky).
* RPK model updated (smoothed some parts that were previousy blocky).
* Grease Gun and the M1911 now have +50m/s muzzle velocity (and thus a damage buff also).
* Dragunov sniper rifle muzzle velocity (and thus also damage) slightly increased.
* When firing sidearms, bullets will now spawn closer to the muzzle thus allowing you to hit enemies closer to you.
OTHER FIXES / CHANGES:
* Hand grenade shrapnel from player's grenades should no longer cause negative reputation when they hit friendlies, unless they were close to the explosion. And all shrapnel will now disappear a bit faster and thus fly shorter.
* Fix for player map icon sometimes not resetting to same direction as helicopter being piloted(likely after using doorgun)
* VC/NVA player start position now raised 1m up first time to avoid issues.
* Fixed PT-76 mesh falling through the ground when destroyed.
* Keymap page now has the new Alt + Number method of using commands/orders displayed.
* Keymap page now has the Raise Weapon action displayed.
* Small Pottery jar now has correct size destroyed model.
* Poncho achievement now unlocks in light rain too (as opposed to only in heavy rain weather).
* Higher chance special sword in sandbag castle spawns (hanging on wooden beam inside).
OPTIMIZATION:
* Some physics performance optimization.
* Performance optimization of animations.
* Performance optimization of animals and civilians.
* Animal spawn optimization.
Thank you beta testers!
And thanks for all the feedback, I appreciate it. I'm sorry I haven't replied much lately.
I took a few breaks to get out in the sun and do some rl stuff so this one took some time. Thanks for your patience.