Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals.
Fixed issue where allied AI players could end up in an endless tug-of-war trying to capture an object. This alters some of the capture mechanics:
Capturable extractors and labs are now invulnerable.
In cases where a human and AI ally(ies) are contesting a capture, the player will take precedence.
In cases where it’s multiple allied AI players, the first player on the same team takes the capture with allies contributing.
Note: We are aware of a bug where some Epic players lose their DLC. This is due to Steam client being open at the same time as the game (even if you don’t own Sins 2 on Steam). You can workaround this bug by closing Steam when you launch the game from Epic. It will be addressed in a new hotfix.The fix for Epic DLC users is included in this hotfix. If you still have issues, please let us know.