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Open testing for upcoming gameplay update!

Prehistoric Hunt · Community Announcements · May 13, 2026

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Greetings dinosaur hunters! 

Open testing of the upcoming gameplay update is now available! If you want to help us locate possible issues and give feedback before release, you can now try out the latest test build. 

This testing phase focuses especially on the introduction of the first vehicle system alongside upcoming weapon and dinosaur balance changes. Your feedback will help us fine-tune gameplay balance and vehicle handling before the update officially launches. 

Things to take into account before starting testing 

The open testing version of the game utilizes a different server. You won’t be using the same player in the test version, but instead start from zero with a fresh player. Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server. Latest updates allow the game to have different save files for dev server, so you should not lose your online player trophy lodge. 

Before you start transferring your game into the open testing mode please make a backup of your offlineplayer.txt file. It can be found in: 

%steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/ offlineplayer.txt 

The file contains your offline player data and it can be overwritten if you don’t take a backup and play in offline in the dev server. Once you move back from the test version to the actual game you can copy this backup file back to its original location. 

Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose “None” to get back. You can freely switch between the versions. 

Instructions how to get the test version 

Right click the game name in Steam library list view and choose “Properties”. Then choose the “Betas” tab. From the dropdown choose “public_test”. 

Steam will now download the test version and you’ll see in your library instead of “Prehistoric Hunt” the name: 

“Prehistoric Hunt \[public_test]” 

New things to test 

The main focus of this open testing phase is gameplay balancing and the introduction of vehicles. 

We are especially looking for feedback related to: 

Vehicle handling and controls 

Vehicle usefulness during hunts  

Multiplayer synchronization with vehicles 

Weapon balance and feel across different hunting situations 

Dinosaur balance 

Progression balance and equipment effectiveness 

General gameplay pacing after the balance adjustments 

 

Vehicles 

Vehicles can be called with a satellite phone, if you purchase satellite phone upgrade from shop. Using "Right click" on the satellite phone allows you to switch the mode on the phone.

3 players can fit in a single vehicle. Current version of vehicle has no gas consumption. Vehicle damage is a work in progress. Press “Crouch” button to switch between third person and first person while in a vehicle. 

Dinosaur balance changes 

Heart Shot Secondary Damage: Global increase from 45 -> 75 for all species 

Lung Shot Secondary Damage: Global increase from 10 -> 20 for most species 

Wing Shots Decreased Integrity Loss: 5 -> 1 

Bleeding rate doubled for all dinosaurs expect: Tyrannosaurus, Giganotosaurus, Sarcosuchus, Spinosaurus and Mosasaurus. So, dinosaurs do not take so long to bleed out. 

Pteranodon 

Attack end duration increased from 0.5 -> 0.9  

Health: (100-120) -> (45-70) 

Stomach Damage: (50, 25) -> (40, 20) 

Compsognathus 

Health: (20-35) -> (10-20) 

Head & Neck Damage: 20 -> 50 

Walking speed reduced from: 6 -> 4 

Brachiosaurus 

Health: (200-250) -> (325-450) 

Heart Damage: (100, 45) -> (100, 60) 

Stomach Damage: (30, 10) -> (20, 8) 

Lung Damage: (30, 10) -> (22, 10) 

Giganotosaurus 

Health: (150-190) -> (160-230) 

Tyrannosaurus Rex 

Lung Damage: (15, 5) -> (20, 10) 

Spinosaurus 

Health: (190-270) -> (140-220) 

Thalassodromeus 

Attack end duration increased from 0.5 -> 0.9 

Sinornithosaurus 

Health: (20-35) -> (10-20) 

Head & Neck Damage: 20 -> 50 

Walking speed reduced from: 6 -> 4 

Quetzalcoatlus 

Attack end duration increased from 0.2 -> 0.9 

Health: (150-200) -> (100-150)  

Stomach Damage: (50, 25) -> (40, 20) 

 

Weapon balance changes 

Sound ranges reduced across weapons, so dinosaurs do not get spooked so easily by distant shots. Spread reduced on some weapons to reduce random variance and replaced by new stability to increase difficulty by it instead. 

Rifle 

Penetration: 1.5 -> 1.2 (15 - > 12) 

BoltAction_Length: 1 -> 1.2 

Bullet_Speed: 1.5 -> 1.8 

Hunting Rifle 

Magazine: 10 -> 6 

Damage: 1.2 -> 1.5 

BoltAction_Length: 1 -> 1.4 

Bullet_Speed: 1.5 -> 2.0 

Cost: 500 -> 2500 

Stability: 1 -> 0.9 

Shotgun 

Damage: 0.3 -> 0.4 (15 -> 20) 

Penetration: 0 -> 0.5 (0 -> 5) 

Allowed_Distance: 75 -> 25 

Damage_Falloff: 0.5 -> 0.4 

Bullet_Speed: 0.6 -> 0.7 

Cost: 1200 -> 800  

Stability: 1 -> 0.8 

Added Zeroing: 50 - 150m 

Pistol 

Damage: 0.8 -> 0.6 (40 -> 30) 

Penetration: 0 -> 0.1 (0 -> 1) 

Damage_Falloff: 0.7 -> 0.2 

Stability: 1 -> 1.2 

.50 cal 

Damage: 2.4 -> 2.5 (120 -> 125) 

Penetration: 3 -> 4 (30 -> 40) 

Magazine: 4 -> 5 

Bullet_Speed: 1.5 -> 2.5 

Stability: 1 -> 0.5 

Spread: 1.5 -> 0.4 

Zeroing Max: 600 -> 750 

Revolver 

Penetration: 1.5 -> 1.0 (15 -> 10) 

Allowed_Distance: 100 -> 75 

Damage_Falloff: 0.7 -> 0.18 (More damage reduction over distance) 

Cost: 600 -> 400 

Tranquilizer Rifle 

Spread: 1 -> 0.8 

.700 Double Rifle 

Damage: 2.3 -> 3 (115 -> 150) 

Penetration: 2 -> 3 (20 -> 30) 

Bullet_Speed: 1.5 -> 1 

Allowed_Distance: 150 -> 100 

Spread: 1.5 -> 1 

Damage_Falloff: 1 -> 0.05 (High damage reduction over distance) 

Cost: 7,000 -> 9,000 

Zeroing Max: 300 -> 200 

Heavy rifle .338 

Penetration: 2 -> 2.2 (20 -> 22) 

BoltAction_Length: 2 -> 1.7  

Bullet_Speed: 1.5 -> 2.25 

Magazine: 7 -> 6 

Spread: 1.2 -> 0.4 

Stability: 1 -> 0.6 

Zeroing Max: 600 -> 750 

Greystone .45-70 Lever-Action Rifle 

Penetration: 1.5 -> 2 (15 -> 20) 

Bullet_Speed: 1.2 -> 1.6 

Bolt-Action Length: 1.6 -> 1.1 

Spread: 1.3 -> 0.5 

Stability: 1 -> 0.8 

Allowed_Distance: 250 -> 150 

Zeroing Max: 600 -> 400 

Ashford .30-30 Lever-Action Rifle 

Damage: 1.5 -> 1.2 (75 -> 60) 

Cost: 2,500 -> 500 

Magazine: 8 -> 7 

Bullet_Speed: 1.2 -> 1.6 

Allowed_Distance: 250 -> 150  

Zeroing Max: 600 -> 400 

Harpoon Rifle 

Penetration: 2 -> 2.5 (20 -> 25) 

Allowed_Distance: 250 -> 50 

Bullet_Speed: 0.7 -> 0.65 

Stability: 1 -> 0.9 

Cost: 1,500 -> 2,500 

 

Ammo Cost Changes: 

Tribal Bow Arrow:                    15 -> 8 

Shotgun Ammo:                       20 -> 15 

.30-30 Ammo:                         30 -> 15 

Harpoon Gun Ammo:             15 -> 35 

.50 Cal Ammo:                        30 -> 40 

.700 Cal Ammo:                        30 -> 40 

 

 

Updated weapon suitability 

Pistol: 

Compsognathus 

Sinornithosaurus 

Pteranodon 

Thalassodromeus 

Quetzalcoatlus 

  

Shotgun: 

Compsognathus 

Sinornithosaurus 

Pteranodon 

Thalassodromeus 

Quetzalcoatlus 

Gallimimus 

  

Revolver, and Hunting Rifle, .338 Heavy Rifle, & 45-70 Greystone: 

Quetzalcoatlus 

Gallimimus 

Pachycephalosaurus 

Utahraptor 

Carnotaurus 

Allosaurus 

Parasaurolophus 

Therizinosaurus 

Iguanodon 

Ankylosaurus 

Stegosaurus 

Spinosaurus 

Sarcosuchus 

Triceratops 

Giganotosaurus 

Tyrannosaurus 

Mosasaurus 

  

Rifle & .30-30 Ashford: 

Pteranodon 

Thalassodromeus 

Quetzalcoatlus 

Gallimimus 

Pachycephalosaurus 

Utahraptor 

  

.700 Double Rifle & .50 Cal: 

Ankylosaurus 

Stegosaurus 

Spinosaurus 

Sarcosuchus 

Triceratops 

Giganotosaurus 

Tyrannosaurus 

Mosasaurus 

Brachiosaurus 

  

Tribal Bow: Everything EXCEPT Brachiosaurus 

  

Compound Bow: Everything EXCEPT... 

Sinornithosaurus 

Compsognathus 

Pteranodon 

Thalassodromeus 

 

 

Huge thanks to Serok and Dyno-Gaming for testing and balance suggestions!  Please remember that values and balancing may still change before the final release based on testing results and community feedback. 

Thank you for your support and feedback! 

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