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The All Pain No Gain update is available now!

Brotato · Community Announcements · May 12, 2026

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Hello everyone!

All Pain No Gain is here! And let me tell you, it's not for the faint of heart.

Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:

[dynamiclink href="https://store.steampowered.com/app/4498220/Brotato_Primal_Dread/"]

Now back to the serious stuff!

Here's a TLDR of the content, for full details keep reading:

And if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you.

[dynamiclink href="https://youtu.be/549xMGIWF64"]

Before getting into the content, an important warning about MODS:

So, All Pain No Gain is live and its here to heat things up. We've seen that Danger 5, the highest difficulty of the game, was often regarded as the default way to play Brotato. So we thought the game was ready to receive a difficulty that offers a MUCH tougher challenge, and we humbly obliged...

Let's get into it!

Nightmare difficulty

If the name of the new mode wasn't enough of a clue, let me tell you that this is something far above Danger 5. Be prepared to lose over and over - All Pain, No Gain is the update name for a good reason.

Nightmare turns the numbers up. Enemies do more damage, have more health and are even faster than Danger 5. You'll also see some new enemies and new timeline events. To know more about those, keep reading!

To make sure you have what it takes to face this challenge, Nightmare difficulty is unlocked after 10 wins in Danger 5 on different characters (or on different maps if you own Abyssal Terrors DLC). If you already have the 10 wins, you don't have to do more, Nightmare will opens its harsh embrace to you!

But what makes Nightmare so dangerous? Well, there's a couple of new things you'll need to watch out for.

Environmental projectiles

In Nightmare Difficulty, you'll sometimes have a special event, like Hordes and Elites. This is the environmental projectiles, where bullets are flying over the map for the duration of the wave. The arrow shape of the bullets should give you an idea of the path they're taking but stay on your toes and study the patterns!

And for more customization, if the environmental projectiles are too much for you or if you want more of them, we added an option to turn them off completely or have them on every wave. Your choice! Find it in the Accessibility options.

The Fog

Another event that will spice things up is the Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark, although your structures and pets will also light up. Oh and fire will definitely be useful here…

New enemies

Tougher difficulty also means tougher enemies! We are introducing a batch of buffed up enemies based on existing foes. They are meaner, badder and more dangerous. But they will also feel like novelty before slashing you into bits.

New enemies in Nightmare - Crash Zone

New enemies in Nightmare - Abyss

New character, the Wounded

Beating Nightmare will prove you're one of the best (or most stubborn). And to show the world you're the best of the best, you'll unlock a new character after one win in Nightmare, the Wounded.

This potato is the ultimate glass canon. You get a head start with more Harvesting and more Speed but die in 1 hit! Since we're nice people, you also start with a Tardigrade so you get 1 chance to make it further. And to focus entirely on making damage, this potato removes the items focused on defense from the shop and the crates.

New weapon, the Rail Gun

You unlock the Rail Gun by winning a run with Wounded (in any difficulty). Just like you want to avoid getting hit with Wounded, you'll want to avoid getting hit when equipped with the Rail Gun. Because this weapons is getting stronger and stronger during a wave if you avoid damage.

Balancing and small improvements

Balancing

This update is centered around bringing more challenge to the game. But we wanted to take this occasion to make some balancing, mainly buffs, on old weapons that deserved some love. All changes can be found in the patchnote at the end of this post.

Small improvements

You can now see how you died! So that next time, you can get revenge on the alien that ended your perfect run!

For owners of the Abyssal Terrors DLC, you now have the option of selecting a "Random" starting map. This way, you don't have to make a choice between Crash Zone and Abyss, destiny will make the choice for you.

New Achievement

A new character has to come with a new achievement!

Win a run on any map with the Wounded and you'll get a new achievement.

Same for Nightmare difficulty, you'll need this achievement to prove you're a real tough Brotato!

Tell us what you think!

That's it for All Pain No Gain! We know the content is all about bringing new challenge to the more seasoned players. For those of you who are fine with the current difficulty, we hope our work on the future DLC will bring the variety you're looking for.

In the meantime, tell us your thoughts on the update! Because there's always some changes that can be made based on your feedback!

Cheers, Dalloks and the EE team.

PATCHNOTE 1.1.15 All Pain No Gain

New difficulty - Nightmare

New character - Wounded

New weapon - Rail Gun

Quality of life

Starting Weapon

List of new enemies from Crash Zone

List of new enemies from Abyss

Additional changes

Weapon Balancing

Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection. Here is the list:

Items 

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