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Debuff and Intruder Relief, Plus Other Fixes

Ostranauts · Community Announcements · May 07, 2026

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Hey Folks!

Update v0.15.0.29 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our "Fire in the Hold" update, which fixes several character status issues, NPC behaviors, and other issues.

Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

One of the bigger changes in this build fixes a subtle, but insidious issue. Players and NPCs alike would sometimes gain double status effects, like simultaneously being sleep-deprived and well-rested. The stat bar would show well-rested, but the penalties for lack of sleep would still be there.

And in some cases, this could lead to surprise death, or movement/work penalties that never went away.

Thanks to players providing a save where we could watch this situation happen in real time, we were able to fix the cause! All characters should once again have a single status effect for each category, and loading old saves will attempt to repair stuck statuses and penalties.

Another major fix (or group of fixes) in this build involved NPC behaviors, and in particular, officers. We've long had reports of NPCs collecting on player residences, seemingly out of nowhere. And again, thanks to a player save right before it happens, we were able to find out why, and fix it. (AI pilot logic was using the nearest station dock when running low on fuel, and that often was the player's residence.)

NPCs will no longer come to the player residences, and those who are there now should leave shortly after loading your save.

Also, we were able to fix a number of officer behaviors in choosing when to target the player for questioning and fines.

Our unpowered conduit overlay feature was causing some slowdowns when placing large runs of conduit, and this should be fixed now.

Super Fast Forward (SFFWD) also now correctly charges and discharges batteries for the amount of time passed. And using SFFWD shouldn't rip the player's ship out from under them when a pirate is aboard.

Speaking of ripping, some poor NPCs were getting everything (including their limbs) ripped from them when an off-screen ship attempted to dock, resulting in limbless people roaming around, spilling their thoughts on the ground. This bug has mercifully been fixed (though any affected NPCs in saves may still be broken).

Players who tried relocating their save directory were having trouble with Steam Cloud seeing it, and thanks to a bug report, we were able to address this. Plus a number of other fixes for user reported issues.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,

Daniel Fedor

Founder, Blue Bottle Games, LLC

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