Hello builders,
A small update (v1.5.347) is now live! Just launch your game.
This one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.
Here’s today’s changelog 👇
Camera: camera sensitivity setting now also apply on middle mouse movements
Codex: update Workers codex page (better explanation on "how to get workers")
Objectives: replaced the already infamous objective "stop faction negotiation" by "research architect level 2" in Eiffel Tower Antiquity
Objectives: fixed the “Build a Forge” objective was not completed when creating a forge higher than level 1
Optimization: small CPU optimizations
Politics: display the number of active decrees next to the maximum number
Politics: fixed the population arrival could be stuck when the law "Promotes the creation of new districts" was active
Prutaneion: the resource filter visuals now update correctly when the filters are reset
Prutaneion: display of stocks and satisfaction for service buildings fixed
Rampart: optimized CPU usage in city with ramparts
Selection: preview the new building radius in upgrade panel
Selection: fixed navigating to a district or a faction in the selection panel could cause a crash
UI: fixed some "resource depleted" POI were not displayed when loading a save
Fixed memory leak
Performance issue
We’ve also seen your messages about performance and PC temperature. It’s something we’re currently investigating, so thanks a lot for your patience.
To help us better understand and fix these issues, we’ve put together a short survey. If you’re experiencing performance or stability problems, it would really help us if you could take a few minutes to fill it out.
👉 https://forms.gle/VhUdGks1mpnG5LmC7
Happy birthday
And one world to thank you because Memoriapolis is 1 year old

Thank you for being part of this journey, for your feedback, your passion, and your support 

— The Memoriapolis Team
(JBR, JBB, Etheal, Geoffroy, Margaux, Axel, Nacha, Riwal & San)