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V1.33: One Year Anniversary Update - New mission system, story and content!

Deck of Haunts · Community Announcements · May 04, 2026

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First off, thank all of you wonderful players that have been haunting with us since day 1, and of course all those that are opening up their haunted domains for the first time.

We've got something special lined up for Deck of Haunts' one year anniversary: A free update containing a brand new mission system that brings more meta progression into the game and contains a boatload of content including a long awaited backstory!

The mission system is something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.

Rewards for missions will not be linked to your current XP-level, so any unlocks you get through missions, you'll be able to immediately play with.

We'll have two different systems:

  1. Curated missions: These will be very specific missions that are paired with permanent unlocks. For instance, the mission could be "Kill a Master Stonemason in the Heart room.", and the reward for that would be a positive gameplay totem “Witness”, which reduces Health and Sanity of any human witnessing your Heart to 1. Unlocks for the curated missions could be cards, rooms, story, totems and more.

  2. Generic missions: These will be less specific and will activate when you've completed all the curated missions (and will deactivate again if there would be an update of the game containing more curated missions.). They are paired with in-run rewards. For instance, the mission could be "Raise Tension to max for 5 humans in 1 night.", and the reward for that would be "Next night all humans spawning skip their first turn.".

Missions that are not completed will carry to new nights/runs. There currently is a batch of 22 curated missions, with more to come later this month!

Story

Going through reviews and feedback, this seemed like an area that a lot of players found they needed more, so now, there is more!

Story unlocks will be linked to the Curated mission system, for instance the first time you drive a human insane in the same room as the Witch, you'll get her backstory as a reward.

(FULL CHANGELIST BELOW!)


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As this is the games' anniversary, we've also compiled some thoughts from the team at Mantis Games about the one year that has passed since release:

What are your thoughts and feelings about Deck of Haunts as a project to work on and as a game, one year after launch?

What is something you would have done differently and something you think worked out well?

What is your favorite review you’ve gotten from a player?

What is something you would like to tell all past, current and future players?

As a team, we're also interested in your thoughts about Deck of Haunts, on how it currently plays and how you've seen it evolve since its release. So, feel free to comment on this post, we'll be reading!

Changes

Fixed Bugs

A big thank you for playing, all your feedback and reviews ❤️

May your domains be forever haunted 👻

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