This patch makes command structures easier to kill, which is the main secondary ingame objective of Planetwars. This objective only occured in 6% of the games so far, so representatives from each of the factions agreed that it was worth trying a change to make things more interesting. The patch also has a few smaller features and fixes, we have notable changes in the works, but they will get their own release.
Command Structures
Main Command is weaker and harder to repair.
- Health 10k -> 8k
- Cost 150 -> 350
- Repair health/BP while under fire 25.25 -> 8.65
- Now requires 40 nearby BP to out-repair an Odin.
Extra Command is just harder to repair.
- Health remains at 6k
- Cost 100 -> 250
- Repair health/BP while under fire 22.73 -> 9.09
- Now requires 50 nearby BP to out-repair an Odin.
Command structures now spawn further from each other and closer to the enemy, on average.
- They now avoid spawning in the back 40% (the safest part) of their structure spawn box.
- They now spawn at least 1200 elmos away from each other (ally and enemy).
Features and Fixes
- Scouted command structures radar dots no longer wobble around like units. They are treated like normal structures.
- Added all Planetwars structures to the unit marker system, ingame under Settings/Interface/Unit Marker.
- Added categories and more presets for the unit marker settings menu.
- Scylla now stows its tacnuke correctly (thanks Stiofan).
- Improved Wind Generator performance.
- Fixed pew-pew laser trail offset for the new engine.
