Greetings players,
We are excited to announce our major update.
In this patch we are bringing the highly anticipated 3v3 Arena to The Quinfall. Gather your team, step into the arena and show your skills. Alongside this massive addition we also included important changes and bug fixes to make your adventure even better.
New Trio Arena 3v3
The new 3v3 event system, Trio Arena, has been added to the game.
This is our fully queue-based competitive arena where you don’t walk in to pay an entry fee or stack advantages—you queue up, get matched, and fight on equal terms. Fair matchmaking, structured teams, and a controlled environment built purely around skill expression. We’re also taking a firm stance against anything that breaks competitive integrity. Win trading and similar behaviors don’t belong here, and we’re actively putting systems and penalties in place to deal with it properly. Performance matters the most—at the end of each weekly cycle, players will be ranked and rewarded based on their standing, with high-value rewards with meaningful loot reserved for those who climb. Inside the arena, things stay clean. No consumables, no scrolls, no outside advantages. Gear is equalized so the fight starts and ends with decision-making, timing, and teamwork. Entry is free, but not unrestricted in structure—you’ll be capped at 1 tank and 1 healer per team to keep compositions readable and balanced. And every match plays out in a Best of 3 format, because one round is never the full story.



Gameplay Changes and Adjustments
The entry fee for the Combat Zone has been removed.
Paywalls are out. The Combat Zone is now open to everyone—no entry cost, no barriers. More players, more fights, more action.
The number of monsters in the Combat Zone has been significantly increased.
The Combat Zone felt a bit too quiet. We’ve cranked up the monster density to keep the action constant, boost rewards, and make every run feel worth your time.
The HP of the world boss Vorgath has been reduced by 25%.
Vorgath was overstaying his welcome. We’ve trimmed his HP to tighten the fight’s pacing, keep the pressure high, and open the door for more players to get in on the action—without turning the encounter into a slog.
PvP Point rewards in Arena battles have been increased by 4 times.
Not enough payoff for the fight. We’ve massively boosted PvP Point rewards so every match hits harder and feels worth the grind.
Clan members can now deposit Coins into the clan storage only if at least 5 days have passed since the clan’s creation and the clan is above level 2.
This change adds a short progression gate to clan economy systems ensuring clans establish themselves before enabling coin deposits. It also helps keep early-stage systems more controlled and reduces abuse of newly created clans for unintended economic activity.
Tera Protection obtained from Silver Prize Wheels is now non-tradable.
This update is part of our ongoing efforts to keep reward systems aligned with their intended purpose. By restricting trade on certain high-value rewards, we aim to reduce unintended market activity and ensure these items are used directly by the players who earn them.
PvE/PvP Coin Teras are now non-tradable.
We did this because of the same reason with the Silver Wheel Teras. To fight RMT.
The limit for buy orders placed by players in the Central Market has been increased from 999 to 1000.
We’ve raised the cap to better support high-volume trading and make market activity a bit more flexible for players operating at scale.
The purchase limit for materials in the Central Market has been increased from 999 to 1000.
We’ve bumped the cap slightly to make bulk purchasing smoother and remove unnecessary friction when trading large quantities of materials.
A new costume wheel has been added to the shop.
Fresh looks, new styles, same spin.
The Kraken World Boss will now spawn every 12 hours.
To create a more balanced, accessible, and competitive World Boss experience, we’ve updated Kraken’s spawn cycle. With this change, encounters will feel more consistent and engaging, while ensuring rewards and content value remain meaningful and impactful each time it appears.
Vorgath World Boss: The 3x Tera reward has been removed. Total distributed Action Coins have been increased from 5k to 90k.
The old system was too top-heavy—the party dealing the highest damage would take all the meaningful rewards, leaving little room for others to compete. We’re shifting to a more inclusive model: rewards are now distributed from a much larger Action Coin pool based on your contribution. The more damage you deal, the bigger your share. You can then use these coins in the Action Coin Shop to obtain Tera, giving every player a fair shot at meaningful rewards.
Kraken World Boss: The guaranteed Tera reward has been removed. Total distributed Action Coins have been increased from 5k to 30k.
Guaranteed Tera was flattening the reward structure and limiting meaningful competition. We’ve moved Kraken to a contribution-based system with a larger Action Coin pool, where your rewards scale with the damage you deal. More impact means more coins—and more control over how you convert that into Tera through the Action Coin Shop.
Prices of items in the Olympic Coin Market have been slightly reduced.
We’ve made some targeted price adjustments to make the market more rewarding and worth engaging with. Tera pricing has been significantly reduced from 2000 to 700, and several other materials have seen their costs cut by up to half. More value, better access—go spend those coins.
NPC sell prices for equipment level 75 and below have been decreased.
Items dropped from level 75 monsters were generating unintended high-value returns when sold to NPCs, creating an unfair gold income advantage. We’ve reduced their NPC sell prices by half to bring this back in line with intended progression and keep early-mid game economy balanced.
Bug Fixes and System Improvements
An issue where the statue buff providing 15% PvP Defense would occasionally not apply instantly has been fixed.
PvP Defense bonus now applies instantly and reliably every time.
Various spelling errors in translations have been corrected.
We’ve cleaned up a number of translation issues and typos across the game to improve clarity and consistency.
A visual bug encountered by some users during Elite Accessory crafting at the production bench has been fixed.
The crafting UI was showing things it shouldn’t. We’ve cleaned it up so Elite Accessory crafting looks and behaves exactly as intended—no more visual noise, just clear results.
An issue where the final hit of the Spear skill Aerial Onslaught would sometimes not deal damage has been fixed.
This was a consistency issue affecting the skill’s final strike. The damage application has been corrected to ensure the ability now reliably lands all intended hits, delivering the full impact of the combo every time.
A crown indicator has been added to clan leaders’ titles to distinguish leadership.
Leaders deserve to stand out a bit more. We’ve added a crown indicator so clan leadership is instantly recognizable—no guessing, no confusion, just clear status at a glance.
An issue in the Combat Zone where dead characters would sometimes appear with full HP on the player screen has been fixed.
This was a display desync issue causing confusing health states after death. The UI now properly reflects character status, ensuring what you see is what’s actually happening in combat.
An issue where the Main Menu could not be closed with the ESC key has been fixed.
The ESC key should do what it’s supposed to do—close menus. We’ve fixed the issue so players can now smoothly exit the Main Menu without getting stuck.
The character limit for the Reference ID input field for new players has been increased to support longer reference nicknames.
We’ve expanded the limit to better accommodate longer names and improve overall usability for new players entering reference IDs.
A visual bug where other players could not properly see the resurrection animation of revived characters has been fixed.
This was a display desync issue that is fixed.