Changelog
May 7th 2026
Thank you for the all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual, nothing is final. We are closely monitoring feedback and data to ensure everything feels fair.
Couple reminders to answer some questions in the community hub:
The meta-progression system is not in the game yet. While upgrading Angus between runs will not return, it will eventually be replaced by a different unlock system. You will be able to unlock more Free Agents, power-ups, relics, and more over time. This Experimental version is mainly intended to help us get a feel for the overall balancing of the game
Nothing is ever final. If you have been following us since the beggining, we have changed so many things throughout the years based solely on feedback. Be mindful that there's still a lot of changes to come and it all comes from what you are experiencing in game and what you are reporting back to us.
Hope you enjoy!
Hello!
This is the second Experimental Branch patch! Details on how to join are below, followed by the patch notes. Reminder that all changes listed here are NOT FINAL and are subject to change. Your feedback is especially important for this update. Once we’ve gathered enough data and player input, this version will move to the public build and become the main game.
The current Early Access version will remain available for a limited time, but our focus is on polishing this new iteration moving forward. We’re confident that Campaign 2.0 offers significantly more content and replayability, with additional updates planned throughout the summer leading up to full release.
This patch introduces a wide range of changes and new content, including two new squads and more. We’re looking forward to your feedback as we continue to iterate on features and ensure everything is as polished as possible.
What is the Experimental Branch?
The Experimental branch gives new and returning players the opportunity to get their hands on pre-patch content and help us test upcoming updates, find bugs, and share feedback so future patches can go live as smoothly as possible and stay as close as we can to the players’ point of view. It will also allow us to better adjust the game’s difficulty by combining your feedback with our in-game analytics.
If you decide to use the Experimental branch, here’s what to expect:
- Testing new content for upcoming patches
- Occasionally broken versions of the game
- Some features may be unavailable
- Pure Campaign 2.0 feature testing (until further notice)
If this sounds like your kind of thing, we’d love to have you!
Click here to join our Discord Server to stay up to date with new experimental updates or if you’d like to report bugs, share feedback, or chat directly with the dev team.
Quick reminder: If you report feedback or bugs in the Steam Community Hub, please make sure to mention that you’re playing on the Experimental Branch to avoid any confusion. We also kindly ask that any negative feedback does not take the form of an official review, as all Experimental content is subject to change.
How To Join
- Right-click Tape to Tape in your Library
- Select Properties
- Go to Game Versions & Betas
- Enter the code: domingocassette and opt in (as seen below)

Experimental Testing Branch Update Notes
Gameplay
Campaign
New squads, Power-ups and Relics are in! The goal is to grow both the squad roster and the pool of power-ups over time as we test, balance, and ensure each addition fits naturally within the game. The early game flow has also been updated, adding a few more choices before jumping into the first game.
AI Changes
AI has been tuned repeatedly across nearly every layer of gameplay, with continuous adjustments to offense, defense, breakaways, interceptions, puck pursuit, and overall decision-making. The goal is to find the right balance between responsiveness and consistency, while keeping the gameplay fun, challenging, and rewarding. These iterations aim to ensure AI can support your plays, apply pressure, capitalize on mistakes, and display distinct behaviors while still leaving room for creative play and exploitable patterns.
Goalie Changes
Goalies have received a series of updates across core behaviors, including save reactions, slide movement, butterfly timing, and pass interactions. Rebound control and rebound physics have also been refined to improve consistency and readability around the net. We will continue to iterate on goalie behavior to ensure they remain challenging, fair, and fun to play with and against.
Our goal is to keep the vast majority of goals feeling fair and earned. That said, there may occasionally be softer goals these are not intentionally scripted, but rather a natural outcome of the game’s systems and variability. Overall, no goals or outcomes are scripted, and each play unfolds dynamically based on the situation.
General & System
The game has received a full presentation overhaul, including a complete UI/UX refresh with new screens, transitions, menus, and on-screen notifications, new power-up & relics icons, alongside an audio update featuring new sounds, music, and crowd SFX. Arena visuals and rendering have also been improved, with a new set of VFX added to enhance the overall experience.
We truly appreciate the help, and we’re excited to uncover some upcoming content with you all. Happy testing!
The Tape to Tape Team