Hi everyone!
The wait is finally over! We are incredibly proud to announce that Die in the Dungeon has officially launched into 1.0 on Steam!
[dynamiclink href="https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/"] The 1.0 update is now live! Let's go over all the changes:
New Features
- Added new playable character: Nera!
- Added new progression system for all characters, featuring up to 10 levels and lots of new unlockables!
- Added new exclusive challenges for all bosses and a new special reward: Boss relics!
- Added special true ending and new true final boss!
- Added new intro and true ending cinematics for all characters!
- Added new level progression pages for all characters.
- Added new unlockable pages 2-4 for all enemies.
- Added D8 difficulty: Decadent Deck.
- Added menu with 3 save slots on the title screen.
- Added new "Max Level" skins for all characters.
- Added new "Dice Knight" skins for Lisver, Mango and Nera to Supporter Pack.
- Added Lisver, Mango and Nera animations to the loading screen.
- Added new dice: Dual Edge Dice → Deal X damage to target enemy. If the final value is odd, gain +X block instead.
- Added new dice: Royal Jelly Dice → Apply Royal Jelly to all slots X slots away.
- Added new dice property: Decadent property → Dice gain +3 extra value. Permanently reduce this value -1 after every use.
- Added new starting relic: Broken Memento → For every block you gain, gain Parry instead.
- Added new starting relic: Unrestrained Potential → If you have no energy left at the end of the turn, gain +1 energy until the end of battle. All dice gain +1 extra value for every 6 dice in your deck.
- Added new level progression relic: Sticky Toe → Every time you draw dice using the Draw button, draw an additional one.
- Added new level progression relic: Rusty Screw → At the end of the turn, gain +1 Bonus for each enemy you damaged on that turn.
- Added new level progression relic: Cult Feather → At the end of the turn, gain X Lucky. Increase this value +1 every time you roll a 0. Reset at the end of battle.
- Added new level progression relic: Symbol of Hope → At the end of the turn, add Loaded to a random dice in your hand until the end of battle.
- Added new level progression relic: Deadly Virus → Poison no longer decreases every turn.
- Added new level progression relic: Twin Stars → Dice with Flash or placed on Haste slots trigger twice.
- Added new level progression relic: Metallic Muzzle → If you don't have any Attack Dice on the board at the end of the turn, multiply x3 Poison of a random enemy.
- Added new level progression relic: Regenerative Genome → Each time you receive 2 or less unblocked damage, heal back that damage.
- Added new level progression relic: Toy Shovel → Dice gain +2 extra value for each locked dice next to it.
- Added new level progression relic: Miniature Crate → If you have 5 or more D8s in your deck, reduce -1 the energy cost of all D8s.
- Added new level progression relic: Fruit Salad → Dice gain +1 extra value for each different property in your deck.
- Added new level progression relic: Frugal Snack → Dice gain +8 extra value if they have no properties.
- Added new level progression relic: Glowing Ruler → Dice gain extra value equal to your remaining energy.
- Added new level progression relic: Bright Key → You can now use energy to draw dice using the Draw button.
- Added new level progression relic: Wooden Spinning Top → Gain X Boosted at the start of the battle. Increase value +1 every time you add dice to your deck.
- Added new level progression relic: Doll Repair Set → On odd turns, gain 2 Pure. When you gain Parry, gain Might instead.
- Added new relic: Shield of Swords → At the start of odd turns, gain X block. Increase this value +1 every time you draw an Attack Dice. Reset at the end of battle.
- Added new relic: Fancy Corkscrew → At the end of the turn, gain +1 Brewmaster.
- Added new relic: Refillable Beer → At the start of battle, gain +10 Brewmaster. Reduce your Brewmaster to 0 after using a potion.
- Added new relic: Goblet of Poison → The first time you use a potion in battle, apply Poison equal to the potion's roll value to a random enemy.
- Added new relic: Wizard Hat → If you have 2 Potions or less at the end of battle, receive 1 random Potion.
- Added new relic: Foreign Mask → Add +1 value to this relic every time you use a potion. If 10 or more at the start of the turn, deal 100 damage to all enemies and reset.
- Added new relic: Ruby Monocle → For every Brewmaster you gain, gain 2 Might instead.
- Added new boss relic: Scorpion Skewer → On odd turns, add an Exposed slot on the board.
- Added new boss relic: Cocoa Filling → At the start of the battle, add Super Tasty to one random enemy.
- Added new boss relic: Piece of Crown → On even turns, add 1 Glass Royal Jelly dice to your draw pile.
- Added new boss relic: Forbidden Edge → All dice gain extra value equal to the turn number. Whenever you kill an enemy, heal +4 HP.
- Added new modifier: Parry → After an enemy attack, block and deal damage equal to the amount of Parry left.
- Added new modifier: Super Tasty → When you kill this enemy, increase your max HP.
- Added new boss challenge: "Ultimate Scorpion Kill" → Defeat the Scorpion Mount without using the Small Opening slot.
- Added new boss challenge: "Ultimate Chef Kill" → Defeat the Croissantpillar Chef before Turn 5.
- Added new boss challenge: "Ultimate Bee Kill" → Defeat the Queen Bee without using Royal Jelly slots.
- Added new boss challenge: "Ultimate Mantis Kill" → Do not defeat any Mantis before Turn 7.
- Added new boss challenge: "Ultimate Mosquito Kill" → Defeat the Mosquito Duke with no Sting Dice in your deck.
New Achivements
- Added new achievement: "Nera Miss".
- Added new achievement: "The End is Nera".
- Added new achievement: "All The Dice, All The Time".
- Added new achievement: "D8".
- Added new achievement: "Proper Burial".
- Added new achievement: "The Monarch's New Grave".
- Added new achievement: "Amphibious Annihilation".
- Added new achievement: "The Golden Quartet".
Quality of Live
- Added new option to Two Flowers event.
- Added new option in settings to disable intro cinematics (or force long/short versions).
- Added option to disable challenges from character select screen.
- Added credits to Dragonswipe enemy codex entry.
- Added SFXs to some menus missing audio.
- Added true final boss sticker on the end screen after completing the true ending.
- Added new tester names to credits.
Improvements:
- Modified dice: Reroll Dice → Reroll all target dice. Gain X Lucky.
- Modified dice: Blood Dice → Deal X damage to the player. If your HP is below half of your max HP, gain X Might instead.
- Modified dice: Energizer Dice → Gain X Energizer. If you have 1 or less energy before you place this dice on the board, gain X energy and exile it instead.
- Modified dice: Puncture Attack Dice → Deal X*2 damage to the target enemy. After use, lose -2 of extra value.
- Modified dice: Void Dice replaced with Multiplier Dice → Boost Dice X slots away multiply their boost value by X.
- Modified dice: Backstab Dice → Deal X*3 damage to the target enemy. If you're at full HP, target enemy gains Backstab.
- Modified dice: Fortify Dice → If 10 or more, gain Fortify. If you have Fortify, increase +X the value of all Block Dice on the board instead.
- Modified dice: Coin Dice replaced with Generator Dice → Gain +X Boosted at the end of the turn. If total value is greater than your coins, gain +3 coins and destroy it instead.
- Modified relic: Orange Clover → Dice gain +1 extra value for every dice with a face value of 0 on the board.
- Modified relic: Bubbly Cement → Every time you gain block, gain +3 additional block.
- Modified relic: Ring of Exchange → Dice with a face value of 4 or more get +3 extra value. Dice with a face value of 3 or less get -1 extra value.
- Modified Comfy Couch relic behavior → At the end of the turn, heal 1 HP if you received no damage this turn.
- Modified multiple dice description in Codex to better explain dice behavior.
- Modified reward for "Out of the Pond" achievement: changed to Fortify Potion.
- Modified reward for "Dance of the Lily Pads" achievement: changed to Rose Potion.
- Modified reward for "Die in the Dungeon" achievement: changed to Verdant Potion.
- Modified reward for "Speedhopper" achievement: changed to Haste Potion.
- Modified reward for "Slippery When Wet" achievement: changed to Holy Potion.
- Modified reward for "FROGGERS" achievement: changed to Gargantuan Shield relic.
- Modified reward for "Ruthless Regicide" achievement: changed to Guidance Finger relic.
- Modified Dragonswipe behavior and Greedy modifier → At the end of the turn, steal coins equal to the amount of unblocked damage dealt. If 5 or less, permanently gain +1 Boost.
- Modified Dragonswipe spawn location → moved to elite battles in Area 3.
- Modified Beetball behavior and stats.
- Modified Red Hood behavior and stats.
- Modified Neutralizer modifier from Spora enemy → When killed, the actions of all enemies will be cancelled.
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified "Bathroom Break" challenge description to make condition more clear.
- Modified "Balancing Act" challenge to ignore enemy dice.
- Modified temporal Hollow property from Hollower Dice to support duplicated properties → now reduces energy by 1 for each Hollow property on the dice.
- Modified boss battle to no longer have regular challenges (excluding Ultimate Kill challenges).
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified Mosquito Duke's battle to avoid adding Sting Dice to draw pile after Mosquito is dead.
- Modified success text for first option of Arrow Trap event.
- Modified relic rewards to limit shop relics to shops only (and not for battles).
- Modified cursed dice from Multi-colored Totem event → dice are no longer Sting, they now have the Decadent property instead.
- Modified Reroll Dice to allow extra value-related properties.
- Modified tutorial button to no longer be visible on difficulty D1+.
- Modified settings button → runs can no longer exit while transition is loading.
- Modified prices of first Forge tile in Area 1 → reduced to allow for multiple options.
- Modified max health text display when hovering over HP icon.
- Modified available challenges for Dragonswipe battle to avoid certain combinations.
- Modified map procedural generation to increase the minimum number of Discard Tiles per area to 2.
- Modified Discard Tile rewards: now both "Discard Dice" and "Remove Dice Properties" can be chosen in the same tile.
- Modified position for enemy modifiers to avoid overlap with dice in hand.
- Modified position for some enemies to avoid UI overlap with challenges icon.
- Modified first run to avoid spawning Dragonswipe as elite enemy in Area 3.
- Modified relic pool to remove challenge-related relics when challenges are disabled.
- Modified terrain slot vfx to adjust size to actual board slot.
- Modified Dancing Shuriken relic to avoid failing damage-based challenges.
- Modified "Remove Property" item in shop to only be purchasable once per shop.
- Modified extra damage and HP on Endless mode; increased significantly after loop 2 and loop 3.
- Modified Ciolinist enemy to react to Block Dice with attacks if you have no attack dice in your deck.
- Modified Exposed Slot text to work correctly with extra slot value.
- Modified elite battles text to show "Wave" instead of "Mob".
- Modified Drosophilia Pheromones relic description to use "Wave" instead of "Mob".
- Modified tutorial to replace "energy points" with "energy".
Bugfixes
- Fixed softlock when grabbing dice with a hotkey while the backpack was being opened.
- Fixed dice types not showing related keyword in tooltips.
- Fixed sync issue between animations for Scorpion Boss.
- Fixed dice with Gravity property displaying incorrect sprite when returning to hand.
- Fixed duplicated dice in boss rewards.
- Fixed tooltips stuck in Settings when closing the menu with ESC key.
- Fixed issue where loaded runs incorrectly calculated the amount of battles without receiving damage.
- Fixed music not playing when restarting the run with the map opened.
- Fixed battle not ending when using Moon Chakram to kill the last enemy by drawing dice.
- Fixed incorrect player idle animation displaying before enter animation at the start of the battle sometimes.
- Fixed hand tooltip rendering incorrectly during tutorial when highlight is active.
- Fixed board slot tooltips sometimes getting stuck after battle.
- Fixed map opening behind backpack UI during certain rewards.
- Fixed player health UI rendering over backpack menu sometimes.
- Fixed incorrect background for The Collector II event in Area 3.
- Fixed Monitor modifier (from Sickle Mantis) not showing correct damage in Endless mode.
- Fixed Mosquito Duke not correctly destroying dice when using Thrust Stance attack.
- Fixed incorrect timing between Mosquito Duke's attacks and player damage animation.
- Fixed cursor disappearing during certain events when using the controller.
- Fixed multiple localization-related issues with incorrect text, color and formatting.
- Fixed multiple issues with controller navigation.
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Thank you for playing! 🐸💚
- the ATICO team