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Eterra Monthly: April Edition 2026

Last Epoch · Community Announcements · May 01, 2026

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Hello Travelers,

Eterra continues to evolve after the launch of Season 4. This month’s update reflects the steady momentum behind that journey. We’ve upgraded our audio design to level up the combat experience, from piercing dagger thrusts to legendary loot drops, to the continued partnership between our team and the community in tracking down issues and shaping future systems, there’s a lot to dig into. In this edition of Eterra Monthly, we’re spotlighting the ongoing transformation of audio across the game, celebrating the Travelers who helped us refine Season 4, and showcasing a high-impact Bladedancer build that’s turning heads in the endgame.

Dev Highlight: A New Era of Audio

In this month’s Development Highlight, we catch up with our Lead Sound Designer to talk about his team’s efforts on improving the audio in Last Epoch. Alec, take it away!

Hello Travelers, Alec here, Last Epoch’s Lead Sound Designer. I want to briefly talk about our audio team and the current state of audio in Last Epoch. I joined the team after the launch of 1.0 with the goal of improving combat feedback and overall audio satisfaction.

That process started with a lengthy review of virtually every audio asset in the game. From that review, we decided our best path forward was to completely rebuild our audio mix structure.

You may have noticed over the course of 2025 that Last Epoch’s audio began to sound different. At the beginning of the year, starting with Aberroth and the new Fate Weavers, we began a complete rebuild of the foundation the game’s audio was built on. Since conquering something like Aberroth is a goal many players aim for, we wanted to ensure we built our new mix to best cater to that kind of environment. Enemies create the context that the player's skill audio is constantly compared to, so this meant making enemies feel bigger and giving them more of a presence, meant killing them felt like a bigger achievement.

[dynamiclink href="https://youtu.be/1sz0VaEY4P0"]After the release of Season 2, we began migrating all enemies into the new mix. This was a long process, so thank you for bearing with us as it happened. In the lead up to Season 3, 90% of enemies had been fully integrated, but, of course, we were not done.

In addition to enemies, ahead of Season 3 we began migrating player skills into the new mix.

[dynamiclink href="https://youtu.be/3ux53ASbnaU"]We want to make sure we get audio right this time, so we have been taking our time, and as of today, just after the launch of Season 4, almost all audio in the game has been migrated into the new system.

So what does the future look like for audio in Last Epoch? You may have seen in the patch notes of Season 4, we pushed out a small melee hit SFX update.

[dynamiclink href="https://youtu.be/QNN1zmDCiDo"]That was only the beginning. Now that we have a much stronger foundation, we have begun redesigning older skills that don't quiet meet our quality bar. This means moving forward skill audio will continue to be updated across the board until we feel we have fully updated all old assets to our new quality standard. There are a lot of exciting things coming and I can’t wait to share all the updated audio with you.

Thanks for sharing Alec! It’s great to hear the improvement in the videos you shared and understand the audio team’s goals. I’m sure I speak for the community and say they cannot wait to hear these for themselves in future updates.

Feedback Forge

The Feedback Forge has been burning bright over the last month. Thank you to all of the Travelers who kept it roaring. Throughout Season 4, players continued to surface bugs, call out rough edges, and share thoughtful insights that helped make Eterra a smoother, more polished experience for everyone. We take pride in listening closely to what our players share, and every report, big or small, helps guide meaningful improvements across the game. As a small token of appreciation, we’d like to highlight a handful of Travelers whose contributions helped track down and fix those pesky issues throughout the season.

Thank you to: Daiwoo, Django2991, Fierce_Invalid, Asobura, iAzoriusi, Astrynomus:

Thank you to: marshal_on_mars, .adb:

Thank you to: Kempefett, MrEricFail, emmajillian, Draeloth:

Thank you to: CaptainKoan, Sugareyes, Gwaeron25, Kavinsky07, Krusk, CookBook, Darthjake013:

Thank you to: somniloquist:

Thank you to: ratso, Antwaun, eagles4evr, debris, Donzpie:

Thank you to: Muzicos, theflyingpancake, kowaleq, Dedeh, Momlechat, elvenchakra, ChrisZieg, Ninja_Kid, LowPolygonRat:

Thank you to: Lindrinos, Skaar, Morbat, churahm, Kelbar, Awwwtrek:

Thank you to: yybermaster, Congree, eTouws:

Thank you to: Dukanu, GiantMan91, Sm00thy88, fuleco, Lesil:

Thank you to: MRK_Medium, Ikazza, meat_wolf, Denoknight, Khass, LonelyProton, Iyat:

Thank you to: Trindorai, UndeadDiablo, JamCee, SatchelNZ, Bergmann94, NakedAmerica, Arufar, elvenchakra, Aeneon, stayuplate:

Future Feedback

In addition to the bug reporting you have all done, there’s been some great feedback that we’re having discussions on in our game design meetings to potentially facilitate future changes. Below is some of this:

Thank you to: glikejdash, Yalcookedaf653, MentalJinno, DragoonRose, Donzpie, Atomicjoke, max_lothrik, divergentgrowth, and a whole bunch of other Travelers who’ve discussed this in various discussions and posts.

Thank you to: LegionOne, Kahzimi

Build Spotlight: Immortal Stone Rend Cascade Bladedancer

This month’s build come from TheDarkOmen. This is a very mobile monolith farmer that can quickly kill groups and bosses alike while maintaining extremely high dodge chance.

The build plays in tight, deliberate windows, stacking shadows, dumping mana into Shadow Rend, then unleashing Shadow Cascade for overlapping hits that scale off both melee and throwing damage. Umbral Blades adds another layer of burst for bosses, giving the build strong single-target pressure alongside solid clear.

Defensively, it leans into dodge, and mobility to stay alive, enabling an “immortal” feel once geared and executed properly.

Strengths:

Weaknesses:

A strong pick for players who enjoy an active, execution-heavy playstyle with high reward at endgame.

Community Fun: Forge Your Void Pet™

The Forge Your Void Pet™ contest received some great entries and we appreciate the creativity that came from everyone that participated so thank you to all that submitted entries! Check out what players created and the winners below.

1st Place: The Void Aardon

Author: bggclru

The Void Aardon fell out of the Void dazed and confused. A spider, seeing the Aardon thought him easy prey. The spider pounced, catching the Aardon off guard. Wounded, the Aardon struggled to maintain consciousness, fighting off death. The spider, sensing victory went in for the kill. Suddenly, the spider crumpled over lifeless, an arrow protruding out of its mouth. The Traveler slowly lowered his bow. The Traveler took the Aardon and nursed him back to health. The Aardon has been the Traveler’s faithful companion ever since.

The Aardon has long front legs, which aid in scaling walls. Its back legs help to propel it up walls, allowing it move very quickly. Its legs are connected by a ball joint, allowing it to move its legs in circular positions. Its tail has long spikes for killing its prey. The Aardon is able to move its back spikes side to side to help maintain balance. The Aardon likes to stay in the shadows and stalk its prey. The Aardon will cling to the Traveler’s back, aiding and abetting in eliminating threats.

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2nd Place: Soul Cage Void Pet

Author: Skraeling

A freshly sprouted void bloom gazed upon the wonders of its surroundings. By some strange chance, it's home was a forgotten soul cage in a buried laboratory below the Maj'elkan desert. The vague forms of the cage's inhabitants swirled around the new inmate and peered on with hollow faces. The many nameless spirits knew not the manner of being which had sprung into existence among them, yet still they shared an odd kinship. Perhaps some minuscule fragment of the Observer's memory lingered within the creature, as it felt a sincere curiosity and silent appreciation towards its environment, if only for a moment.

3rd Place: Glass Void Pet

Author: Shnitzelhogen

Born from the shattered shards of the sinister omens, the voidling emerges from the depths.

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3D Printed Void Pet

Author: error111121

My little piece of the void looks out from on top my printer asking why never getting an answer and always hungering.

Nagasa Void Pet

Author: Hatenashi Raza

One of the first of the nagasa to fall to void corruption. One of the descendants of Sandrak of the circle of fortune. She saw her fall to the void as well as her falling in battle with the traveler. What Surdda did not see was her surviving it all...maybe fate, maybe mercy of the traveler...but her latest dance with death awake her consciousness from the void, she now follows the traveler to bear witness to the next story she can't foretell.'

Purple Cuddly Doggy

Author: Nettle

The Purple Cuddly Doggy and his friendo Wormy (he totally does not NOT have legs because it would be too hard for me to do from the clay). This is how little cuddly purple doggies are made. Really. Trust me. I studied Tolmat's Incorrect History of Eterra extensively for this. Also beware the biggest predator of voidbeasts everywhere, Cinderella (or Popelka), my lovely voidbeast-eating cat.

What's Next?

With the release of the 1.4.6 update, the team turns to Season 5. In the coming months, the team will be focused on creating exciting content. Who knows, maybe we’ll even start giving you a glimpse into Season 5 with teasers on our regular Friday Dev Q&A Streams with Mike. Speaking of those streams, we’re cooking up some special guests so be on the lookout for those soon! Thank you for continuing to join us on this journey and we will see you in Eterra.

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