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Squad 10.4 Patch Notes

Squad · Community Announcements · April 30, 2026

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Hello Squaddies! Welcome to Update 10.4

There is a lot to get through today, including extensive bug fixes, but we will try to keep everything as digestible as possible, with the main changes up here at the top!

With this update, something that everyone should be aware of, is that we are working on changing how our keybinds work. This means that we had to return all your settings to default, and this time around, you cannot import your settings from previous saved files. A warning was sent out in the official Discord yesterday in order to help you all save images of your keybinds to redo them this time around. 


Unreal Engine Update 5.7

In Update 10.4, we’ve moved our core game engine from Unreal Engine 5.5 to Unreal Engine 5.7. You can take a look at the video HERE about the engine update. We’ve also updated DLSS to version 4.5. This engine upgrade also included some GPU Crash fixes present in previous engine versions, and some players will notice performance improvements. We will continue to monitor feedback, so please let us know if you run into any issues.


Community Development Team Updates

In Update 10.4, we’ve done a major overhaul of gunplay. These changes are not the end of gunplay iterations but more of a start on community feedback changes that we will be updating as we move forward in this direction. We wanted to reduce the frustration that the community feels from a variety of areas, specifically the gunplay and stamina being more authentically accessible to veterans and blueberries alike.

Infantry changes

ADS Times

Recoil Adjustments

Sway Adjustments 

Stamina Burn

Vehicle Updates

Slope and Terrain / Object Traversal / Tracked Vehicle Handling

Vehicle Tuning 10.4 - Slope Tracked / Wheeled vehicles

Community & CDT Map Layers

EDIT - The previous two Community Layers on Harju and Sanxian have been adjusted to have MEDIUM units! This update should make these layers even more enjoyable.

We have 2 new community layers from Community member and modder, Jaster:

We also have a new experimental layer twist to Al Basrah, and a new layer for Fallujah.

General CDT Updates

Community Skin


Fireteam

General Update

New Mission

Mission Select Update

Mission Update (Removing Experimental Missions)

Mission Balancing

We have gone and re-balanced Fireteam missions! Including changes to bot count, placement, reinforcements and more. For reference below are the missions.


UI/UX Update

Keybinds

We do intend on creating a profile system for this new keybind tech, however we do not have a timeline on when that is likely to happen. 


General Changes

Art Updates

Maps

SquidBots Updates and Bug Fixes

Mod SDK

Server Tools


Bug Fixes

This is where it becomes a wall of text. Good luck soldier.

Fireteam Bug Fixes


And that's it! If you made it this far, you deserve a cookie. Unfortunately I am all out of cookies.

- \[O] CEEG, signing off!

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