Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026
General
Map Transition Crash Fix: Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
Voice Chat Smoothing: Adjusted voice component settings to reduce crackling sounds during voice chat.
Monsters
Monster Pathing Fix: Fixed an issue where monsters could get stuck when navigating around the map.
Blind Ghoul
- Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to surrounding sounds.
- Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit.
- Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it.
- Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level.
Voltaic Wraith
- Hidden Player Dash: The Voltaic Wraith's dash is now cancelled when the player is hidden, preventing it from attacking players hiding under furniture.
Gameplay
Heist Timer Start Adjustment: The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.
Earmuffs
- Earmuffs Audio Fix: Fixed an issue where some sounds could remain inaudible after unequipping the earmuffs.
- Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.
Level Design
Door Frame Gap Fix: Fixed an issue where a visible gap could appear between the wall and the door frame.
Cartographers' Lounge Sign Fix: Fixed an issue where the "Cartographers' Lounge" text was overflowing from its door sign.
Museum Corridor Lights Fix: Fixed an issue where some lights in the Museum corridor remained on even after shutting down the circuit breaker.
Light Switch Synchronization Fix: Fixed an issue where light switches were not properly synchronized, causing some lights to turn on while others turned off when toggling a switch.
Egyptian Box Floor Clipping Fix: Fixed an issue where the Egyptian box loot could fall through the floor when dropped.
UI
Inventory Highlight Fix: Fixed an issue where item slots could keep their highlight in the inventory even when not equipped, making it appear as if multiple items were selected.
Monster Ban List Navigation Fix: Improved gamepad navigation in the monster ban list.
Lobby HUD Desync Fix: Fixed an issue where pressing F1 in the lobby could desynchronize the "ready" status display from the rest of the HUD.
Endscreen Failed Heist Score Fix: Objective scores on the endscreen are now set to zero when a heist is failed, to avoid confusion with the score calculation display.
Gamepad Focus Fix: Fixed several issues that could cause the gamepad focus to be lost while navigating menus.