

Hey, drivers! I'm pleased to announce the start of testing for version 21 of the game. This update focuses on advanced farming. Since players will now be able to craft a large variety of dishes, a system has been implemented for a gradual reduction in provisions found while moving from one location to another. This solution will create a real necessity for farming and cooking.
The main goal of the testing is to evaluate the balance of ingredients received for cooking alongside a simultaneous decrease in food supplies that players can find during looting of locations. All current innovations are detailed below.
CHANGELOG
Improvements
- Advanced farming system implemented.
- Walls and other interior elements now have shadowing effects that impact plant growth.
- Added a new larger farm storage box.
- Rainwater tank now allows filling with dirty water from plastic bottles for irrigation.
- Farm storage boxes renamed for better clarity.
- Compost bin added as part of advanced farming.
- 12 new crop types added for cooking later.
- New resource: seeds, obtained from cultivated vegetables on the pharmacist's table.
- New resource: flour, made from millet, for baking.
- More than 30 new dishes added, including baked goods.
- New resource: manure, required for fertilizer.
- Crops now require fertilization and regular watering.
- Flour mill and kitchen tables for vegetable chopping added as part of advanced cooking.
- All dishes now heal the player.
- High-level dishes grant buffs.
- Collection of 5 wildflower types for drying and brewing added.
- Wildflower dryer introduced.
- Teas brewed from flowers provide unique buffs.
- System of gradual decrease of provisions with each new location implemented.
- Main page design improved.
- Tips redesign for the game screen.
- Informational text when collecting items on the right side of the screen.
- Iconography of character traits improved.
- Buffs and debuffs status display enhanced.
- Halloween pumpkin recipes updated.
- Recipes window now adaptive due to large ingredient lists.
- Zombies attacking in close combat can now cause bleeding wounds.
- Bleeding chance is individual for each zombie and shown in the ZombieWiki info window.
- Clothing armor now reduces bleeding chance; info in its description.
- Production time increased, especially for complex items.
- Sleep effect simplified; screen no longer fully darkens.
- Water tank no longer fills under the building roof or in tunnels.
- Endurance consumption during running reduced by 50%.
- Object collection quest display now shows required amounts.
Changes
- First aid kit healing reduced from 100 to 50 HP.
- Bandages now stop bleeding but do not heal.
- Medicine find chance decreased by 50%.
- Tyre armor weight reduced from 6 to 4 kg.
- Military armor weight reduced from 6 to 5 kg; reinforced military armor from 12 to 8 kg.
Bug Fixes
- Fixed incorrect water collection key hint display.
- Fixed bug causing random hint interface after NPC conversation.
- Digging introduced in the first location.
- Holding robot no longer calls fists.
- Fixed zombie description offset in ZombieWiki when switching zombies.
To access the test, enter this code in the beta version menu:
RQNElNUMmCP0Bm
Before switching to the test version, it’s advisable to back up your current save files or avoid saving on these during testing to prevent data loss.

