⚜ SteamCozy

Home / News / Across the Obelisk

Why and How: Magnus & Andrin Upcoming Rework

Across the Obelisk · Community Announcements · April 26, 2026

Read the original on Steam ↗

Magnus and Andrin are the first starter heroes given to all players from the very beginning of the game. They serve as the foundation for new player experience and teach core game mechanics. Here are our ideas how they can be improved - those are not set in stone, so if you have any feedback - you can share it in the comments!

The Problem and the Solution

Both heroes are objectively extremely strong for experienced players, but appear as "jack of all trades, master of none" to beginners. Their power requires skill and system knowledge to unlock, making them feel weak and unfocused to new players, despite being mechanically powerful. We aimed to make changes that help to define clearer synergies that help new players to unlock the heroes potential while keeping them interesting for veterans.

MAGNUS

Starting Deck - Rend promotes unsupported Bleed synergy, countered by Ylmer first boss.

Captain's Howl - Enhanced debuff values without overloading the card with extra effects.

Current Version:

Updated version:

Innate - Well Trained - Cast twice on 0-cost creates clear synergy with cost reduction traits.

Current Version:

Updated version:

Level 2 - Wolf Guard - Resistances invisible to players. Does not Vanish make value visible and consistent.

Current Version:

Updated version:

Level 2 - Follow Up -

Current Version:

Updated version:

Level 4 - Thunderclap - Doubled damage/Spark makes the trigger more rewarding for new players.

Current Version:

Updated version:

Level 4 - Valiant Defender - Lowest Block targeting removes RNG, helps spread protection intelligently.

Current Version:

Updated version:

Level 5 - Weapons Expert - Flat damage not enticing enough. Added Curse bonus for interesting multi-use gameplay.

Current Version:

Updated version;

Level 5 - Tireless > Armor Expert - Fatigue immunity moved to Weapons Expert (attack-oriented). Cost reduction feeds Well Trained synergy.

Current Version:

Updated version:

ANDRIN

Starting Deck - Rupture doesn't fit the playstyle, gets countered by Ylmer. Tactical Thinking teaches choices.

Starting Item - Ranger Armor (Purple) - Corrupted starter items are quite challenging to get, and it feels like they should have a commensurate payoff. This item will hopefully lend some support to Block based builds, which are enjoyable but under appreciated. This is the first in a hopefully long line of interesting corrupted starter items that help promote niche builds.

Current Version:

Updated version:

Innate - Trailblazer - Fast stacking on an already fast hero Sharp conversion gives immediate damage value.

Current Version:

Updated version:

Level 2 - Maneuver - Maneuver is a very difficult to use enchantment, this change was made to offer some more consistent value for defensive minded Andrins. The bonus Block charges that persist for several turns make it easier for him to Block early in the run, and Taunt makes it easier for him to use Evasion at higher Rank, as well as Riposte.

Current Version:

Updated version:

Level 2 - Wild Hunt - Wild Hunt was already an excellent enchantment, but it was quite hard for many players to use. Extending the duration by a turn makes it a bit easier to use and should allow Andrin to apply significantly more Mark.

Current Version:

Updated version:

Level 3 - Ranged Mastery > Master Ranger - Differentiate from Sylvie. Energy refund + Powerful helps with identity.

Current Version:

Updated version:

Level 3 - Momentum > Finesse - Shift from Powerful to a unique Mark application theme to keep options open.

Current Version:

Updated version:

Level 4 - Serrated Weapons - Baseline Sharp made viable without perks. Accessible for low Madness. This was changed primarily to make it feel better to play when you don’t have access to as many perks. You are still gaining roughly the same amount of Sharp, just doing it a bit faster.

Current Version:

Updated version:

Level 4 - Riposte - Cost 0 improves accessibility. AoE Mark useful across all builds.

Current Version:

Updated version:

Level 5 - Marksmanship > Sharp Shooting - Rewards Ranged-heavy decks without overlapping Sylvie's static Sharp.

Current Version:

Updated version;

Level 5 - Mark For Death - Direct damage payoff benefitting from Powerful, Mark, and Sharp modifiers for synergies.

Current Version:

Updated version:

And that's it! Share your thoughts on the comments.

Across the Obelisk MORE ON STEAMCOZYAcross the Obelisk 82.0% positive · 11,866 reviews Price tracking · player charts · similar games →