Howdy folks!
Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think!
Peace,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
Full Changelog - Update 120 - Experimental 17
Additions:
- Added New Sosig Types: ScavRot Decayed
Changes:
- [TNH] Lucky Looter Hold Waves changed (fewer rots, new rots, more scavengers)
- [TNH] Lucky Looter Supply room Sosig Type changed
- [TNH] Lucky Looter now starts with a backpack
- [TNH] Lucky Looter bosses are now MUCH weaker when choosing Arcade Sosigs in the TNH Menu.
- [TNH] Tweaked Lucky Looter boss health thresholds
- [TNH] Looting Character’s Box Loot now has attachments, locomotion tools, power-ups, nvgs, and melee weapons.
- [TNH] Looting Character’s Supply rooms can now have up to 4 loot spawns
- [TNH] Looting Character’s Gun Recycler now rewards box loot instead of a token
- [TNH] Flaccid Steak’s Bosses now tagged as such (Round ends when boss dies)
Fixed:
- [TNH] Fixed issue in looting characters where the lack of a gun spawned in the scene would break looting from then-on.
- [TNH] Fixed a bunch of scoreboard internal API issues
- Fixed a setting on Patterner that allowed invalid cyclic connections that could crash things.
- K98k Scope now properly listed
- Fixed incorrect metadata on Brown Bess Bayonet
API Notes:
- Major changes to Take & Hold Characters for Looting-centric characters is under way!
