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Patch 1.8 and New DLC — OUT NOW

Caribbean Legend · Community Announcements · April 24, 2026

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Ahoy!


On the menu:





2.0 Teaser Trailer


https://youtu.be/yk4MVykhbp8
"How I remember a game Vs how it really looked" — @Spruehwuerstl

The trailer made some waves, so let's clear the air and answer the big questions.






Learn more and Make It Happen on Patreon.

DLC "Maritime Stories"


https://store.steampowered.com/app/4454410/Caribbean_Legend__Maritime_Stories/
If patch 1.8 breathes new life into the world map, then Maritime Stories takes it a step further — turning it into a full-fledged experience on par with land and naval layers of the game.





You know what to do — grab it now!


Patch 1.8


Patch 1.8 brings major improvements to naval combat and the world map. Cannon fire feels meatier, and the game world feels more alive. This is the second-to-last major patch — and it doesn't require a new game.



Here we go.

Seasons




In the Caribbean Sea, “seasons” don’t work the way people from temperate climates expect.
No familiar summers and winters with temperature swings; no red-and-gold rainy autumn in Cuba; no spring thaw and first snowdrops in Antigua.
But that doesn’t mean the archipelago lacks its own rhythm and cycles. Humidity shifts. Currents change. Winds rage — then calm. Every colonist and free captain lives by that cycle… and players won’t be able to ignore it either.

Seasons split the in-game year into parts and apply powerful global effects to the entire world. Each Season is unique and changes year to year — sometimes it behaves as expected, and sometimes the Caribbean transforms beyond recognition.

Season of Crown



During the Season of Crown, pirate activity noticeably fades. Shops are replenished with crown goods — timber, gunpowder, provisions. Ship repairs are cheaper, and recruiting a crew is easier.

If you’re hunting strategic supplies, this is your moment. To strengthen their influence, the powers send far more royal convoys during this Season — and you’ll have a much easier time running into them.

Season of Cane



This Season is a trader’s paradise. Stores overflow with colonial goods, the gap between import and export prices grows, and even rising pirate activity can’t drown out the greed and hunger for profit swallowing the whole archipelago.
Buy a trade license at a discount, pack your holds to the beams, and make your fortune while it’s still possible. Because very soon…

Season of Storm



The Season of Storm is a trial for every captain. The raging elements test every ship and every port; disease spreads; goods vanish from shelves; sailors refuse to put to sea.
The Caribbean seems to fall silent — and finding wreckage is far easier than finding an intact ship.

Season of Shade



This is the season of payback and war. Cut off from Europe by an Atlantic you can’t cross, weakened and vicious, the powers start devouring each other like spiders in a jar.
At sea, there’s nothing left but pirates and battles. War fleets raid exhausted colonies again and again, and shortages become downright brutal.
Your job is to survive until the Season of Crown — or use the chaos to bite off a piece for yourself.

Veteran characters prepare better for harsh times — and squeeze more out of seasons of opportunity.

The current Season is shown on the global map UI, and its effects can be checked via the in-game tooltip.






Boarding



Boarders can now help you during cabin fights — we’ve added a new event where the enemy captain barricades in the cabin with their officers, forcing a mass brawl.



If it happens, you’ll see a special notification.

That’s how the balance holds: a captain might be bold and come up to the deck (and you’ll find an empty cabin), or they might play it safe and barricade themselves in the cabin with their officers.



This will also stack with other random boarding events — so variety stays high.






Heading



The system has been fully reworked.

Ship speed at a chosen angle to the wind is now shown as a colored ring around the compass.
No more weird numbers and degrees — it’s simple and readable.




This works great:


Ships now also show their sail rig type in the UI — square-rigged, fore-and-aft, or mixed. It makes comparing ships faster and sets expectations instantly.

In the ship interface you can view a detailed heat map for direct comparison.








Naval gunnery



The aim moves with the ship.



This lets you land far more shots on targets that are sailing away.



Adjusting fire



With enough practice, you’ll be able to switch targets.



Or pour all your damage into one priority target.



Different firing order.
We’ve added salvo modes — bow to stern and stern to bow. Unlocked via a skill and toggled with a hotkey.





Reload improvements





Global map










Naval AI








Quality Of Life












Balance








Fixes




And a whole lot more!

What we do — we do for you
ːjollyrː
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