How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- The Survival Guide has been updated with new content
- Added additional static spawn points to Sandbox Mode
- Brandenburg
- Echo Creek
- Ekron
- Fallas Lake
- Irvington
- March Ridge
- Valley Station
- Brandenburg
- Added new Skill VHS tapes
- Aiming
- Animal Care
- Blacksmithing
- Electrical
- First Aid
- Knapping
- Pottery
- Tailoring
- Welding
- Aiming
- Fluid container empty rates now depend type of container
- Added book "The Moments of Darius" by Ignas
- Updated Pet Name list in memoriam
UI/CONTROLLER
- Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.)
- The ability to customise controls in-game still requires additional work, and will be included in a future update.
- The ability to customise controls in-game still requires additional work, and will be included in a future update.
- Added dedicated Credits Screen
- In-Game UI improvements
- Clamp XUI to screen size
- Rearranged and compacted Crafting window craft control box
- Reduced size of input item boxes
- Rearranged and compacted recipe filter box
- Compacted Building window input panel
- Reduced size of output item boxes
- Fixed Crafting window input and output panels
- Reduced preferred width of handcraft window
- Reduced preferred width of build window
- Compacted craft inventory panel
- Improved scale of Admin Powers window
- Host loading bar width has been resized
- Clamp XUI to screen size
BALANCE
- Game Mode Defaults Updated
- Apocalypse
- Chance for vehicles to spawn with gas increased from "Low" to "Normal"
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Chance for vehicles to spawn with gas increased from "Low" to "Normal"
- Extinction
- Increased "Wound Infection Damage Factor" from 0.5 to 1.0
- Increased "Wound Infection Damage Factor" from 0.5 to 1.0
- Outbreak
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Rising
- Increased "Other" loot spawn rate from 0.6 to 1.0
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Increased "Other" loot spawn rate from 0.6 to 1.0
- Sandbox
- Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
- Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
- Apocalypse
- Occupation Values Updated
- Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
- DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2
- Doctor point cost changed from -2 to 0
- Electrician point cost changed from -4 to -2
- Farmer now gives +1 Strength
- Nurse point cost changed from -2 to 0
- Rancher point cost changed from -2 to 0
- Welder point cost changed from -6 to -4
- Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
- - Trait Points Updated
- Nutritionist changed from -4 to -2
- High Thirst changed from +1 to +2
- Smoker changed from +2 to +3
- Nutritionist changed from -4 to -2
- - Animal stress gain & its impact have been rebalanced
- Animals gain less stress from zombies
- Animals gain less stress under rain (only certain animals don't like rain!)
- Animals gain less stress due to sound
- Animal's stress is reduced more when petting them
- Animals should flee less often due to stress
- Animals will start to destroy objects at stress 80 instead of 70
- Animals gain less stress from zombies
- Reduced the rate that gasmask/respirator filters are drained by corpse sickness
- Reduced tool degredation for Tailoring recipes
- Added moodle buffs to Radio/TV shows that were not awarding them
- Adjusted encumberance values of coffins and gym mats
- Adjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucket
- Updated several tile properties
- Changed the tooltip for scrapping tiles to be consistent with picking up tiles
- Updated some flyer definitions, pictures, and text
- Added guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etc
MP
- Fixed being unable to set Zombie speed in MP
- We are looking forward to receiving your feedback on sprinters and slow zombies! If there
- We are looking forward to receiving your feedback on sprinters and slow zombies! If there
- Added Thread-safe DDoS protection for RakNet
- Removed unused server options
- Moved map progress from client to the server
- A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
- Map remote player visibility = 3 (Friends and nearby users)
- Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
- Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
- Map remote player visibility = 3 (Friends and nearby users)
- Fixed a rare server crash when driving vehicles
- Fixed the rope tied to an animal disappearing after relogin
- Fixed being unable to build constructions if standing near a container
- Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
- Fixed timed fluid actions not working properly when queued
- Fixed Spawn with Self server setting respawning player in a random spot
- Fixed character spontaneously taking off their clothes
- Fixed an exception occurring when disassembling a working TV
- Fixed characters interacting with items from a distance
- Fixed climbing rope desync
- Fixed "double-tap" door interactions causing doors to instantly open and close
- Fixed Unable to view the safehouse info through the safehouse list window
- Fixed drying racks "Take All" button not working properly
- Fixed the location of a bite/scratch on the body not matching the damage on the character's clothing
- Fixed character automatically rotating when standing above/under a vehicle
- Fixed Favourited Light Sources losing their favourite status after being transferred to a held container
- Fixed "scrap failed" halo text not being displayed
- Fixed rope not returning to character's inventory when "Remove Escape Rope" used
- Fixed climbing over walls not causing muscle strain
- Fixed admins being able to apply cheats after permissions removed
- Fixed renaming of food not syncing
- Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
- Fixed an exception when uninstalling vehicle parts
- Fixed scratches from spiked armour disappearing from characters
- Fixed being unable to create a new user without a password via the /adduser command
- Fixed exercises not raising the character's body heat generation value
- Fixed an issue where after creating a host game players are unexpectedly returned to the main menu
- Fixed zombies teleporting on hit
- Fixed an issue with open and eat actions not working properly
- Fixed memory consumption spiking when players explore beyond the map bounds
- Fixed an anti-cheat false positive
- Fixed the character not getting stained with blood after butchering an animal
- Fixed "Wash yourself" action being performed instantly
- Fixed a server-side exception with ISClothingExtraAction
- Fixed Welding Torch uses not being synced after disassembling objects
- Fixed Occlusion Parameter not working as expected on Remote Events
- Fixed server list loading on start
- Fixed petting animals not increasing the animal's acceptance or decreasing stress
- Fixed server hangs on world save creation
- Fixed thumpable doors animation doubling
FIXES
- Updated icon for 'already read' literature to be more readable
- Fixed not being able to examine Container Info for fluid container entities
- Fixed D-Pad not working on Scythe Grass action on controller
- Fixed not being able to pick up dung with a controller.
- Fixed Device Options and Disassemble context menus not showing up with controller
- Fixed controller button presses within the RMC causing interactions with the world
- Fixed characters performing sporadic actions while controller is at rest
- Fixed being unable to continue splitscreen characters in subsequent play sessions
- Fixed an issue with toggleCrouch not working properly
- Fixed infected player characters not zombifying on death
- Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
- Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
- Fixed animations not playing when player is seated
- Fixed emotes not being performed when character holding a non-weapon item in their offhand
- Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
- Fixed certain objects not being destroyed in fire
- Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
- Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
- Fixed not being able to disassemble player-constructed fence posts
- Fixed missing collision on some furniture items
- Fixed being able to pick up light switches
- Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
- Fixed "Disassemble Object" showing instead of tile names
- Fixed not being able to disassemble log gates
- Fixed issue with vaulting animation not lining up with tile art
- Fixed single tile arched doorways being set up as windowframes
- Fixed RMC context menu for some lights not having text
- Fixed being unable to barricade windowframes
- Fixed being able to read obsolete skillbooks
- Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
- Fixed chasing zombies being able to fall through Log Walls
- Fixed an issue where the character would always move east after standing up, regardless of input direction
- Fixed fliers/brochures not displaying relevant text when opened from map icons
- Fixed destroying a wall next to a lit campfire causing an exception
- Fixed rabbits being able to spawn in water
- Fixed digging furrows generating exceptions
- Fixed occasional Zero Length Vector error when placing items or removing windows via Pick Up tool
- Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
- Fixed error when using makeup
- Fixed character not coughing/sneezing when they have a cold
- Fixed locked doors not appearing in the RMC under certain conditions
- Fixed visual issue with some spawned items that appeared to be floating
- Fixed "Show Recipes" not working for Schematic Pages
- Fixed an exception in isClimbingRope when the game is paused
- Fixed an exception that could occur when grabbing items
- Fixed Animal Footsteps not playing when they run along fences
- Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
- Fixed missing space in tutorial "Fill Empty Jar" context interaction. Previously read "FillEmpty Jar"
- Fixed not being able to butcher dead rabbits found in random building stories
- Fixed "Cut Up Circular Sawblade with Bandsaw" being listed "Cut Up Tire with Bandsaw"
- Fixed Water/ElecShutModifier display incorrectly showing in non-debug sandbox settings
- Fixed pathfinding issues when sitting behind High Tables
- Fixed zombies being unable to break some breakable fences
- Fixed being able to sleep on swing sets
- Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
- Fixed player-made buildings being automatically powered
- Fixed an issue where multiple KeyBindings on the same key weren't detected correctly
- Fixed walls being disassemblable in basements allowing players to make holes into the void
- Fixed FireBrushUI "Add by click" and "Remove by click" not setting the correct z coordinate
- Fixed the Admin Powers window not changing available cheats list after role changing
- Fixed Recipes filter panel width counting
- Fixed controller sensitivity buttons not responding for some font sizes
- Fixed a console error when interacting with drying racks
- Fixed ground snow rendering darker than intended
- Fixed puddles flickering on/off
- Fixed curtains automatically close/re-opening when interacting with Shift+E
- Fixed typos and updated the in-game tips
- Fixed a bug with controller & CD player
- Fixed a sporadic exception with IsoObjectUtils
- Fixed Lua error when reading print media with the "Auto reveal print-media map locations" option enabled.
- Fixed an issue that could cause animation tracks to abruptly stop
- Fixed Turn180s being twitchy on keyboard
- Fixed HeadLookAround while sitting on furniture
- Fixed a lua crash on RemoveAllZombies
- Fixed character incorrectly aiming when pressing LCTRL while mouse is over UI
- Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
- Fixed Potter's wheel not being completely destroyed when burned
- Fixed Drill presses and bandsaws randomly spawn in sheds
SFX
- Fixed M16 shooting sounds when the camera is zoomed out to the maximum distance
- Fixed driving over live zombies on the ground playing wrong sounds
- Fixed scrap failure and success sounds not playing
- Fixed scrap-success sound for low metal fences
- Fixed tent sounds only playing on old tents
- Fixed disassembling metal/chainlink fences playing either no or incorrect sounds
- Fixed Lamb still playing baby sounds when grown up
- Increased animal vocal sound range from 40 to 70.
- Increased vehicle engine sound radius from sqrt(1200) to 70
- Increased rain ambiance radius from 10 to 20
- Fixed vehicle sfx bugs in MP
- Removed distance cap for gunshots and explosions
TECHNICAL
- Added additional security validation
- Added a warning to the SteamWorkshopItem Submit screen for the new popup
- Updated spiffo_combat.png
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.