Hello from the Triassic Games team!
We are pleased to release a new Sea Power update to the community today.
This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.
In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as well.
Please see below for details on some of these features and the full change list for this release. Thank you for your continued support of Sea Power!

Miscellaneous Improvements
This release includes a number of much requested quality of life improvements. Not all are listed, so please check the full change list at the end of the post:
Added ability to Loop waypoints, along with support for loops in the Mission Editor.
After placing your loop, right click on the final waypoint and click Loop. The unit will now loop between the waypoints until given a new waypoint.
Fixed the UI issue where long lists of items would scroll back to the top when an item was clicked (!)
Added number of Weapon Channels and Targets for each missile launcher when hovering over the weapon, clarifying why weapons sometimes will not fire (e.g., out of channels).
Updated the Linear Campaign UI slightly to make it more intuitive and easier to use
Added new mouse hover option on targets to show kinematic/sensor range, probability of kill, and other info (with level of detail configurable in Options)
Added missile range and flight profile charts to Encyclopedia
Moved more functionality into the Mission Editor: Allowed Targets For Missiles, among others.

Updated Scenarios
Two legacy missions have been completely reworked to fit new game mechanics and to improve playability. Included in this latest round of reworks is the community's absolute favorite mission, "Mind the Gap" from the Calculus of Conflict linear campaign, which has been completely rebuilt. The original has been moved into the NATO missions folder for those who enjoyed the challenge!
NATO/Dangerous Straits (1985): With hostilities underway in Europe, the Soviet Black Sea Fleet has taken heavy losses to NATO in the eastern Med. Their final surviving heavy unit is the carrier Kiev, which is attempting to retire north to the Black Sea via the Bosporus. Take charge of the NATO units in the area to sink her before she escapes.
Calculus of Conflict Campaign - Mission 03 Mind the Gap - NATO (1988): After the events of 09-10MAY, both NATO and the Warsaw Pact are rapidly mobilizing their forces into a wartime posture. The USSR is deploying its submarine fleet and is attempting to break out its submarines into the North Atlantic. Task Group Greyhound, from U.S. 2nd Fleet, has been directed to cover the approaches of the GIUK Gap and to stop all USSR submarines from entering the Atlantic.
NATO/Mind the Gap - Original (1988): From the "Calculus of Conflict" campaign, this is the original version of mission 3 "Mind the Gap". This ASW focused mission requires the player to find and sink four USSR submarines in the GIUK Gap. Loved by some and hated by many, this mission is not for the faint of heart!

Preview
Finally, we wanted to leave you with a small preview of something currently under development by our Skunk Works program. Suffice it to say that some contemporary misconceptions about the nature of the world of Sea Power will be things of the past:

We will have more info to share on this topic in the coming weeks. Thanks to the community for your continued support!
– The Triassic Games team
Full change list
Newly added features in this release:
EXPERIMENTAL: Units: implemented DateBased loadouts for many aircraft, changing their weapon loadout depending on scenario date, with an asterisk in the Unit Reference listing every possible weapon type
Ability to loop waypoints by right clicking on the final waypoint and hitting "Loop"; also added support for Looping waypoints in the Mission Editor
Added Weapon Channels and Targets info on weapon hover, to better indicate why certain systems may not fire and help salvo planning
Shift+RMB now detaches unit from formation
Added unique event ID for user feedback for easier bug tracking
Added new mouse hover option on contacts to show kinematic/sensor range, probability of kill, etc (with configurable option for level of detail provided)
Encyclopedia: Added Missile range and flight profile charts
Encyclopedia: Added aircraft dates, and mod sources to the encyclopedia
Mission Editor: Added "Pre-mission" aircraft launch preparation; requires Action_PrepareFlightDeck=True to be set manually in mission INI file
Mission Editor: Support of PrepareFlightDeckAction on mission load
Mission Editor: Support of Action_PrepareFlightDeck on mission file save
Mission Editor: "ReturnToFormation" order now possible for waypoints in mission INI files
Mission Editor: Support of CampaignVariables in Mission Editor file save/load
Mission Editor: Added new dropdown in Groups tab for Allowed Targets For Missiles. Mission makers can now setup allowed lists of targets for anti-ship missiles from each unit (intended for use with SSGNs, works with all units)
Mission Editor: Campaign variable values can be displayed in trigger messages
Units: 1984 refit of Knox class (based on FF-1077 Ouellet w/ CIWS and SQR-18)
Units: "Late" loadout to Adams class DDG
Units: coastal launchers for HY-1, HY-2, HY-4
Units: SA.313b Alouette II light transport/attack helicopter
Units: Indonesia mast flags
Units: Jianghu II (053H1) now has 'Late' loadout with PL-5 SAM launchers
Units: New civilian/generic T2 tanker vessel
Units: New Iranian Delvar class cargo ship
Units: New Sampan spy ship
Weapons: Add time limited option for missiles
Weapons: AA-11 Archer (Vympel R-73A)
Weapons: FAB-1500, FAB-3000, FAB-9000
Weapons: Gabriel III and IIIA/S missiles (for Sa'ar 4.5 and Kurnass)
Weapons: RGM-8H Antiradiation Talos missile
Weapons: Yu-1G (passive homing model of Yu-1 straight running torpedo)
Weapons: SY-1, HY-2, HY-4
Weapons: Add range and size gating, as well as optional INS drift
Weapons: R.530 air-to-air missile
Changes from previous release:
Updated rules for displaying ranges and accuracy on map
Increased size of Linear Campaign timeline control buttons for ease of use
Removed unused Formation Editor button from Mission Briefing
Enabled Back button in linear campaign on first step to show the Pause menu when pressed for more natural campaign exit
Improvements to the on-hover weapon display
Next waypoint altitude is taken from previous waypoint, not from current aircraft position
Improve missile tracking
Removed default horizon ranges for aircraft and helicopters weapons
Improved handling of bomb drops
Removed unnecessary "track" callout from "Greyhound away" US VO
Add lift factor option for missiles
Missile size penalty ignores helicopters, can be modified by InterceptSizePenaltyMultiplier
Missile guidance for improve side-aspect shots
Improve climb performance of high cruise speed aircraft
Encyclopedia now has its default date set to 1985 to better reflect DateBased loadouts
Steamworks SDK
Stores Editor: Duplicate ammunition entries removed for torpedo tubes on submarines
Simplified definition of if waypoint is reachable
ARM firing on a target requires emissions even with fire on bearing
Bomb deviation changes
Missile loft improvements and improved guidance
Improve logic when firing at incoming missiles
Bump missile min speed
Small tweaks to Torpedo depth keeping when entering water
Units: Oliver Hazard Perry FFG now has a 'Late' loadout with RIM-66E and RGM-84C
Units: OHP FFG now has Mk92 search radar alongside the Mk92 fire control radar in the 'Egg'
Units: Added AA-11 to MiG-23MLD, MiG-23A
Units: Ka-27PL now has Splash Drop (Osminog) radar
Units: added AGM-86C CALCM to B-52G in 'LandAttack' loadout
Units: added 'Early' loadouts for USN SSBNs without towed arrays and with Mk37
Units: added 'Late' loadout for Yushio class SSK with a towed array
Units: USN SSBNs now have MOSS decoys
Units: Soviet ships with helicopters now can carry Ka-29
Units: MiG-17, Lim-6, revised loadouts
Units: MiG-23A, MIG-23MLD, revised A/A loadouts
Units: Ka-25 only ships are no longer allowed to use Ka-29
Units: EA-6B now no longer has 'SEAD' loadout as AGM-45 was never carried, AGM-88A HARM loadout is in 'SEADAdvanced' loadout
Units: BB Iowa, CGN Long Beach, CGN Virginia, DD Spruance (ABL): all received 'AntiShip' and 'LandAttack' loadouts with majority TASM/TLAM missiles respectively
Units: E-2C Hawkeye radar changed from APS-125 (1974) to APS-138 (1983)
Units: allow SH-3H to operate from spruance DDs
Units: Ticonderoga CG now includes CG-51 Thomas S Gates
Units: F-15A now no longer has chaff/flare countermeasures (ALE-45 was not equipped until after 1985)
Units: F-4E Kurnass loadouts reworked, now includes AIM-7 sparrow and DateBased functionality
Units: E-2C, S-3A - removed chaff/flare countermeasures
Units: renamed "MiG-23" to "MiG-23MLD"
Units: E-3A callsigns
Units: Osa 1, Osa 2, updated CIWS turret model and tweaked Styx missile positions
Units: all ships now have corrected (increased) drag values, now will slow down quicker than before
Sensors: SQS-35 IVDS added passive mode
Sensors: various corrections to soviet airborne radars
Sensors: all laser designators can now only designate against 1 target
Sensors: added unique ESM/ELINT sensors to all US/USSR submarines, replacing the generic submarine ESM sensor they all shared
Sensors: added Active Intercept sensor to nearly every submarine, allows for detection of active sonar emissions from all angles
Sensors: Reverted offensive jamming characteristics to 0.6.8 values
Sensors: updated range and minimum altitude performance of many radars, especially Soviet air search radars
Sensors: Head Lights FCR now has 2 target channels instead of the previous 1, due to the dual antenna arrangement
Sensors: revised Cyrano family performance
Weapons: corrected damage, blast radius, and armor penetration of all bombs and depth charges
Weapons: increased MaxLoftAlt of all lofting AAM/SAMs to reflect their highest flight altitudes (all over 100kft)
Weapons: AIM-9L/M max launch altitude increased to 65,000ft
Weapons: second pass on soviet medium range AAM thrust, burn time, range, and typical firing parameters
Weapons: additional tweaks to all AAM typical firing parameters
Weapons: tweak TypicalTargetSpeed values for short-range AAMs (improvement in range against cold targets)
Weapons: tweaks to SM-1MR and AA-7/8 drag and range performance
Weapons: flight profiles for SA-N-6, SA-N-7, SA-11, AS-4, AS-4B
Weapons: AIM-9L/M, RIM/AIM-7M, AIM-54A, all received a less severe speed penalty (more effective against fast targets)
Weapons: SA-11, SA-N-7, increased MaxAttackVelocity (1550kn -> 2200kn)
Weapons: reduced minimium altitude of most IR AAMs
Weapons: Harpoon block IB (xGM-84B/C, and RGM-109B TASM) terminal altitude: 20ft -> 15ft
Weapons: Harpoon block IC (xGM-84D) terminal altitude: 20ft -> 7ft
Weapons: tweaked high-altitude performance of some missiles, notably SM-2 and AIM-54 should lose less speed at altitude
Weapons: corrected flight profiles of ASM-1, Sea Killer Mk.II, Otomat Mk.I, Gabriel II
Weapons: tweaked the behavior of SS-N-12, SS-N-19, SS-N-22 slightly (fixed LO-LO to SS-N-12)
Weapons: drag and flight profiles of most AGMs corrected
Weapons: Mk112 (ASROC) and Mk29 (Sea Sparrow) reload time changed 300s -> 600s and 1800s -> 900s respectively
Weapons: corrected textures for Yu-3, Yu-4A
Weapons: SS-N-2 Styx, SY-1/HY-1
Weapons: Slightly reduce time of flight for SM-1MR
Weapons: added RangeGate and SizeGate to appropriate radar-guided anti-ship missiles
Campaign: Calculus of Conflict: reworked "03 Mind the Gap" entirely
Campaign: updated Calculus of Conflict events to match new Mind the Gap mission
Campaign: Strike Group Molniya: Added capability to pre-plan all flight decks to each mission; aircraft ready groups can now be changed by the player at mission start without incurring delay penalty
Campaign: Strike Group Molniya: added commander name input into initial events; reflected commander name setting in briefings and events
Scenario: Changed Silkworm site locations in "Red Sea Breakout 1988" to slow down scenario a bit for new players
Scenario: totally reworked "NATO/Dangerous Straits 1985" scenario
Scenario: added original version of "Mind the Gap" to NATO scenarios folder
Scenario: changed "Volga Exercise 1985" unit locations to fit new Kirov SS-N-19 range; updated briefings to match
Translations
Fixes from previous release:
Fixed issue where lists would jump back to top when items were selected
Patch for Noesis UI to fix a crash
Fix disposal issues in the new terrain loading (null ref)
Fixed loft pathing vs low fast targets
Fix weapon aiming not working at high time compression
Fixed visual inconsistency of object in overcast due to AmplifyColor depth mask compatibility
Mission Editor: Fixed inconsistent state of Weapon Status for Red groups
Missiles ignore timeout for max range calcs and drag calcs
Fix NAN waypoint distance calculation
Localization for abstract options menu items
Fixed the missile waypoints drifting too far ahead of their path, causing iffy guidance in some situations, like Tomahawks
Aircraft climb rate, and remove loft terminal fixed point logic, aircraft climb/descent rates in general
Aircraft not climbing when in lower throttle settings
Aircraft not pulling out of a dive in time
LoftToSkim false missiles going to skim state
Empty hover ranges for missiles with non zero typical target velocities
Factor in missile lifetime for auto range checks
Warning message in mission editor if campaign variables are not present in the file
Fixed terminal loft missiles attempting to do a terminal dive into the water
Sunburn freezing the game
CALCMs attempting to fly free
Failsafe: Recreate waypoint if unit has no waypoints
Missiles ignoring chaff
Some AAR data not saved/loaded
Clarified ambiguous language entries for "Multiple" contacts
Failsafe for nullref when unit returns to formation and other null refs
IR missiles accounted for FCR when selected for auto attack target
Missile effect durations
Unit waypoint behaviour
Fix loft issue from guidance update
Fix missile guidance when in stationary vs stationary situations
Search sensors are auto enabled when firing weapon that dont need them
Fixed AI CAP Behaviour when there are no suitable units to place a threat bearing
Fixed bomber formations causing leader to accelerate alone out of a loiter when attacking
Fixed sensor source rendering
Fixed issue with relative waypoints not regenerating properly
Fix excessive checks on target/weapon channels
Jianghu II hullnumber fix
Kurnass usn_aim-9p -> usaf_aim-9p
Added workaround to stop disabled weapon systems from firing
Language fallbacks not fully working
Fix bug with high altitude lofts intercepting fast targets
P-3C short names
Mission Editor: Attack waypoints lacks entries for ASROCs
Mission Editor: Potentional null ref aftar duplicating a group
Save/Load: Aircraft bingo fuel state reset to max fuel after reload
Save/Load: fire effect not found error during load.
Save/Load: Unit kill score now properly saved/loaded
Save/Load: Aircraft RTB state can be reset on loading save
Save/Load: Units changing altitude incorrectly on loading save
Save/Load: Formation control mode will now properly save/load
Save/Load: Flight deck launch time multiplies after save/load
Save/Load: Helicopter fuel consumption was reset on loading save
Save/Load: Unit engage task position was not saved properly, resulting in units attacking wrong area when loaded
Save/Load: Formation string parsing, random spawn for formations etc.
Save/Load: Fixes for airstrike loading
Units: PACAF F-4E 3rd TFS roundel location fixed
Units: Osa 2 PTG 'Late' loadout now has SS-N-2C as intended
Units: Kidd DDG now has SPQ-9 as an AssociatedSearchSensor
Units: Spruance ABL deck material
Units: Snorkel wave position on Yushio SSK
Units: Type 63 MLRS technical: extended the tubes to fit the projectiles correctly
Units: Kresta II SAM count 40 -> 48
Units: Q-5 right aileron movement direction
Units: jmsdf_ps-1 score value
Units: Added missing AS-11/12 for Alouette
Units: corrected Q-5, Q-5A aileron roll angle
Units: Cross Slot surface search radar now has unique radar system
Units: Ka-25Ts now has ready times (NOTE: mission makers should probably change the loadout for ready/airborne units to 'AEW' to prevent issues)
Units: Z-8 squadrons nation references
Units: Yuniy Partizan variants file typo
Units: typo in SS-N-3/3B/12/19
Units: corrected typo in tarantul RE dimensions
Units: Alouette II AS-12 loadout positions and offsets fix
Units: Jianghu II gun fire control radar rotation
Units: Spruance, Kidd, Ticonderoga - propeller blade count 6 -> 5
Units: Daphne SS (and delfin/albacora) torpedo tube 8 firing position fixed
Units: J-7III now has properly functioning DateBased loadouts for its AAMs
Units: LevelAttack profile enforced for Mk82 Snakeye loadouts
Units: MissilesToSaturate values corrected for most surface combatants
Units: excessive missile load on Sturgeon class SSN
Units: removed chaff from Tachikaze that it never had
Units: Knox FF reload time for ASROC launcher
Units: Luda class DD fixed HY-1 positioning
Units: Kaivan PTG (missile refit) now able to fire its missiles
Units: corrected ServiceDate entry for F-4D (1961 -> 1966)
Units: IRIAF F-4D now uses the IRIAF livery for its default variant
Units: IRIAF F-4D now is "F-4D IRIAF" instead of just "F-4D"
Units: AV-8C now has corrected loadouts, drop tank fuel amount, and gun ammunition loads, thanks to community modder L963 for researching this!
Units: AI roles for helicopters
Units: Knox class off-by-one hullnumber error
Units: skipjack 1968 profile image
Units: Jianghu II and III fixed GFCS rotation
Units: FCR rotation on Luda, Jiangdong classes
Sensors: Top Dome band is now X-band (meaning it can now be jammed by ALQ-99)
Sensors: MG-200 added passive gain
Weapons: flight times of RIM-7, SM-1, SM-2, SA-N-6, SA-N-7
Weapons: MIM-14 profile image
Weapons: many SARH missiles now have corrected seeker ranges
Weapons: ARMs can no longer be point fired arbitrarily and now require targets to emit again
Weapons: AGM-45 and AGM-65 flight profiles
Weapons: Rapier SAM flight profile
Weapons: AS-14 motor effect
Weapons: SS-N-2, HY-1J, YJ-6 fixed CIWS intercept chances
Weapons: FAB-1500, FAB-3000, corrected mass and AmmoPoints entries
Weapons: UB-16-57 corrected positions thanks to community modder Fifi!
Weapons: 57mm (nv_cal_57mm) typo in localization files
Weapons: corrected drag and flight profiles for RIM-2, RIM-24, RIM-66, RIM-67, SA-N-6, SA-N-7, SA-N-9, AIM-7, AIM-54, AA-7
Weapons: AGM-122 now has identical drag to AIM-9C
Weapons: SS-N-22 FinalFlightPhaseAlt 23 -> 32ft (same as TerminalAlt)
Campaign: Calculus of Conflict campaign mission 4A/4B, updated EA-6B loadout and airbase magazine for AdvancedARM
Campaign: Molniya : restored proper image for mission 2 in linear campaign screen
Campaign/Scenarios: fixed several typos/date mismatches in Dangerous Straits 1985 and Mind the Gap
Campaign: fixed preloaded submarine torpedo issue in missions 4 and 5 which prevented submarines from reloading properly
Scenario: Dangerous Straits 1985 fishing boat flag; shore gun heading
Scenario: Added UnlimitedFuel=True to SH-2F in "Better Part of Valor 1988"
Scenario: added torpedoes to airbase ammunition in "Showdown off Guam 1985"; corrected squadrons to PACAF squadrons for E-3A and F-4E
Scenario: completion objectives for "Showdown off Guam 1985" adjusted
Null refs