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WASTELAND: Big Update

TRADESMAN: Deal to Dealer · Community Announcements · April 20, 2026

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Greetings! We've been gone for a long time because we were working on a huge patch with a new biome, the Wasteland, and here it is.

The patch notes are not in order of importance but in random order. Heeeeeere we go!

0. We added the Wasteland and many new locations, quests, and mercenaries; see everything in the game. This line contains info about almost everything new we added.

1. If you sleep in the starting location Grampstead, the Tradesman cannot be robbed.

2. The star icon in demand now appears on the item when hovering over a settlement on the map.

3. A new item has appeared - the Red Flag, which allows you to mark the Tradesman's spawn point in a settlement.

4. Silver can now be obtained (bought) in Silvermineham (a new settlement) after completing a medium-difficulty condition - now getting silver is much easier than before.

5. The stack size for potions has been increased from 3 to 5.

6. One passive ability in the Survival tree has been changed, and bad weather now lasts MUCH less time but has new effects (you can view weather effects on the map in the top‑right corner, as before).

7. The "Sharpened Sword" product has gained a third property and a related mini-boss.

8. When you sell an item that is in demand in a settlement, the Tradesman now gets a little extra reputation in ALL NEIGHBORING settlements. This effect does not apply to other reputation mechanics.

9. Travel time and road danger can now be displayed simultaneously on the map.

10. Settlement name and reputation in that settlement can now be displayed simultaneously.

11. Road dangers and Road businesses can now be displayed simultaneously.

12. The scale of item icons when hovering over a city has been slightly reduced, and items now have borders corresponding to their rarity.

13. Support for 3440×1440 resolution has been added (in fact, it's just a line in the settings; the game won't become prettier).

14. The buy and sell windows now show the icon of the item being bought or sold.

15. Paying to solve location problems has become cheaper (was 500, now 250).

16. Added purchase restrictions for items - Rare items can be bought starting from Tradesman level 3, Epic from level 6, Legendary from level 10. This is a minor restriction, since early levels aren't recommended for carrying such goods, but it will protect less careful players from buying chickens at the very start of the game, and protect us from false balance complaints :)

17. Large dangerous bears have been removed from Quick Battle calculations (i.e., the chance of winning Quick Battles has increased).

18. If your chance of winning a Quick Battle is 100% (or more, heh), a new window will appear for fast travel along the road (super‑fast transition).

19. In Eaton, access to a storage for quest items (including grass/flower etc.) will become available.

20. Story quests in the quest log are now highlighted.

21. The mercenary Gimli the Digger has received a higher critical hit chance (5% → 20%).

22. To make players stronger without extra effort, we've slightly weakened Skelehorde.

23. ???

24. Hovering over blocked roads now shows a hint on how to unlock that road.

25. IMPORTANT: The number of IDENTICAL epic mercenaries in your party (NOT in reserve) is limited to two. We did this so that when we find epic mercenaries that are broken in terms of balance, we won't have to nerf them heavily (which usually makes them much worse). Instead, we simply limit the number of IDENTICAL EPIC mercenaries in the party. This will not affect existing saves (the game won't force you to remove duplicate epic mercenaries if you have more than two, until you decide to make some changes to your party).

26. New dice minigame in Banditshire and Hopsburg.

27. Permanent item traders have appeared in the Gravesville and the Ruins.

28. New minigame with barmen in three locations with barmen.

29. New scroll - Self-Elevation Scroll - allows you to increase a mercenary's level above the maximum by 1 (one time, very expensive). Check the "Tower Shield" product.

30. Weekly effects now have small additional effects (i.e., each new week now gives two random effects).

So, the main part of the patch description has come to an end. Now for some notes.

1. The Wasteland locations contain most of the content, but two locations are still unfinished in terms of quests and mercenaries (the new locations in the old biomes are fully functional, as are most of the Wasteland locations).

2. We have removed support for Japanese and Korean, just as we previously removed support for Turkish - the reasons are clear; they were fan localizations and they'r abandoned NOT by us. We ask you to refrain from contacting us about new fan translations. We are no longer accepting third‑party help because, well, if you take on a job, you should finish it, not just drop it. We don't like that. All the people who volunteered to translate the game were warned that there is a lot of text and that it is work, not entertainment. In short, it was irresponsible, a let‑down for us, shame, shame. For those who played in Japanese and Korean, you'll have to wait for a solution - I might be able to translate the game via AI into those languages ​​(I'm not sure about Japanese, though, and I have a lot of other things to do besides manually supporting a bunch of languages). In any case, if not me, then maybe someone else.

3. Because of p.2, we have added Steam Workshop support to the game, which allows anyone to add localizations to the game. Instructions for uploading are included (see the Guides - Mods on Steam). Additionally, we have translated the game into Turkish (full AI, no proofreading, future support is not guaranteed).

The full version of the game is planned for release on August 27, 2026.

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