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Bloons TD 6 - Update 54.0

Bloons TD 6 · Community Announcements · April 09, 2026

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Update Video: https://www.youtube.com/watch?v=ItotzXvYK1E

New Awesome

New Paragon, the Root of all Nature for our beloved Druid

New Advanced Map, Mushroom Grotto

New Pro Powers

Tech Bot Prime, has a larger radius and Ambush Tech built in

Monkey Boost Pro places a Hype Boost Monkey, who activates a Monkey Boost ability

Key New Feature - Social Seasons

We are super excited to update Teams and provide a new reason to join them and play as Teams inside the new recurring Social Seasons event. Don’t let that Seasons word worry you - there are no Battle Passes and no new IAPs related to this - just fun Goals for you to achieve with your Team, and for the first time ever in BTD6, the entire community of Team players going after epic Goals! The Seasons umbrella merely provides a timeframe for your rewards to be active, until the next Season arrives with its own new Goals and rewards. Read on!

Social Seasons

Teams 2.0!

More New Awesome

New Achievements

New Trophy Store Items

New Limited Time trophy items (Note: Not available until the seasonal event begins!)

New Social Seasons items

New CT Team Store items

Boss Changes

Lych has been a source of confusion and problems over the years, so we’ve finally decided to take the time to revamp it into Lych 2.0. This is the same Boss but rebuilt in some very different ways Here are some of the details for the new Lych 2.0

Frontier Update

Rogue Update

Bug Fixes & General Changes

Map Specific changes

Legends changes

Tower Specific Fixes

Platform Specific fixes

Balance Changes

Boomerang Monkey Ricochet struggles to find targets to bounce to due to its low range and projectile speed, this was a balancing factor for the upgrade’s low cost however we’ve decided to shift toward higher reliability in exchange for lower pierce. Since Boomerang Paragon’s new ability was ‘capping’ well before degree 100 we have adjusted the ability to be refreshable.

Bomb Shooter MOAB Assassin has traded the small ceramic bonus for MOAB-Mauling frag synergy, and to make things more frag-tastic the ability now also synergizes with frags for added flair.

Ice Monkey Much player concern has been voiced on Icicles performance. Since this issue stems from the projectile count we’re experimenting with fewer icicles that pack a stronger punch, making each individual projectile much stronger.

Glue Gunner Glue Gunner's 240 crosspath has merely shifted the crosspath balance problem instead of truly solving it. To make things more intuitive, Glue Soak crosspath will now grant this ability the much requested persistence through MOAB layers. Additionally, we're doubling the potency of MOAB Glue’s acid crosspath to provide more niche value on less dense track lanes.

Desperado Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions.

Sniper Monkey Shrapnel defender has been doing too good a carry job early on across too many maps, so the flat damage has been reduced back to a ceramic bonus, keeping it quite good but not overstaying its welcome.

Monkey Buccaneer The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets.

Monkey Ace Pineapple radius is scaling up to match x3x Bomber Ace’s explosion size, since there are virtually no recorded instances of these actually hitting a Bloon yet (Fingers crossed!)

Heli Pilot Downdraft’s blowback rate is being increased to improve consistency and, while Support Chinook’s fire rate remains unchanged, to save you some clicks the cash and life generation will now trigger all instances at once. I just love pasta. Since players have noted the irony of a Marine being in the Chinook path but unmovable and awkward to place, so the Marine is now fully redeployable, enjoy! Finally, MOAB Shove’s flexible stalling still stands out as particularly powerful through the whole game, we still want to take our time slowly nerfing this but to reduce single-target lockout we’re increasing the missile damage.

Dartling Gunner For such an expensive tower we wanted to add a little more niche synergy so Ray of Doom’s DoT duration is increasing significantly. To better align with synergy cooldowns Rocket Storm’s ability will take slightly longer, though it receives small compensation buffs for this as well so it isn't hit hard on its own. Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use.

Wizard Monkey Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. Since these changes are "magically" linked, we’re mentioning the Engineer buff here too—also to cast Confusion on anyone who skips this section and only reads the Engineer notes!

Druid Storm Druid’s pierce is being increased past a key breakpoint that allows the tornado to sweep up every Ceramic from a BFB. Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies. Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs.

Mermonkey Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.

Spike Factory Regrettably we have no funny joke about Permaspike being unchanged this update as Permaspike was caught writing "67" on the tracks using spikes and is currently in time out.

Engineer Overclock’s duration on level 20 heroes has been excessive; we’re cutting the jank and standardizing to a consistent 30s duration for heroes, with Ultraboost still providing the full 60s.

Beast Handler Beast Handler’s top path is smoothing out to +5 range per level improving early tiers. Middle Path handler has been a powerful carry that scales too well, we’ve decided to shift a portion of its damage into ceramic bonus to hit down its lategame MOAB dps while leaving its power against super ceramics.

Hero Balance

Striker Jones Players have requested to have more control over Concussive Shell, so here it is

Captain Churchill Churchill is receiving a firepower boost for higher tiers, specifically with his MOAB Barrage ability scaling up more. Since Level 17 is tough to reach outside of freeplay, we’ve swapped it with Level 16 to ensure this upgraded MOAB Barrage can be relied on for tankier late-game threats.

Ezili Ezili is seeing a slight price reduction, and following a series of strongly worded letters mentioning curses (and a suspicious number of voodoo dolls appearing around the office) we’ve decided to stop 'slandering' Ezili’s figure and have updated her footprint to accurately reflect her true, more 'slender' figure, hopefully bringing out other enticing considerations in early hero selection and preventing our coffee machine from filling up with graveyard dirt. We’ve also simplified some of Ezili’s later levels, combining 2 small range increases and 2 other DoT focus levels to add in a dedicated Heartstopper improvement level to deal with late game purples.

Pat Fusty Pat’s Rallying Roar buff radius has been a separate radius from his range, which has caused him to miss out on fun synergies like Desperado’s Take Aim buff. With this now matching and scaling from his range that should really give him something to really shout about.

Admiral Brickell Brickell’s Mega Mine has had a MOAB Pierce penalty added to reduce dominant MOAB destruction without also filling up on Ceramics. Additionally she's received small Bloon cleanup buffs with her high powered revolver attack now piercing Bloons in the area, and Blast Chain reducing Sea Mine targeting delay even further.

Rosalia Rosalia’s Scatter Missile did far too much right away from level 3 and pierce has been reduced

Silas Silas' offensive power brought too much heat for the supportively built hero, his Frozen damage bonuses have been cut to reduce damage, but his true support focus is also being improved with Ice Walls now able to hit DDTs and improved MOAB slow for Rime debuff at Lv11.

Boss Balance

Blastapopoulos The full change was mentioned earlier, but we are also supporting the small Blastapopoulos rework with these numerical balance changes. A larger heat gauge makes it more lenient, passive range reduction on towers will be smaller, overall Heat generation from attacks has been reduced, and heat reduction from Ice attacks is now larger and scales up with higher tiers.

Looking Forward

We’re psyched to have pushed so many additional features into Frontier and we hope you find the replay value much improved. We’ve also made good on our prior notes about focusing our quality of life improvements, so if there’s a positive reaction to the multiple Boss tweaks, the Teams 2.0 changes, and the Frontier improvements in this update, we’ll look to repeat that approach with future updates. We’ve also made great progress in a couple of key areas that have been quite difficult to push forward, so we’re happy to share news of what’s ahead! We hope this update and Social Season #1, due to start in late April, will help you enjoy the start of Spring in the sunny north, or a cozy start to Autumn for those of us south of the equator.

Switch and Console

Mod System

Update 55

Update 56, 57, 58

As always, we appreciate you reading this far and giving your feedback about anything in these update notes! We hope you enjoy the heaps of awesome in update 54, and please do keep your eyes on the Socials Seasons event icon as that counts down to Social Season #1 starting in late April. Happy popping!

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