We’re also running a 35% sale on Necesse to celebrate the update!
As always, if you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.
In case you missed our teaser last week, I've got you covered!
This update adds a handful of secrets for you to find throughout Necesse, including some small cool collabs with our friends over at Palworld, Rimworld, Core Keeper and Valheim!
You don’t have to make a new world to find the secrets, but you will have to explore areas you or your friends haven’t yet visited.
We won't share too much more in forms of gifs like usual, but rather leave the secret hunting to you!

But what if you don't like hunting secrets on your own? Then do it with us, the developers of Necesse!
Tomorrow (April 10th) at 7PM CEST, we’re going to boot up the good ol’ Necesse Community Stream and hunt down some secrets! We’ll start a fresh world and open up the server for all of you to join!
And who knows? There might even be some Necesse steam keys up for grabs if you’re the first to find a secret on the live stream!
Join us on Twitch or Youtube tomorrow at 7PM CEST!

While all the secrets are the main focus of this update. We have also added several quality of life features and bug fixes. Here are some of them:
- A perk for the Incursion Tree that clears a large arena in your Incursion and lights it up for you.
- A perk for the Incursion Tree that grants all Banner buffs.
- Settlers will now keep their settings after being downed and revived again.
- Sword dashes now also give resilience on hit.
- A bunch of bug fixes and some modding improvements.
You can read the full changelog below.
We hope you enjoy our update and get to know all of us here at Fair Games a bit better through our fun secrets! And as mentioned in our previous post. The Necesse MEGA Update is arriving later this summer, including love, robots and new world gen!
But more on that later…
Happy hunting!
- Fair

1.2.0 changelog
Additions:
Added the best Pal from Palworld.
Added a wise friend from Valheim.
Added mysterious structure from Core Keeper.
Added a "friendly" creature from Rimworld.
Added a handful of cool dev secrets from the Fair Games team found throughout Necesse.
Added new Incursion Perk: Are you not entertained?
Added new Incursion Perk: All the buffs!
Added Ancient Roots found in the Swamp Caves.
Added Ancient Roots Tile found in the Swamp Caves or crafted at the Tungsten Landscaping Station.
Added Tracker Potion crafted at Caveglow Alchemy Table.
Added Jail Fence crafted in Demonic Workstation.
Added Shark Meat dropped by sharks.
Added Shark Fillet crafted in Cooking Pot.
Added tooltip to health upgrades showing if you have consumed it yet or not.
Changes/misc:
Changed birch and maple sapling texture to better represent their possible leaves colors.
Settlers will now keep their settings after being downed and revived again.
Sword dashes now also give resilience on hit.
The "A New Hope" Incursion Perk is now a Tier 6 Perk instead of Tier 7.
Changed Crystal Shield retaliation damage to be equal to twice the damage you would have taken before the shield reduced it.
Reduced the health and speed of incursion Cavelings.
Reduced Pig Statue crafting cost.
Revival Potion can now be stored in the Potion Pouch.
Reanimation Bow now spawns a Baby Skeleton instead of a Regular Skeleton. Damage is unchanged.
Settlers and summons are now better at hitting projectiles on worm enemies.
Fixes:
Fixed possible crash when trying to open journal while having selected an entry without treasure loot.
Fixed Arcanic Crate not counting towards the Complete Collector achievement.
Fixed maple and birch trees sometimes dropping wrong colored leaves.
Fixed settlers search bar not updating when changing tab.
Fixed Static Jellyfish sometimes having a hard time getting an attack off.
Fixed first item set proxies getting reset on player load.
Fixed issue where character obtained items would sometimes desync between full player stats and achievements.
Fixed modifiers list cutting off the text a few pixels too early and the position when snapped.
Fixed pirate regions sometimes not getting cleared close to spawn, resulting in music playing when entering them.
Fixed net sounding like it's a sword when swung.
Fixed being able to use mount key to exit polymorph with specific mounts equipped.
Fixed crates and other breakables not dropping the correct biome based or cave based loot.
Fixed Brutes Battleaxe hitbox being very small around the player.
Fixed Mother Slime and Ascended Wizard shockwave attack stopping after its first hit.
Fixed objects sometimes spawning in Cursed Crone liquid path when they shouldn't.
Fixed village houses sometimes spawning with the wrong entrance tile.
Fixed some settlers and villagers sometimes chasing outside when they shouldn't to attack enemies.
Fixed damage taken and damage dealt not counting resilience damage taken/dealt.
Fixed Lava Path Tiles sometimes not tiling correct.
Fixed several Statues missing a broker value.
Fixed Sunlight Champion's Sunlight Orb sound effect being extremely loud when playing multiplayer.
Fixed some issues with Sage & Grit sometimes despawning or not dropping rewards.
Modding/servers:
Settlement assign work form is now easier to mod with new SettlementAssignWorkForm.setupButtons() method.
Made all item categories show by default in creative items tab.
Added category lists in CreativeMenuForm to define whether a modded category should be in placeables or mobs.
Refactored workstations and other dual multi tile objects to make extending them easier.
And some other smaller changes and fixes.
