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Tinkerlands v0.3.4.0

Tinkerlands · Community Announcements · April 08, 2026

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Hello everybody!

We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.

We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.

Tinkerlands v0.3.4.0


NEW

- Added dropped by Leprechauns in Day/Night islands.

CHANGES

- Player backup is loaded automatically if the main file is missing.

- Report tool now shares system specs (anonymously).

- Report tool logs now include time.

- World now include a variable.

- Disabled editing of old world files until they are open at least once.

- Updated rain ambience sound.

- Removed bosses from the Codex that are not (yet) ingame.

- Thorn Whip recipe changed from Lunarite ingots to Solarite ingots.

BALANCE

- Most walls recipe ingredient costs have been reduced from 2 to 1.

- Most floors recipe ingredient costs have been reduced from 2 to 1.

BUGFIXES

- Fixed steam overlay locking mouse inputs.

- Fixed night structure #940 to include a missing switch.

- Fixed aim range for items with undefined value.

- Added safe checks for Bonus calls.

- Fixed doors not opening If you are too close to them.

- Added delay to Steam/Join button to reduce double clicking.

- Tops now read 0 as -1 by default to avoid save corruption crashes.

- Player initial spawn for old world is now updated on conversion.

- Fixed randomization after string corruption.

- Fixed gamepad integration for the cooking minigame.

- Fixed Tribe Set buff that drops tomahawks not working.

- Fixed bug where Cardion Shell was not disabling HP regeneration.

- \[MP] Fixed turtle entrance crash.

- \[MP] Clients after-death skeletons are now synced.

- \[MP] Fixed buffs that drop ammo when killing enemies crashing when hitting a segmented enemy.

- \[MP] Normal packets are no longer interpreted while loading worlds.

- \[MP] Fixed Baba Yaga's bottle killing a disconnected player crash.

- \[MP] Fixed Tut Cutscene in multiplayer If clients are afar.

- \[MP] Fixed Tut's altar crash for clients that are far away when the cutscene starts.

- \[MP] Disabled compression on JSON packets.

- \[MP] Player container info is now sent as string instead of JSON.

- \[MP] Fixed crash when mining a ghost block.

- \[MP] Fixed double world-unload for clients when disconnected while exiting the game.

- \[MP] Fixed Block's autotile calculation happening when the player is already in the menu.

https://discord.gg/ES2UvUrtdR

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