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Patchnotes 0.3.3

Wild Woods · Community Announcements · April 01, 2026

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Hey everyone,

A new patch just went live 🥳

Official Patchnotes 0.3.3

Quality of Life Improvements

- When you exit the game, it will now be more clearly indicated if you haven't saved your progress yet.

- The introductory text for the third biome has been updated in Italian.

Balancing

- The last knives in the Blade Slinger's combo can now hit a target multiple times. This allows him to attack individual plants and enemies much more effectively.

Bug Fixes

- If you started a new game immediately after finishing one, or joined a game that was already in progress, the player interface may not have appeared.

- In some cases, character and enemy animations did not play correctly.

- Enemies should now be less likely to get stuck somewhere and hinder your progress when they flee.

- The Herbalist could knockback big enemies with his last combo hit.

- "Cat naps are for the weak" could trigger for clients even if they visit the camp.

- The chest of the challenge badge trader was sometimes open before you reset your badges.

- The player ring indicator was not shown correctly at the river in biome 1.

- Sometimes the wind noises didn't stop even after defeating Ixe.

- In some cases, the wrong foot sounds were played.

- The "Queen Bee Potion" bee was often displayed incorrectly for players who joined later, resulting in visual glitches.

Known Issues

- On clients with a bad connection, it sometimes looks like enemies are healed when hit.

Have a pawsome day! 🐯

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