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ChilloutVR 2026r181 Release

ChilloutVR · Community Announcements · March 28, 2026

Read the original on Steam ↗
"Wait, wasn't the last update r181???"

Yeah, but it's 2026 now so it's betterer. :D
Anyway...

Personal Pen


Chatbox now supports multiple languages!


Dynamic Bone & Magica Cloth 1/2 Improvements


YouTube now works again in video players


Prop Distance Hiding


Pointers & Triggers


General Changes


Pointers & Triggers


The collision system backing pointers and triggers has been replaced with a new system which does not depend on Unity colliders. This should provide noticeable performance and reliability improvements while also giving us the ability to expose new functionality in the future.

To spare the technical details, here are the most important things:

The following unintended setups will break:

As part of this conversion any Unity collider on the same object of a converted Pointer/Trigger will be disabled. In the case of a collider likely being shared between a Pointer/Trigger and an Interactable/Pickup/PhysicsInfluencer, the Unity collider will stay enabled. If you believe you have an intended setup which does not convert properly please report it on the issue tracker.

That all sounds like a mess, so here are the cool things this brings:

Due to implementation reasons, some new limits on Pointers/Triggers are needed. These limitations have been made as flexible as possible to accommodate the usage of Pointers/Triggers we found.

Game Server 18.5.6


UILib Changes (for mod developers)

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