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v1.16 Update

Empyrion - Galactic Survival · Community Announcements · March 25, 2026

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Hello Galactic Survivalists!

Welcome to update 1.16!

Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel. 

Please start a new game with the ‘Testing Grounds’ scenario and use the ‘Read First’ item in your backpack for more details and send us your feedback right from within the game.

The block background lore revolves around a crystal called 'Blue Enerdyn' and is related to the Progenitor and their sites. Currently it can be found on planets hosting the Jumpgates . The technical trait of the block is that not only it is an upgrade to Combat Steel, but also adds additional Shield-HP!

All the detail changes that were added to the Testing Grounds (Default Random EXP scenario) and those on the default random (vanilla) scenario can of course be found in the Changelog below.

Please note: we might have detected a possible issue with some savegames of earlier/older default random versions. Those might not start up anymore due to an error showing up. There is a workaround for these cases. The steps are described below in the “Howto” section. 

Please let us know if this works and also - as usual - anything else you want to let us know directly in the Experimental Bug & Feedback forums: https://empyriononline.com/forums/faq-feedback.25/

Have fun testing! :)

Changelog:

Note: Some of these changes will only apply when starting a new save game. (Marked with " (*) ")

For existing savegames, some changes might happen with less chance, or depend on visiting yet undiscovered star systems.

Scenario: Default Random EXP (Testing Grounds) only

Note: Please always start a  new savegame when using the Default Random EXP (Testing Grounds) scenario!

Important: To learn about WHAT to actually test, please read the READ FIRST item that is now given in your backpack on gamestart! All information is summed up in the dialogues. Please follow the mentioned testing suggestions. Thx in advance!

Scenario: Default Random & Default Random EXP

Note: (*) = requires a new savegame start, although changes on randomized playfields might still show up on unvisited solar systems! Galaxy layout is never updated in existing savegames, though.

Playfield Refactoring Changes:

Random planets and moons:

Random space playfields:

GalaxyConfig (*): 

Starter playfields:

Fixes:

- Fixed FOV reduction fails to reset when toggling 1PV

- Exception when opening an armor locker whilst in motion

- Co-op server didn’t start when double clicking on a save game from the Co-op save game list

- 01563: PDA function PlayfieldOps SignalStructure doesn't work in MP/Co-op

- 01705: Players entering an instance counted for 2 instead of 1 (MaxPlayer)

Howto - Savegame starts with error message

Description: Due to an issue with a playfield you couldn't login anymore in a save game when you are playing default single player. 

We have a fix for this in place and with some small steps you can make your save game work again

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