When times are tough, there are places where you can find shelter. Havens where you can regrow your strength with the guidance of a wise mentor. When in doubt, look to your Sanctuaries… The third phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Spirit: Towering Roots of the Jungle

A massive, sprawling tree, mighty and ancient. It predates the Dahan, but its history has entwined with theirs ever since they arrived. It protected the land from any accidental damage done by the Dahan, and the Dahan from Spirits that wished them ill. Now, the threat of the Invaders and their heedless destruction has motivated it to grow and change in a new way…
Three New Aspects

River Surges in Sunlight (Haven)
Shifting Memory of Ages (Mentor)
A Spread of Rampant Green (Regrowth)
Vitality Tokens

Represent lands where the ecosystem is unusually resilient and able to resist or quickly rebound from damage. Each Vitality in a land with no Blight prevents 1 Blight from being added and is then removed. These tokens are used by the new Spirit and two upcoming Aspects.
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
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Other Improvements and Fixes
When Strife is being ignored, the tokens will be grayed out as a visual reminder.
Fixed an issue where if Infestation of Venomous Spiders was used multiple times on one land, they could each deal Damage when a single Action was skipped.
The Coordinated Defense effect now works properly in lands with Dahan and Incarna.
Unearth a Beast of Wrathful Stone now correctly applies Bringer of Dreams and Nightmares’ Special Rule if the Power Card is forgotten before the beast unearths.
If you have both damaging thresholds of Why Don't You and Them Fight and use it in a land with Badlands, you are now able to choose when the Badlands damage applies.
Habsburg's turning "Destroy Town" into "2 Damage" now correctly interacts with Bringer of Dreams and Nightmares.
Lure of the Deep Wilderness is now able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
Beset by Many Troubles no longer ignores Strife when Invaders are not participating in Ravage.
Boon of Swarming Bedevilment no longer allows both the target Spirit and Spirit that played it to push their Presence.
Fixed an issue where after undoing Turmoil's Touch, if the second use initially skipped discarding, the choice to discard for a power could be made without needing to actually discard a card.
Restlessness (Terror Level II) now correctly interacts with the Kingdom of England 3+'s High Immigration Build Card.
The event Resourceful Populace (Terror Level 1) now recognizes lands that are surrounded by isolated lands properly.
Explorers pushed via the Russia (2+) effect while resolving Discord (Terror Level 2) no longer ignore isolation effects.
Fixed an issue in Rituals of the Destroying Flame where some Fear generation powers would not generate fear to unlock the next Fear Card.
Unearth a Beast of Wrathful Stone now properly triggers in a land where a Ravage occurs, but none of the Invaders are participating in the Ravage.
When using Tempest of Leaves and Branches, additional damage from Badlands tokens may now be properly distributed.
You are now able to undo after Scotland's known Coastal Lands card is flipped.
Fixed an issue where Sunset's Fire Flows Across the Land did not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
The game no longer soft-locks when resolving Forest of Living Obsidian after using Slip the Flow of Time.
Terrifying Rampage may now correctly prevent a Russia 3+ Ravage from occurring if a land has 3 Explorers in it.
The event card Accumulated Devastation (Healthy Island) will no longer apply the damage bonus to more than the first Ravage action.
During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule now triggers properly when Relentless Migration Eastwards is resolving.
Gift of Furious Might now applies additional damage to Overenthusiastic Arson.
Fixed an issue with Second Wave where more than one Spirit could have the same power card if it was chosen to be set aside from the previous game, and was also part of the starting hand of a Spirit in the new game.
If France 6 has two Explore cards, using undo while resolving the second card no longer causes the Level 6 effect from the first card to occur again.
End game score is no longer improperly affected by Russia’s invader cards in the fear deck.
Distracted by Local Troubles now interacts correctly with Russia 3+.
Fortification now causes Scotland 3+ to build in empty lands adjacent to a Coastal City.
During the Powers Long Forgotten scenario, Keeper of Forbidden Wilds (Spreading Hostility) can no longer undo the Presence movement from the fourth Growth Option after revealing a mysterious location.
Fixed a problem where Settle into Hunting Grounds did not prompt Presence to be counted as Badlands.
Slave Rebellion will no longer appear too early in the Event Deck when playing Guard the Isle's Heart.
Fixed a problem interaction between Weave Together the Fabric of Place and Storm-Swath.
Fixed an issue where the game could crash if Inscrutable Journey was used when your Incarna was not in play.
When Terror Spikes Upward resolves a Fear card at a higher level, that level is now shown on screen.
England level 1+ no longer incorrectly builds in an empty land if multiple adjacent lands with Town/City are isolated.
Repeating Exaltation of the Storm Wind with full thresholds now works properly with more than one Spirit in multiplayer.