VIETNAM CONTENT:
AIRSTRIKES & ARTILLERY:

* VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to
deal with.
* Player called artillery is now more accurate.
* VC/NVA NPC RPG's are now less accurate.
* Airstrikes (“B” key) called by player and dive bomb airstrikes called by NPC radiomen will now use tangential approach (relative to base perimeter) if near friendly base, to minimize collateral damage. In other words; these will no longer devastate friendly US bases. This code also used to have a 10% chance of failure, which has now been reduced to 5% (it simulates rare friendly fire incidents).
High Priority Fixes:
* Victory Points and various other things and accomplishments in Vietnam are no longer unintentionally cleared when going to U.S.A. (oops sorry guys).
* Player now has proper momentum when running down hills and mountains.
* Player movement now has more bounce and thus moves more smoothly across rough terrain.
* Fixed a high priority issue where some NPC squads that had been killed; would be revived when the player loaded their save. Leading to a rising amounts of squads that should not be present. We fixed this by adding save data for squad health, which is set to 0 on squad death. Meaning; fallen squads of enemies should no longer rise from the grave after you load your save.
* Fix for issue where sometimes after player drove far in land vehicles originating from groups of vehicles on roads, would cause destruction of player’s parent object (the vehicle), and thus cause loud noise and stall of game. It was reported as BTR-60 issue but fix applies to all.
PLAYER BODY HEALTH SYSTEM:

* Player body part damage system (view with H key):
(Damage percentage shown is relative to original values)
Head shots cause +100% damage.
Torso at 0 health causes damage over time. Hits cause +15% damage.
Damage to legs causes slower movement and swimming. Hits cause -15% damage.
Damage to arms causes more recoil and slower swimming. Hits cause -25% damage.
Damage to right arm causes lower melee damage, lower throwing force.
Body parts can regain health passively over time, but not if they reached 0 health.
Bandages, morphine, being healed by a medic, using the medical crate at hospital tents and respawning restores health to all body parts. You can get more healing supplies by going to a medical crate at hospital tents.
Explosions and traps can damage body parts, but player health is affected like normal.
BUG FIXES/ADJUSTMENTS:
* NPC close quarter detection of player has been updated (detection of VC player affected to a higher degree due to that situation being further from the intended conditions).
* NPCs aiming at player updated (to better match new body part damage system).
* Less indirect explosion damage for player (when solid structures block direct path from player to explosion center).
* Fixed an issue where entering US civilian cars prevents entering aircraft afterwards.
* The "Going Home Sign" in the buildings at large US bases that let you fast travel to Saigon if you have a completed Tour, should now fade the screen back to normal once used.
* Interacting with objects by looking at them now has a reduced range.
* Less MP dogs.
* Pine trees are now more lush and green (in both S.E. Asia and U.S.A.).
* Opening the Inventory no longer brings up the UI message about changing clothing, nor the cooldown.
USA CONTENT:

SHERIFF/POLICE/STATE TROOPERS/SWAT/FBI:

* FBI agents added (3 types). They usually appear at wanted level 5 and have their own vehicle. They can be found around federal buildings.
* Federal Bureau of Investigation office is now in the new Kansota City Federal Building, as is the new Department of the Treasury. They can be robbed, and there are elevators in some of these buildings.
* US Border Patrol buildings and vehicle added, along with Border Patrol NPC's.

* Bigger units of Police, SWAT and FBI can now appear on map when player has wanted level 3, 4 and 5.
* National Guard and Special Forces may now be called upon to stop player rampaging at wanted level 6
and 7.
* Added SWAT to USA. They spawn at wanted level 4 and above, and they are also placed at state penitentiaries. They will also be found sometimes at small police stations.
* Added State Troopers near highways.
* Police stations are now police departments in larger cities and sheriffs departments in smaller towns.
* Police stations now have an ammo and explosive supplies resupply crate near the gun cabinet, so you can always get more ammo for your weapons by standing near them.
* Police officers should no longer target player with 0 wanted level if they attacked him before.
* Police job application now requires pressing G to accept, and there is now a UI popup and in-game text hint to inform player.
* Police/FBI/SWAT cars now have more limits to spawning as result of player crimes and some cooldown time to avoid traffic blocks etc.
* Police/FBI/SWAT/National Guard squads updated.
* Police squads are now limited to 3 per type existing at once.
* Police squads sent after the player by being wanted now despawn when the player is over 1200 meters away and is at wanted level 0.
PRISON/CRIME/WANTED LEVEL:

* State penitentiaries have been added. If you have a wanted level of 3 or higher and then get arrested, you get sent to one of them instead of the normal small jails in police/sheriff stations. You can either serve your sentence by sleeping and waiting or escape through a hidden tunnel, climb the wall or run out the front door. The Kansota and New Texico state penitentiaries both have mines the player can go break rocks at with a pickaxe.

* Criminals will now take some of the player's money if they gun him down. The money can be retrieved by killing the criminal. Avoid this by depositing money at the bank.
* Player will now be jailed if hospitalized while having a wanted level. Bail will be paid to get out faster. Any illegal firearms like full auto rifles and explosive weapons will be seized.

* Wanted level now now decays much faster and has a maximum capped value for how long a single level takes to decay. At night, a single wanted level will take at most 45 seconds to decay and during the day, at most 60 seconds to decay. The decay speed is also affected by how close you are to cop cars.
* Entering national guard bases in the USA will get the player an immediate wanted level, due to them being a restricted area.
* Cell doors can now be opened without incurring a wanted level.

* When arrested; you now lose your weapons only if you were at wanted level 2 or above. However illegal weapons (full auto & explosive) are always lost.
* You can now retrieve your confiscated guns (besides illegal ones like explosive weapons and fully automatic weapons) from a crate at small police stations near the entrance. The guns in the crate are saved, even if you save & quit. They also replace any weapons you might have on hand, if you picked up new ones before retrieving them.
DRAFT DODGER:

* Draft Dodger mode. Appear in bottom of Corps selection screen when unlocked. Player will start in U.S.A. with minimum wanted level of 1 due to being draft violator. This can be cleared by hiding in mountains in Canada, Mexico or W. Ashington for a while. You will get an UI message telling you to hideout for a little longer if you are at the correct height/place. If arrested, player will go to a state penitentiary instead of jail even if only having wanted level of one - after which, the draft dodger status is cleared.
* To unlock this mode; get 100 kills. Then go to the main menu and start a new game as the US faction, and select Draft Dodger from the Corps selection.
LAWYERS/BANKS:

* 3 Law firms has now established offices in Kansota. Hiring a lawyer can get you reduced prison sentences and he will try to reduce the amount of cash and gold stolen from banks police will confiscate. Remember, you get what you pay for.
* Large Banks and smaller rural branches added. Player can deposit and withdraw cash. It can be helpful to avoid criminals looting it or police confiscating money or gold bars stolen from banks.
GUN SHOPS & THE BLACK MARKET:

* New gun shops have been added (closed from 01:00 to 07:00) and the existing one in Kansota City has been updated (flagship store is always open).
* KOLT wAR-15 and other existing weapons have been added to gun shops in the USA.
* The black market gun shops now sell full auto rifles and other illegal firearms.
* Added multiple new hidden black market gun stores.
HOSPITALS & HEALING:
* Hospitals have a medical crate in most rooms now, allowing the player to resupply their medical items and heal themselves.
* Player will now respawn in the nearest hospitals in the USA.
* Medical crates now heal player limbs.
* Morphine now heals all limbs.
* Bandages can now be used at full health to heal broken limbs.
THEME PARK & RESTAURANTS:

* Vietnam War electro-mechanical combat simulators added to Kansota City, Big Rock City and 7 Banners Theme Park (the Army has already signed contracts for units delivered to South Vietnam to optimize training of new conscripts with incredible levels of realism.
* 7 Banners theme park has opened in New Texico (Bus service available from Big Rock City downtown area).
* 5 Fast food chains now have interiors in all branches and the food can now be purchased. Same for Chubby Cop Donuts and diners. New employee models added for them.
CLUB/BARS:

* Nightclubs are now in Kansota City, Big Rock City, Seaportle and Honolulu (open hours 18:00 to 04:00).

* The club can be bought and managed by the player. It can be used for economical activities in its office room's board.

* The club owner can be reported for illegal activities by finding clues with blue text above them (there are 3 in the club) and then finding a phone in the club (one is near the cash register on a counter) and then calling the police. This and other things will reduce the price of the club.
* Biker type bar added (no bikes yet though).

* Harvest weed crops and sell to biker bar mechanic added (weed grown in Mexico or New Texico pays more).
* Political Reputation added for future content. Obtained from shady dealings at the club.
CLOTHING/CLOTHING STORES:
* Clothing shops: Player can now buy and change clothes in all bit department stores, in Kansota Clothing Corporation shops (in most towns and cities), and in Hanks Haberdashery (K.C. and Seaportle).
* Changing clothes will usually lower wanted level by one. Various effects of the different outfits will be added.
MINING/GOLD:

* Gold bars and gold nuggets in various sizes have been added. Bars are usually stored in bank vaults or the federal treasury, as well as inside of Fort Bankster trucks. Nuggets can be found on the ground in mines, in safes and are sometimes dropped by Mexican criminals.
* Mines are usually near mining ghost towns marked on map, in some of the state penitentiaries and a few in the W. Ashington region.
* Pickaxes can be found near and inside of mines, and in Kansota prison yard.
* Dynamite has been added as a throwable grenade.
GROWSHOPS:

* Growshops have been added to cities in the USA map, selling supplies that let the player farm weed.
* Weed growing mechanic: you can buy the supplies at a growshop and then use the shovel to plant and farm. Use a PH kit to find a spot with 6-7 PH. They take 5 minutes to grow. Weed can be harvested by standing still in fields with them, and then sold at bars to a biker. You can find hidden weed fields in desolate areas, hidden inside of corn fields and sometimes it grows in the wild. It is also in greenhouses/barns in more northern climates.
TRAVEL & NEW CARS:
* You can travel by bus to most places in the USA map. They are marked on the map and all you have to do to use them is to approach the bus at a stop. There are large bus terminals in Kansota city, Big Rock city and Seaportle city. Each airport also has busses.
* New cars have been added; the Fort Hinterland which has 4 models, including one for the Border Patrol. And a SWAT truck for SWAT units.
* Added domestic flight tickets to all the USA airports.
JOBS:

* You can apply to become a police officer at sheriff/police stations or a prison guard at state penitentiaries.
* The player can become a truck driver. Any truck can be backed up to any trailer to attach it. The destination will be given and shown on the map in red text, and a compensation paid upon completion.
* The player can be a criminal and make money by stealing or robbing banks in the USA.
* You can farm in fields in the USA by using a combine harvester.
NEW NPC'S & ANIMALS:

* US border patrol agents have been added.
* 3 FBI agents have been added.
* SWAT agents have been added.
* State troopers have been added.
* Soviet spies can be found loitering near national guard bases (can be killed without penalty).
* Many new civilian types have been added; such as new hippies, war veterans, night workers, criminals, bikers, bartenders, fast food workers and many new female NPC's.
* Mexican Criminals on foot and on pickup truck added (they always attacks player).

* New Mexican and Native Indian civilians have been added.

* Deer added (many more flocks to come soon).
* Bears have been added.
* Wolves have been added.
MAP/ENVIRONMENT:

* 304km2 or 117 square miles of new terrain has been added to the USA map. Including many new towns, cities, airports & other points of interest.
* W. Ashington State added. Including city of Seaportle, an international airport, a few towns, some mines and a national guard & naval base.
* Wyomingtana State added. It consists mainly of road, mountains, rivers and trees.
* Canada has been expanded north and alongside British Columbia with the town of Montsilvia.
* New Texico State added. It has old ruins of Spanish villages, abandoned mines, open pit mines, hippie camps and festivals, criminal hideouts (including a lot of Mexicans), the Mexican border, a new town, Indian reservation, oil fields, a few ranches and two new hospitals. There is also a civil war train museum in the region.


* Coloradaho State has been updated with new terrain (grass, fields, roads, mountains) & a new town.
* Canada Expanded incl. new town of Montsilvia.
* A Battle of Kansota City Civil War Memorial has been added to the Kansota region.
* Fort Kansota (frontier fort, south west of the city) has been added (Image below is from Fort Yellowrock).

* Ranches and pig farms have been added to Kansota.
* Big Rock City now has a lot more civilians.
* Westhood in Big Rock City has been updated.
* South Hood added/updated in Kansota City.

* Updated military bases in Hawaii (Honolulu).
* Hawaii has been updated. New buildings, more npc's, etc.
* The missile base now has more soldiers and MP's.
* Added Hoghaven national guard base in Kansota.
* Seaportle naval base has been updated and now has a bus route.
* New national guard bases with vehicles; found south of Big Rock city and south of Seaportle city. These ones have planes & the Big Rock city one has an international airport as well. National guard bases are restricted areas, so entering them makes the player wanted.

WEATHER/SEASONS:
* Seasons/weather have been updated to follow the time and date shown in your Inventory menu (I key) accurately. Additionally the game now always starts 91 days into the year, in summer.
* Terrains can now properly switch between winter and summer. Allowing you to witness both sun and snow in the USA.
* 3 new ambiance tracks (daytime, daytime forest, night).
BUG FIXES/ADJUSTMENTS:
* Player can now travel between Vietnam and the USA (as well as other regions) after having done 1 tour, as many times as they like.
* Returning to Vietnam after being in USA should now give you the default U.S. loadout instead of what you had in USA.
* Cars with wrong (and loud and annoying) engine sounds have been updated.
* AFVN talk radio segments removed from radio broadcasts in the USA (I might add replacement eventually).
* Airplanes and helicopters in America can now fly higher. So you can fly over mountains properly.
* Out of game world restricted area added, to forbid the player from going out of bounds in the USA.
* Various bugs fixed related to prisons, player icon, wanted level, hospital spawn, etc.
* Fixed an issue that caused criminals to speak Vietnamese in the USA.
* Issue making UI show vehicle destroyed when hitting civilian cars in USA fixed, and it can now get you in trouble with the law.
* Low detail LOD for civilians fixed.
* Many missing building colliders have been added.
* Issue making UI show vehicle destroyed when hit civilian cars in USA fixed, and it can now get you in trouble with the law.
Thanks for the patience!
I'm sorry this one took a while and probably isn't exactly what you expected.
I needed a break from coding and debugging and I wanted to relax making some new terrains etc. And I had a lot of motivation to work on U.S.A. I hope you understand, I will be getting back to Vietnam now though. I look forward to listen to your feedback and be in the forum etc again. Thank you!
Thank you beta testers!