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Universe Sandbox Roadmap: 2026 & Beyond

Universe Sandbox · Community Announcements · March 19, 2026

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Our first planned major release of 2026 is our physics architecture overhaul that will simulate meteors (atmospheric drag) and improve lasers. We’re also continuing development on life simulation, bringing Universe Sandbox to mobile devices, and other grand plans. But before we get into those projects, let’s look back at some highlights from last year.

Work in Progress: Objects changing color based on their relative heating rate, heating up when blasted with the laser or crashing into each other.

Highlights from 2025

A supernova lights up, then boils away Earth in the Solar System.

Our first big release in 2025 included a major graphics overhaul, a new dynamic user interface, and multi-object editing. We also released four other updates throughout the year, with new simulations, supernova lighting, and object descriptions. Some of our biggest accomplishments include

Our major graphics overhaul and interface improvements were both major milestones from our 2024 Roadmap, and our next physics update has been a major milestone for the last few years.

What’s the Plan for 2026?

We’re planning these projects for 2026, but additional challenges may arise that delay features, and our priorities may change.

Blast, Crash, & Smash - Physics

Many small moons bombard our Moon, heating up the surface as rocks and dust shoot into space as they collide.

At the end of last year, we put out a preview of our major physics simulation architecture changes, including improved lasers, atmospheric drag, and simulated visual stretching and flattening of fast-rotating objects. This year, we plan to release this update and begin improving the rest of our simulation.

It’s Alive! - Life Simulation

Work in Progress: Creating a habitable planet and filling it with life in just a few clicks.

Make worlds habitable with the click of a button, create custom species, and watch populations rise and fall across dynamic planet surfaces. Simulating life is a big focus this year, and we're making good progress.

Looking Good - Graphics

Work in Progress: A purple star and a very large, very bright pigeon illuminate a planet.

Customizing objects to emit light with any brightness and color, improving object selection to use shape conforming outlines, and implementing upscaling to improve frame rates (especially on slower computers) are all in active development.

A Universe on the Go - Mobile


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Work in Progress: Loading the Earth & 100 Colliding Moons simulation, then watching chaos ensue on an iPhone 14 Pro.

We’re still polishing our user interface and improving performance, but we’re closer than ever to bringing Universe Sandbox to mobile devices (iOS and Android). This has been a major focus for a few years, and we’re continuing to prioritize it and the required features this year.

Behind-the-Scenes Changes

Work in Progress: An early version of our new development tool for comparing screenshots from different versions of Universe Sandbox to identify changes and possible issues.

Flashy new features are always fun to share, but we’re also constantly improving our development process. These under-the-hood changes may not be obvious, but they can make a big difference over time.

And Beyond!

Experimental Test: An exploratory mock-up of how different tools could look in Universe Sandbox when using a gamepad.

Our plans extend beyond 2026 and include adding detailed planet surfaces, simulating stellar life cycles, and adding gamepad support. Some features are in early development, while others are still in the planning phase, and we don’t yet know when they will be released.

We’re excited to bring so much to Universe Sandbox this year, and we can’t wait to share it with you!

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