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Update 1.6 Now Live - The Creators' Update! Plus Skirmish & More!

Warside · Community Announcements · March 18, 2026

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Commanders!

Welcome to v1.6 – The Creators’ Update, a release focused on empowering map authors, improving content discovery, and continuing to refine the core Warside experience.

Whether you’re building or battling, this update makes it all smoother and more accessible.

Skirmish Updates

We've overhauled Skirmish mode to make it easier to play maps made by our community members.

Any missions you currently have in progress will now appear at the top of the Skirmish browser, allowing you to quickly resume where you left off. No more digging through the Community Browser to find that map again.

Community missions now also track and display your highest achieved rank, just like official missions. You’ll see these rankings directly in the Community Browser, making it easier to track your performance across different maps.

We’ve also improved how in-progress missions are managed:

To help highlight the best content from the community, we’ve introduced a mission rating system. This will allow us to surface the missions players enjoy most and let our map authors know what is and isn't working.

You can rate missions at any time, and we’ll occasionally prompt for feedback to help us gather more data.

The Skirmish browser now also features the Top 5 Trending Maps, based on the highest-rated missions over the past month. This creates a constantly refreshing selection of standout community content for you to explore.

Editor Updates

Our Mission Editor has been due for an upgrade for a long time. The old interface was clunky, difficult to navigate, and left many important options hidden or inaccessible. Some of our most dedicated creators even resorted to editing map files by hand… which is definitely not how it should be!

That changes with v1.6.

The editor now features a completely refreshed interface, designed to be more intuitive and fully compatible with controllers and Steam Deck.

Managing missions is now far more streamlined:

We’ve also expanded core functionality:

It should be much harder to accidentally lose changes to your missions.

Skirmish missions no longer support placing campaign-specific structures and units (e.g., the Lab, Radar Dome, Scientist). These were confusing to players, especially players who only played Skirmish and not Campaign. We have made the same choice to restrict some commanders that were intended to be campaign-only as well.

In the future, they will be available again for your Story mode missions - just like our campaign missions. Existing published missions have not been changed, and will continue to function as they do now.

We didn't quite have time to squeeze in our new UI for managing files, but expect that to arrive in v1.6.1 very shortly.

Rendering Changes for CJK Fonts

Around 20% of our players are from China, Japan, or Korea. While we launched with translations in those languages, our font support wasn’t good enough, especially for Chinese,

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Our retro pixel style works well for Latin-based languages, but it doesn’t scale cleanly to CJK glyphs. At smaller sizes, readability suffered, especially on smaller screens like the Steam Deck.

To fix this, we’ve moved away from pixel fonts for these languages and now render them at full resolution. The UI layout stays the same, but text is now much clearer across TV screens and handheld devices.

The same system is now also used to render larger, smooth fonts for players using our Accessibility options.

Additional Changes

Players can now select their team color for multiplayer games. After selecting a commander during the pre-game countdown, an additional button is now available to select a custom color.

Automated matchmaking can now place players into open lobbies. More players use lobbies than matchmaking, so this should help reduce wait times (although organising a game via our Discord is still usually the fastest method).

We're running an updated renderer with a new shader compilation process. This should decrease startup times on most systems, reducing the time spent looking at the Lavabird splash screen.

The on-screen keyboard for Steam Deck has been integrated and will now automatically display when editing text fields.

Balance Changelog

We're continuing to collect gameplay data and making some additional adjustments to our game stats to move them closer to our intended design.

General

Medic

Blightguard

Flame Tank

Campaign Changes

Special Forces

Desert Warfare

Now Boarding

Three's a Crowd

The Blight

The New World

Spy By Nature

Desert Storm

End Game

Bug Fixes

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