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Patch Notes v1.9.1

FBC: Firebreak · Community Announcements · March 17, 2026

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PlayStation 5: 1.009.001  Xbox Series X|S: 1.9.1.0   PC: 1.9.1  Windows PC: 1.9.1.0 

 

Overview

The Open House update brings a number of gameplay improvements to FBC: Firebreak, including changes to Harmful Conditions and healing, a major overhaul to the Perk equipping system, weapon balance adjustments, and several quality-of-life improvements. This update also includes a wide range of bug fixes across gameplay systems, UI, and missions.

 

You can read the full update notes here.

Patch Notes 

New Feature: Friend’s Pass 

Added Friend’s Pass 

New Maps for Endless Shift 

Gameplay Changes 

Harmful Conditions and Healing Improvements 

Harmful Conditions have been adjusted to make them clearer, less frustrating, and easier to manage during combat. 

Harmful Conditions 

Leech Slime (Infestation) 

 Papered and Moldy Harmful Conditions (Paper Chase and Outbreak) 

Pink Harmful Condition (Frequency Shift) 

Healing Changes 

Heat Conversion Gun Mod 

Hot Shot Perk 

Asbestos Hands Perk 

Perk Equipping Overhaul 

The Perk equipping system has been redesigned to simplify loadouts and allow more build flexibility. 

Example: 

Note: Because Level 3 Perks can resonate their effects to other players, up to 18 Perk effects can now be active simultaneously. The HUD can display only six of these effects at a time though. 

Developer Note: 

This is a significant change to how Perk builds work. 

Previously, players had to equip lower-tier versions of a perk in order to access higher-tier ones. This limited how many high-level perks could be active at once. 

With the new system, players can equip up to nine Level 3 perks simultaneously, enabling much stronger and more flexible builds. 

We’re looking forward to seeing the new combinations players come up with. 

Weapon Balance 

Heavy weapons (Rotary Cannon, Scattergun and Semi-automatic Rifle) were previously outperforming other weapon types, particularly on higher difficulty levels. We have rebalanced weapons and adjusted enemy scaling to create a more consistent experience across the arsenal. 

Changes include: 

The goal is for all weapons to feel viable across all difficulty levels, while still maintaining their unique identities. 

Quality-of-Life Improvements 

 

Bug Fixes

Gameplay 

Perks and Abilities 

Endless Shift Mode 

 Equipment, Tools, and Altered Augments 

 Tutorial and Progression 

UI and Visual Fixes 

Menus and System 

Achievements 

Cosmetics 

Additional Fixes 

 

List of currently known issues not related to this patch here:  https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

 

 

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