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The First Anniversary Update

ANEURISM IV · Community Announcements · March 13, 2026

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If you’re reading this, you’ve probably been very patient waiting for an update… and the good news is: we’ve actually got some good news for you.

[p align="start"]One year ago, the nightmare began when ANEURISM IV opened its gates to the grand public. What started as a simple passion project slowly spiralled into a full-blown experiment, and after a few… questionable features along the way (think jenkem), it somehow turned into everyone’s favourite life simulator.

[p align="start"]Anyway, we won’t bore you with the entire history of ANEURISM IV or any of that squishy garbage. We know why you’re here.

[p align="start"]You want to get back to work. And maybe celebrate a little too.

Notable changes

Slunk's Bizaar

Scarcity is well and alive in Misery, and the Scum are beginning to suffer their growing pains. Whenever a need arises, someone comes to fill it... but never for free.

With direct connections between the City and the Scum, where anyone can gather to peruse and purchase to their heart's content.

Firearms and food, devices and drugs — with an endless assortment of bits and bobs ready for pickings... at a price. Slunk will be out for the moment, though — he's busy counting profits.


Scumbag Masking

Desperate times call for desperate measures, which means risking exposure to gather supplies on the surface. Blend in with the crowd, and do what you can to contribute while walking amongst the proles. Gather resources, bust open telescreens, or carry a pistol and look for a slacking cop. Just don't get caught before you put on your mask...


Contrabundles

Slunk came through on requests for equipment to carry contraband safely. The Cortex may be smart, but we're smarter. Get some packaging tools, and you can parcel up all kinds of things to carry in your pocket without getting flagged by their scans.

The Cult has turned over every stone they could for supplies, and we've begun digging into even older parts of the Zakazone. We've dug up some crates from some abandoned warehouses and buried laboratories, all that's left to do is see what's inside...


Vaults & Vents

The Cortex has been cracking down on our usual routes, so you'll need to make do with the new ones we've carved out. Some are hidden, some are safe, some are not. Get well-acquainted, and they'll never see you coming.


Terminus

Chaos reigns only where the Cortex is not. To some, Misery's suffering has ended. To others, it has just begun.

A new substation has been installed, with many resources afforded to those who enlist. With a Sanitar recruitment booth, dedicated armoury, restricted evidence lockup, jail cells, and walkways above the working man, it offers a foundation on which the Cortex's rule may be solidified.


Surveillors

The Consul had mandated the return of Paramechanisms under a new team of researchers from the Motherland. Their human design proves to be valuable to make them an ever-watchful eye over the citizens of Aneurism IV. With additional power, they are able to quickly issue and serve limits to anyone who seeks to disrupt the Sociostasis of our great city.


Limitator Upgrades

Escalation means innovation, and the Consul's finest have been improved beyond measure. They're bigger and better, and have earned their status of being beyond human in exchange for a loss in flexibility.


Bone Zone

The best club in town just got better. Get your friends together and boogie down for real this time at the Bone Zone.


F Block Reconstruction

Due to the destruction of F block, temporary housing has been opened to compensate. There are fewer options for furnishing, but the Cortex has issued a reduction on their prices to give laborers a place to rest between their shifts.


Muscle Ripper

An absolute powerhouse of a weapon, this behemoth of an LMG packs an entire box of 7.62x39mm ammunition into every magazine. If you can sate its appetite, it'll tear apart anything in its path.


Brain Saw

This one's a bit brutal. We don't want to know what you do with it.


Nail Gun

On the complete opposite end of the spectrum, we have the nail gun. As a legal "weapon", it's the first of its kind.


Cosmetics

Lots of focus was put on providing for the least fortunate in this update, including cosmetics. Enjoy this absolute landfill of new clothing!

Full changelog

Below is a complete list of all the changes in version 19.

Items

Additions

Recipes

AG42B

CTX SURMA

Liver Fief

Melee

Contrabundles

Other


Fates

Limitator

Playing Limitator should be a meaningful choice, not an eventual upgrade that all Controllers inevitably go through. This keeps gameplay interesting and diverse by making either fate viable for their own reasons rather than Limitator being an extension of Controller’s abilities. Limitations should be rarer and more imposing, while Controllers will be more common. Most importantly though, the new weaknesses of Limitators offer counterplay to take them down.

Scumbag

Prole

Vomit Coffin

Other


Map

Additions

Workplaces

Misery

Slunk's Bizaar

Surveillors

Scum

Other


Miscellaneous


Fixes

Final Note

We'd like to thank our amazing team of testers for not only helping us with finding bugs, but also with creating the changelogs, making great artwork that you'll find in the map, supporting us, and so much more.

This update is the direct result of their persistent efforts in improving ANEURISM IV.

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