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Patch notes for v0.8.2

Captain of Industry · Community Announcements · March 13, 2026

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New feature: pillar tool

* Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.

* Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We recommend saving your game before using it. Removing redundant pillars can improve performance.

Improvements

* Stacker tower rails can now be placed on the ocean.

* Ocean area notifications now update when entities are moved.

* Optimized transport product rendering based on camera distance, reducing transport simulation update time by up to 50% (up to 10% of overall sim update).

* Optimized construction manager, up to 8x faster when many constructions are paused (up to 10% of overall sim update).

* Optimized ocean-related height change processing, saving about 1ms per simulation step on large saves (up to 3% of overall sim update).

Fixes

* Fixed amphibious hydrogen excavator having incorrect construction costs.

* Fixed a ship pathfinding bug that could lead to ships pathing through obstacles.

* Fixed cargo ships using incorrect crew size for different ship tiers.

* Fixed stacker tower throttling being applied at half the intended rate, also causing delayed construction of new segments.

* Fixed stacker tower max terrain height calculation for segment layouts.

* Fixed stacker tower area selection not considering its pivot correctly.

* Fixed issues when adding or removing train track pillars.

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