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Penitentiary & Kicking Update!

PIGFACE · Community Announcements · March 12, 2026

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Your handler located the Jumpsuit HQ, and it's time to finish them off. However, it looks like there's a rat cutting deals with a third party ... is Exit's handler telling her the whole story?

The Penitentiary Update, along with 2 new levels, finally introduces one of the most long-awaited features ... KICKING! Now you can utilize the spike walls and spike barrels that are strewn across all jobs to instantly kill enemies that get too close. Additionally, I've reworked the Jackrabbit mask to boost your kicking power, so you can really send people into orbit if you want.

Now to talk The Penitentiary.

In this level, you'll have access to plenty of routes in order to complete your objectives, as well as lots of nooks and crannies to find junk and meds. The ambience in this level is one of my favourites so far, and riding along the ziplines on the outside of the prison really lets you soak it all in.

There's also a nod to Dishonored, one of my favourite games of all time, in this level. Let me know if you can find it!

Another thing I'm super happy with is how the music turned out. As some of you know, the composer of all of the PIGFACE tracks is crisp, (@still_crisp on twitter) and for this level he banged out an entire 12 minute megamix of club songs. Each and every one is fucking great and every time you start the Penitentiary level, the song will start at a random point, so it always feels like a never-ending party.

If you love the music, please show him some love, he truly deserves it.

The other level included in this update is the very first optional job! This one is unlocked after you complete the train station, and it takes place in a subway that's been converted into an arena. You'll be introduced to the character responsible for this arena in a short cutscene as well as the job description, and he's voiced by ... me!

In this level you'll see some new traps like stationary flamethrowers and giant sawblades. With the addition of the kick and the junk shield, you can kick or push enemies into these environmental hazards in order to satisfy the optional objective of the arena.

Lastly I'd like to shout out the voice performances by Zach (@ZaccActs) and Skylar (@SkylarArtaggat) who provide new voicelines for the Jumpsuits. Their performances blend very well with the previous performances by Jackson (@YeaGrimbo) and Dela (@DelbellzVA) who did the Smilers. The Jumpsuits are more sane and cocksure than the Smilers, and some of their lines will tell the player information about Exit's past ...

There's more included in this update of course, and you'll see the additional fixes, quality of life additions, and equipment/med items in the patch notes. Get back in there and check out all the new stuff!

Below is the full list of patch notes:

Weapons:

Armor / Equipment:

Enemies:

Gameplay:

Bug Fixes:

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