⚜ SteamCozy

Home / News / ICBM: Escalation

AI Rework - Beta Progress and Update #3

ICBM: Escalation · Community Announcements · March 12, 2026

Read the original on Steam ↗

What’s New in Beta 4

Hi everyone,

We’re releasing a new Beta, and this update focuses mainly on bug fixes and expanding the nuclear component of the game.

The general idea behind the Conquest game mode is that conflicts should evolve over time. Wars begin as smaller regional struggles focused on land grabbing, but gradually escalate as factions deploy increasingly powerful weapons. Early on, conflicts rely on conventional forces. As tensions rise, chemical weapons may begin to appear, followed by tactical nuclear weapons, and eventually strategic nuclear strikes.

During the early conventional phase, conflicts can last for quite some time, with factions gradually reinforcing the frontlines and maneuvering for advantage. However, the late stages are meant to become far more brutal. At that point, a rapid exchange of nuclear strikes can quickly decide the outcome, potentially leaving one side devastated and unable to resist the invasion of its irradiated territory.

Up until Beta 4, this “nuclear escalation” aspect was largely missing because the AI did not properly understand when and how to build nuclear assets and defenses.

This update addresses that problem.

The AI can now switch between conventional and nuclear-focused production depending on the overall strategic situation and rising global tensions. As a result, if you push too aggressively during the later stages of the game - especially once advanced technologies become available - you should expect the possibility of a nuclear response.

This also means the balance of power can shift very quickly. Nuclear weapons tend to eliminate long-preserved assets in a very short time, dramatically reshaping the battlefield.

Diplomacy Improvements

Another significant set of changes affects diplomacy, particularly interactions with allies.

Allied factions should now feel more like true allies. They evaluate diplomatic proposals using different criteria and are less likely to betray you compared to previous versions.

Several broader diplomacy issues have also been addressed. For example, factions are now less likely to quickly sign peace treaties immediately after exchanging a few strikes, which previously led to unrealistic situations.

Stability and Fixes

Thanks to the save files, bug reports, and feedback many of you provided, a large number of internal issues have been resolved.

As a result, Beta 4 should be noticeably more stable and solid than Beta 3.

Known Issues and Current Limitations

As this is the first Beta that introduces the nuclear build mechanics, some systems are still under development and not yet in their final form. Please keep the following known issues in mind:

These systems are still being actively worked on and will continue to improve in future updates.

What’s Next

The next update will focus on refining AI strategies and introducing greater variety in AI behavior.

At the moment, all AI factions effectively use the same strategic approach. This will change. Different factions will adopt different strategic preferences - for example:

This should make the game feel more dynamic and reduce the predictability of AI behavior.

Another important task is integrating late-game technologies into AI strategies. Currently, the AI does not properly account for systems such as laser defense complexes or DEW satellites. Addressing this is one of the final steps before the AI rework is complete.

Once again, thank you for your continued support. I hope you enjoy the changes in this update.

Changelog:

1.1.2 beta 4

ICBM: Escalation MORE ON STEAMCOZYICBM: Escalation 87.8% positive · 878 reviews Price tracking · player charts · similar games →