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Tinkerlands v0.3.2.0

Tinkerlands · Community Announcements · March 11, 2026

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Ahoy, Tinkerlanders!


First of all, I want to give a huge thanks to everybody that took a minute to check out the 'experimental' branch. We've gather so much feedback and bugfixes. So much that we've done close to 100 bug fixes and changes in just a few days!

We've heard your concerns, and we are taking steps into improving all the rough edges Tinkerlands has. So we are very happy to share that the new multiplayer protocol (that has been proven to work better) and the new collision systems are now being pushed to stable. Along with a lot of bugfixes and other cool changes, like the automated crash report tool.

Let's take a quick look into the big ones:

New Multiplayer Protocol


This might sound like jargon to you, but this just means that we are using a different system to handle multiplayer (while still being the same for the player) that is more stable and more friendly with firewalls, VPNs and others. This change will most likely improve your connection stability while playing online, specially in the Asian region.

We will still be monitoring performance and feedback in any case. And talking about feedback...

New Report Tool | Automated Crash Report


We know it's a hassle to share crashes and feedback, even more if you don't use Discord or the Steam forums. That's why we've been working on an automated crash report system. After getting a crash and re-opening the game, you will be asked to send the crash report — and the best thing is that you only have to press 'Send' and all the crash info will be delivered to us. This has been proven an extremely valuable tool in the 'experimental' branch, allowing us to reproduce bugs much more easily, which translates to faster bug fixing on our end.

It's worth mentioning that if you've had a crash that made you lose items, you can send us a message over Discord or the Steam forums and we help you recover the lost items, and maybe tell you a terrible joke (non-negotiable).

New Collision System


Last but not least, the new collision system. We've heard over and over that the game feels cluttered with objects and that navigating the world can be painful. This was mainly due to the player having a grid-based collision system — which makes the player collide in unusual ways depending on the object.

We have now moved to a mask-based collision system for the player, meaning that collisions will be now much more accurate and navigating the world should feel much smoother. The feedback from the 'experimental' branch about this change has been overwhelmingly positive, but we will be hearing feedback from you as well!

Old Collision System (Grid-based)

New Collision System (Mask-based)

Patch Notes


Finally, here are the patch notes for this update. This time we haven't included new content as we've been focusing on bug fixing and the new features mentioned above.

NEW

CHANGES

BALANCE

BUGFIXES

MULTIPLAYER IMPROVEMENTS

These changes should reduce crashes and make online sessions more reliable overall. Thank you again for helping us hunt down the weird stuff and please, keep the reports coming! With the improved in-game report tool and automated crash reports, we can now reproduce and fix multiplayer issues much faster.

https://discord.gg/XxtswYvBJ5

Yours,

The Tinkerlands Team

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