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Into the Vault #155 | Party System & Questionnaire

Mortal Online 2 · Community Announcements · March 10, 2026

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Greetings Mortals,

In this development update, we will be detailing one of the features of the upcoming patch, and in particular asking for your feedback and opinion about some things yet to be decided!


New Party System

The Party system allows players to form a Party with each other to further aid with communication and organization when grouping up to experience content together. Players in a Party are essentially in a mini-guild, which is more temporary in nature.

[p align="start"]The expected use case for the Party system is primarily players forming on-the-spot groups in towns before embarking on a trip to complete a task or dungeon together. The ability to communicate easily with Party members should allow those using the system to more easily form new connections, make new friends and thereby create lasting ties to the game world.

[p align="start"]Due to the low commitment and high quality of life nature of the Party system, it is expected to enable normally-solo players to be more willing and able to experience group content with strangers.

Party Mechanics

Earning Glory While in a Party

Earning Task Progress While in a Party

Forming a Party

A Party is formed by one player inviting another player to a Party. This creates a new Party with the player who sent the first invitation becoming the Party Leader.

Party Management

Only the Party Leader may manage the Party.

The Party Leader can:

  1. Invite new Party members

  2. Kick Party members

  3. Disband the Party

  4. Transfer their Party Leader role to another Party member

Leaving a Party


Let Us Know What You Think!

As this is a new system for Mortal Online 2, there are several potential aspects the new Party system could have which we are still evaluating in regard to their projected impact on the game.

One such aspect is showing the names, health bars and status effects (buffs & debuffs) of your Party members in the UI, similar to the information you currently see for your own pets.

This decision is related to and will affect various different gameplay outcomes, such as additional tactical information being available to Party members than to guild members, which incentivizes certain behaviors such as guilds forming essentially squads which may then more efficiently coordinate amongst each other, with players inside a Party being more aware of and responsible for one another.

Another important factor to consider, and one that is vital to us to get right, is whether or not showing such information would be adding or taking away from our game’s specific and unique atmosphere and gameplay tone. Sometimes operating without critical information can form a different and memorable type of experience, with a simple parallel being the fact that you cannot see yourself on the in-game map. 

Ultimately the decision we make will be the one that we believe will best allow for the Party system to have the greatest positive effect and use cases, however we are very interested to hear your opinions about this!

As such, the link below will take you to a questionnaire where you can make your stance and thoughts about this heard. 

https://forms.gle/9tSqHHbX6Y5ejfbq6


Note Please keep in mind that as development progresses, any details described above may change or be adjusted where necessary.

See you in Nave,

The Star Vault Team

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