Hello from the Triassic Games team!
We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.
This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:
Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.
Narvik Counterattack - Soviet (1985): NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.
Thanks to the community for your continued support!
Fixes from previous release:
Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
Fixed corrupted Mission Editor map centerpoint icon
Fixed missiles not accelerating properly
Fixed issues with group guidance for Granit and Bazalt missiles
Fixed booster run times and ground unit targeting
Null refs
Improvements and additions:
Campaign: Molniya mission 4, removed S-3A that immediately spots the player
Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance)
Weapons: increased initial flight duration of UGM-109
Weapons: AGM-84 acceleration increased to 0.5G
Removed port side windows on E-2
Translations
Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985"