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End State 0.9.3

End State · Community Announcements · March 06, 2026

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In this update there are few larger changes and many smaller fixes and improvements. We have focused mainly on improving player progression and key aspects of tactical combat.

Economy

We have decided to make money more central in the game and build the player progression around it.

Item progression

Weapons, attachments and armor have had their stats re-balanced. Weapons in particular have been tuned to make each weapon type more unique in their role and to have specific strengths and weaknesses.

Physics & ballistics

We have reworked all the cover objects in the game to get the ballistic colliders better match what you see on the screen. This is the first part of our overall physics upgrade plan, the next part is adding more dynamic physical interactions. Ballistic calculations have also seen minor improvements and we have re-introduced "kill shots" which trigger a camera sequence when a bullet will kill the target.

Graphics & sounds

There are a number of visual improvements some more and some less subtle. We have also started to work on the audio side of the game starting with the music. In the next updates we plan to add more sounds to the menus and UI of the game.

Bug fixes

There have been a large number of reported bugs and we've done our best to address all of them. The skill system introduced in the last update in particular has been worked on further.

Thanks for reading and playing the game! As always feel free to leave feedback.

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