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The Armorsmithing Update 🛡️

The Bloodline · Community Announcements · March 05, 2026

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This update introduces Armorsmithing and a fully rebuilt level system. Just as importantly, a major portion of this patch was dedicated to optimization, stability, and long-term performance improvements. 

A lot of work went into reducing memory usage, improving UI efficiency, tightening up systems, and eliminating issues that could affect performance on mid-range hardware. If you experienced low-res textures in-game, this update should fix that for you! 


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Additions 

The following mobs now drop Raw Leather: 

The following mobs now drop Cured Leather 

The following mobs now drop Hardened Hide: 

The following mobs now drop Reinforced Hide: 

Bug fixes/Optimizations 

General Adjustments 

Full Level System Revamp 

The primary level system has been completely rebuilt from the ground up. Previously, players chose between just three stats (Health, Mana, or Stamina) which offered modest bonuses. While each option included a few additional effects, some of these never functioned correctly and were disabled. The result was a flat, unengaging system that offered little room for meaningful specialization.  This old system has been thrown out the window, and a new nine-stat system has been implemented, allowing players to have better control over what their characters excel in.  With each level up you’ll be able to allocate 3 stat points to any of the stats.    The new stats are as follows:  Strength - Increases melee damage. Increases the weight of objects you can lift. Also increases the rate at which you gain EXP for melee-focused skills. Small increase to stamina.    Intelligence - Greatly increases mana. Also increases the rate at which you gain magic-focused EXP.    Dexterity - Increases critical hit and headshot damage. Also increases the rate at which you gain ranged EXP. Slightly increases stamina.    Endurance - Greatly increases stamina. Reduces armor's effect on mobility.    Fortitude – Greatly increases health    Constitution - Moderately increase health and stamina. Also slightly increases health regeneration.    Vitality - Greatly increases health regeneration.    Wisdom - Moderately increases mana regeneration. Slightly increases mana.    Willpower - Greatly increases mana regeneration. Small increase to mana. 

You can also decrease stats, allowing you to freely re-spec your character.   

And don’t worry – you don’t need to start a new game for this to take effect! When you load an existing save after this update, you’ll be automatically granted the appropriate number of stat points. Keep in mind that your already-existing character’s stats will appear higher than those of a newly created character. This is expected, as the baseline starting stats for new games have been lowered, while existing save stats have been left untouched.  Along with these changes, I also reworked the primary level EXP requirement formula. The one I was using before was quadratic, which felt really bad. Most players would top off at around level 15-20 or so, which is way lower than I wanted. To show just how big of a change this is, here’s a little table showing the difference in required EXP: 

[p align="center"]Level 

[p align="center"]Old EXP Equation 

[p align="center"]New EXP Equation 

[p align="center"]1 

[p align="center"]25 

[p align="center"]150 

[p align="center"]2 

[p align="center"]100 

[p align="center"]200 

[p align="center"]3 

[p align="center"]225 

[p align="center"]250 

[p align="center"]4 

[p align="center"]400 

[p align="center"]325 

[p align="center"]5 

[p align="center"]625 

[p align="center"]375 

[p align="center"]6 

[p align="center"]900 

[p align="center"]400 

[p align="center"]7 

[p align="center"]1225 

[p align="center"]525 

[p align="center"]8 

[p align="center"]1600 

[p align="center"]600 

[p align="center"]9 

[p align="center"]2025 

[p align="center"]625 

[p align="center"]10 

[p align="center"]2500 

[p align="center"]650 

[p align="center"]11 

[p align="center"]3025 

[p align="center"]725 

[p align="center"]12 

[p align="center"]3600 

[p align="center"]825 

[p align="center"]13 

[p align="center"]4225 

[p align="center"]975 

[p align="center"]14 

[p align="center"]4900 

[p align="center"]1050 

[p align="center"]15 

[p align="center"]5625 

[p align="center"]1150 

  Since starting stats have been lowered and the increase from stats has also been lowered, this new system should strike a balance between letting players level up more frequently while preventing too much of a power increase too early in the game. Again, the game IS a power fantasy, and you’re meant to feel powerful. But this should help players feel like you’re achieving that power yourself. This new curve will allow levels to still come steadily and slow down in a predictable manner, allowing for continuous growth while slowing down meaningfully at higher levels. There still is no level cap.  Note: If you’re playing on an existing save that has EXP towards your next level already, you might see that you are over the required amount of EXP for the next level. If this happens to you, simply gain at least 1 EXP and it will resolve itself via a level up.  

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