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Finally, Pooge’s Weekly Challenge Update

77p egg: Eggwife · Community Announcements · March 03, 2026

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Wazzup my gamers! Its me, Gamer Pooge. The peeps over at 77p Studios have been building an update for your favorite “boomer shooter” “immersive sim” “game” for the better part of 2 years and they want you to finally experience it in all its glory. You’re probably now screaming at your screen:

"Tell us more about this update for my favourite boomershooter-cum-immersive sim game 77p Egg: Eggwife"

Well, listen to these features!

Firstly, lets talk about...

I bet you’re practically frothing at the bits thinking about this update. We are too.

But thats not all we’ve been working on! Before the changelog, let me remind you about our upcoming new game “77p Egg: Cubicle 77”, in which our hero, 77p egg, leaves their wife in the cafeteria for a quick bathroom break… only to become trapped in an endless loop of mall toilets... toilets that are occasionally affected by intradimensional abnormalities. Go wishlist it now!!!

Want to be the first to know about all 77p Egg news such as the above, or the above that and/or help us beta test stuff? Join our Discord!

Watch the trailer!


▶ Watch on YouTube

ANYHOW, ON WITH THE CHANGELOG!

Changelog

- Updated engine version from 4.21 to 4.27.

- When installed, Steam should now add a rule to the Windows Firewall to prevent a firewall popup when you first launch the game.

- Graphics menu will now finally tell you what setting you have selected.

- Added a default frame limit (at the max of 580hz).

- Set Master and Music default volume levels to half.

- Split mouse sensitivity slider into Y and X sensitivity.

- Added new options to the gameplay options menu (Head-tilt when strafe-running; Show Egg's Buffs/Debuffs; Enemy Healthbar Numbers; Show Weapon Firing Mode Tip)

- Weapon Firing Mode Tip will now, by default, always show when switching weapons rather than when you first pick it up.

- Weapon Firing Mode Tip now tells you about both Primary and Secondary fire rather than just secondary. 

- Weapon Firing Mode Tip is now bigger and lasts longer on first pickup.

- Changed the pause menu difficulty menu to use the same menu as on the Main Menu.

- Effects like stoned, on fire, caffeinated, food poisoning, etc. are now part of a more robust Buff system. Your buffs and debuffs will appear on the left of the screen with timers, and slightly more in-depth in the inventory.

- Weapon wheel now handles powerups, via a switchable screen.

- All levels now use volumetric fog, and prevented any graphics settings from turning it off.

- You will now swim in the direction you're facing, rather than up/down movement requiring jump/crouch.

- Buffed guitar damage output.

- Small dot in the center of the screen will always appear if you are holding no weapons.

- Book page-turn promps will now only show up if you can turn the page.

- Decreased FOV when reading books.

- Human eyes will now always follow the player.

- Unpatched Sewer Depths speedrun cut.

- Updated "restart" button on pause menu to provide option to restart or restart with new diffculty.

- Wooden fences now break on contact with enemies.

- Enemies will now check if they can see the player's head rather than just its torso.

- Disabled the third person camera.

- Tweaks to some parchments to fit on screen better.

- DampLamp no longer requires a weapon to use, and is held in a spare hand.

- Updated discharger arena ammo to not be quite as big.

- Changed CyberMage walls to more consistently show where they will damage the player.

- Nerfed Cymbermage melee damage.

- Arena levels are now called arena waves.

- Nerfed the "Yucky Feeling in my Tumtum" arena card so you don't throw up as often. 

- Nerfed the "Martyrdom" arena card to make the explosion less lethal.

- Removed "Mighty Pootanks" card.

- "Annoying Pootanks" card changed to "Black Hole Napalm Sh*t", which changes the visual effect, buffs its range, and nerfs its lifetime. 

- Updated bong card to show your current maximum.

- Arena mode progress bar at the top of the screen now shows how much of the wave has spawned, in white, behind the red bar (which shows how many are alive).

- "Deadly Child" card now applies to all enemies with a "poo" blood type, not just PooTanks.

- Nerfed the "Vampirism" card to only leech health when you're *under* 25HP.

- Increased the amount of initial ammo given by all weapon cards.

- Arcade machines now have sticky notes on them telling you how to unlock them.

- Nerfed traffic damage to egg on Shittle Binton arena to 10 per hit.

- Cows in arena mode will now burst after their pissface is killed.

- Arena mode will try to prioritise non-stackable cards in earlier waves.

- Added a system that cleans up scattered objects between arena mode waves.

- Sticky projectiles will now delete after 5 seconds of being stuck, if dysfunction mode is true.

- Farm opening sequence will now trigger after 15 seconds if you don't pick up the Fertilauncher.

- Improvements to consistency of knockback when kicking enemies.

- Various HUD updates for arena mode.

- Nailbombs' nails will now all spawn at once, possibly bounce a couple times, and possibly try to target enemies.

- Cultists now have melee impact sounds.

- Converted the keyboard in the Farm treehouse to Dvorak.

- Fireworks packs in arena mode will only explode one at a time.

- Tweaks to reflections and lighting in all levels.

- Pissing on a security camera will now electrocute the player.

- You no longer need all flash drives in the arcade for "I explored the backrooms and all I got was this lousy achievement" achievement.

- Human explosions now use 3D chunks, and the blood cloud sticks around a little less long.

- Added Breedin Project signs to M77.

- Updated the CD store in Arcade to contain a bunch of parody CDs of real albums, and some links to more CreatureCore music. 

- Picture frames now show the artist's name.

- Added bong to apartment secret weed farm.

- TVs now glow when they're on.

- Tweaked the \[Use, Pickup, Eat] edge highlight.

- Added "drunk" debuff.

- Added "drunk" debuff to Cumin Cider.

- Changed toxic liquid material.

- Changed lava liquid material.

- Nerfed red cultist's orb splash radius.

- Nerfed beige cultist's orbs so they can't launch the player if the orb impact happened out of line-of-sight, and reduced knockback.

- Some projectiles will now penetrate windows rather than bounce off or be destroyed upon hitting them.

- Improved the colour of piss.

- Dazing an enemy is now a 1 in 5 chance when dealing a blow of 30% of their max health.

- Transparent materials now use a different and better method for refraction.

- Humans now take less damage in their legs, even if the legs are dismembered as a result, so that they are more likely to be seen alive and legless.

- Projectile impacts can now be heard from further away.

- Added nail bounce sound.

- Updates to puddles to give player applicable debuffs of their parent liquid.

- Added Est. date to the Absolute Tool logo.

- Level and Total timers now default to OFF.

- You can no longer hide the UI by default.

- Increased size of main menu buttons.

- Increased size of audio menu text.

- Edible items now should all show their proper names when eaten, rather than their filename sometimes.

- All Mumble Etc. references changed to CreatureCore.

- Moved some quit buttons on menus so you can't accidentally press them and accidentally close the game after pressing a different button,

- Added more music to arena mode.

- Nerfed PISSCO Boss to still expand if you piss blood in his mouth on Flaccid and Semi difficulties.

- Enemies will now drop less valuable soul eggs on Knotty.

- Added 2 seconds to developer logos on title screen.

- Cows health bar now becomes yellow (neutral) if you kill their pissface.

- Balanced some musics.

- Projectiles hitting with low velocity (after a few bounces for example) will no longer play their impact sound.

- Added impact VFX to Pisstol projectile.

- Enhanced the sewer trip sequence with new effects and a buff.

- All pentagrams are now septagrams.

- Hid the logo on the back of arena cards.

- Removed final, mid-trip save point from Sewer.

- Added more launch pads to Level Select.

- Removed extra holes from Level Select.

- Removed some unnecessary save locations on Factory.

- Various changes to all test levels as we've developed things.

- Security Camera guns now fire one at a time.

- Discharger fires fewer projectiles, but they deal more damage to make up for it, ammo lasts longer.

- Gave a few enemies weakness to electricity (Pissfaces, cows).

- Added soul gem to Milkigun.

- Changed how difficulty level is handled internally. 

- Removed Report Bug buttons from menus and Arcade  level.

- Updated how version number is displayed on main menu.

Bugfixes & optimisations

 - Turned off logging in shipping builds.

 - Various fixes for bizarre screen sizes.

 - UI will scale better on lower resolutions.

 - Lots of optimisations for the Factory level.

 - Fixed ammo being removed if you go into the arcade.

 - Fixed dysfunction mode rotating some meshes that *really* shouldn't have been rotated.

 - Fixed farm exit often being unreachable on dysfunction.

 - Fixed some text on pause menu preventing some buttons being clicked.

 - Change difficulty loading screen will now take up the whole screen.

 - Various fixes and improvements to save system.

 - Fixed some janky physics and collisions on vehicles.

 - Fixed various issues with cows' navigation.

 - Optimised cows.

 - Fixed some navigation issues in Shittle Binton arena.

 - Added a decal limit to arena mode that deletes the oldest decals when a certain amount is reached.

 - Fixed Cultist healers in arena mode not healing their Cultist friends properly.

 - Fixed enemies sometimes spawning at an angle in arena mode.

 - Various improvements and fixes to speech bubbles and dialogue.

 - Prevented various small items from falling through the floor on level load.

 - Optimised many textures to use power of 2 sizes, and reduced the size of some that were overly large.

 - Increased texture streaming pool size to 2gb from 1gb.

 - Applicator should no longer cause frame drops.

 - Fixed arena enemy spawners sometimes spawning enemies under the ground and in walls.

 - Player falling under the floor in arena maps will teleport the player back. Enemies are killed.

 - Updated various objects' materials to use custom made ones rather than UE4 defaults.

 - Various changes to the damage and fire system for reliability.

 - Fix for projectiles double-hitting enemies sometimes.

 - Ceiling tube lights now save their "broken" state.

 - Turned off pre-shadows.

 - Turned off shadow casting on various very small objects.

 - Fixed bug where egg can get hurt by crouching near lava, or crouching on a surface that is on lava.

 - Fixed security camera *turret* kills not counting as egg's kills.

 - Egg's mesh will no longer show in the standing up position when crouched or legless.

 - Fixed cars on Shittle Binton arena only appearing for a minute or two.

 - Fixed run timers ticking up in the level select screen, arcade, and other non-story levels.

 - Fixed navigation issues on Trampoline Park arena.

 - Inventory items that shouldn't be displayed to the player should no longer display a message saying they have too many of them if trying to pick up more.

 - Fixed pronouns on some arena cards.

 - Fixed dream sequence (Factory Ruins) disabling dysfunction'd weapons sometimes.

 - Fixed dysfunction mode resetting weapons to default when you die, until the level is restarted.

 - Fixed ragdolls sometimes wobbling about when they should be still.

 - Fixed some flashing lighting in all levels.

 - Fixed some weird lighting in all levels.

 - Fixed falling cars on M77 being able to launch the player into the sky and sometimes not kill you.

 - Fixed consistency of traffic collisions with player.

 - Fixed navigation issues on Shittle Binton arena.

 - Fixed not being able to pick up a 3rd nailgun when you have full nails.

 - Discharger will now work without having full ammo in Dysfunction mode.

 - Discharger will no longer have infinite ammo in Dysfunction mode, but still will in Factory Ruins dream.

 - Fixed HUD showing "no ammo" if you're in a vehicle.

 - Fixed cultists all talking at the same time.

 - Fixed eaten plant pots still having a flower after a save/load.

 - Fixed a few enemies spawning various effects at world 0,0,0.

 - Optimised traffic.

 - Optimisations for Heliclotter stabs with other enemies.

 - Optimised projectiles.

 - Optimised liquid puddles specifically in arena mode.

 - Fixed many sounds playing too many times at once.

 - Prevented dysfunction mode guns from spawning shells that spawn shells, and embers that spawn other embers.

 - Navigation is no longer effected by ammo packs and food on the floor.

 - Navigation is no longer effected by projectiles.

 - Optimised Fly enemy.

 - Optimised humans.

 - Optimised human limbs.

 - Optimised some other small props and pickups.

 - Optimised HUD.

 - Optimised glass materials.

 - Optimised water materials.

 - Fixed windows' broken textures being one-sided.

 - Fixed bleach ammo boxes having collision in arena.

 - Improved consistency of zombie melee.

 - Improvements and optimisations to enemy AI.

 - Fixed Heliclotters and baby flies flying up into low ceilings or flying off into the sky.

 - Optimised conveyors, especially in dysfunction mode.

 - Opstimised saving.

 - Liquid puddles in arena mode should no longer stick to the player.

 - Fixed instakill mechanics not instakilling the player in Dysfunction difficulty.

 - Fixed an apartment building being entirely brick.

 - Fixed caffeinated kicks not working on stationary enemies.

 - Fixed doors not saving their physics state.

 - Fixed "none" cakes being a vegan infraction.

 - Fixed visible lightning bolt outside apartment window before it strikes.

 - Changed how key pickups work internally to save the game more like quest items do.

 - Fixed clicking on the "invert mouse wheel" checkbox on main menu also sometimes taking you to a different menu.

 - Fixed key tub lids sometimes getting stuck in themselves.

 - Fixed tree bark not counting as wood when shot or stepped on.

 - Optimised human explosions.

 - Taurrasian, The Great Abomination of Souls boss' mechanics should be more reliable.

 - Various fixes to electric objects to make them more reliable.

 - Optimised ceiling lights.

 - Fixed being able to fall under parts of M77.

 - Fixed fly death sound not being affected by any volume slider.

 - Fixed last-used weapon not being equipped when loading a game.

 - Fixed auto-drinking bottles of vomit.

 - Fixed enemy "dazed" sound playing when theyre dead.

 - Fixed liquids not dripping on to level geometry sometimes.

 - Fixed puddles on ceilings not dripping.

 - Fixed some puddle's normal maps being flipped.

 - Fixed cultist death sounds not being assigned a class.

 - Fixed default font on supply crates.

 - Lots of internal optimisations and changes to the gamemode and playerstate.

 - Fixed some music tracks not being affected by the music slider.

 - Fixed explosive barrels not saving properly.

 - Fixed explosive crates not saving properly.

 - Fixed fly egg collisions.

 - Fixed being able to taunt enemies while already talking.

 - Fixed human enemy types not shooting at the vehicle you're in.

 - Fixed projectiles colliding with their owner.

 - Fixed enemies sometimes being double set on fire.

 - Soul eggs will no longer be counted as an obstacle for navigation purposes.

 - Fixed puddles not showing decal when fizzing sometimes.

 - Made puddle fizzing a more consistent scale.

 - The green emitter trail when enemies drop stuff will now always be the same size.

 - Fixed some wood textures having mismatched normal map scale.

 - Fixed dirt not acting/sounding like dirt when shot or walked on.

 - Fixed pop of wind noise when teleporting.

 - Hopefully made on-screen Use prompts more consistent. Please stay on the lookout for accidental double brackets around the given control. Eg. we don't want to have any prompts that look like ((E)) Use.

 - Fixed a number of musics not looping.

 - Improved weapon-switching code.

 - Fixed arena mode sometimes playing the same track twice in a row.

 - Improved user manual readability.

 - Added missing healthbars to small testicles.

 - Trashcan material made actually metal.

 - Fixed coffee not giving caffeinated effect.

 - Fixed explosions leaving behind an invisible decal by default.

 - Fixed dropdown menus having default Unreal Engine background.

 - Fire in arena mode will now only burn for 6 seconds.

 - Fixed floating damage numbers appearing twice for a fatal shot.

 - Fixed inventory items' top left sub-icon preventing tooltip from showing if that's the bit you hover over.

 - Fixed boomboxes music restarting if too many other sounds played at once.

 - Fixed egg mesh not appearing in Cumbubblingham monster truck.

 - Fixed Heliclotter pain sounds being pissface pain sounds that play at the wrong location.

 - Removed naked man from Level Select.

 - Optimised liquid volumes to wait until they're done electrocuting until they can try again.

 - Optimised Factory coming out of the floor at the end of Farm.

 - Optimised car suspension.

 - Optimisations to Cumbubblingham.

 - Dialog and Music are now high priority sound channels that will be prioritised over sound effects if there are too many sounds playing at once.

 - Improved Discharger gun sounds.

 - Optimised PooTank trails.

 - Optimisations to Arena gamemode itself.

 - Fixed a continuity error in Factory 2.

 - Puddles will now delete themselves when the actor they're attached to is destroyed.

 - Fixed being able to skip the enemy spawner after PISSCO's red key.

 - Cleaned up some rogue speculars.

 - Fixed explosions that have a specific "Damage to Egg" number not hurting egg if egg did not cause the explosion.

 - Fixed non-walking humans sometimes rotating out of their standing spot to talk to other humans.

 - Optimised Security Cameras.

 - Optimised candles.

 - Max view distance added to various small props.

 - Optimised warehouse light.

 - Optimised large toolbox mesh.

 - Fixed sometimes being able to skip Sewer Depths final save zone.

 - Fixed sliders jiggling on menus when dragged.

 - Fixed jump/launch pads that temporarily disable character movement not re-enabling character movement if something else enters the jump pad before movement was re-enabled.

 - Optimised sparks.

 - Fixed electric gun being auto-pickupable in factory.

 - Fixed navigation for enemies through blue key door in factory.

 - Fixed a spot in Cumbubblingham where you can get stuck.

 - Fix for liquid puddles not spawning after saves sometimes.

 - Removed vent savegame from PISSCO.

 - Fixed being able to decapitate humans even if the damage type has gibbing set to false.

 - Fixed being able to start Arenas with a seed that is longer than seeds allow, resulting in that seed capping out and being the same seed every time.

If you read all this come write “@generalmumble is a sleepyhead” in our discord~

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