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WAR ROBOTS 11.8 UPDATE NOTES

War Robots · Community Announcements · March 03, 2026

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EVENT: MERCENARY TOWN


The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.

Rust, dust, and neon: Neo-Tortuga awaits! The city is bustling, and everyone in the area senses something big is brewing. Join the preparations for this exciting new event with the residents of Mercenary City the way they love it: to the roar of cannons and the clang of metal:





Complete the event to earn a collectible Title:





COWBOY


ANAKSOR: NEW ROBOT BUILD


The Anaksor is a raider from the flying mechs family. But its lightweight design and impressive built-in machine guns aren't its only strengths. If attacked during takeoff, Anaksor activates full invisibility and hides from the enemy. And at its peak, its attacks poses a threat even to Titans, especially with Alex Tav at the controls. The Basileus and Machaira guns, in addition to their firepower, also apply the CORROSION, reducing the target's Defence Points and repaired Durability.



ANAKSOR


Master of the skies and stealth



Sirocco Field: Upon activation flies up, activates built-in autocannons, increases speed by 130% and applies several charges of the INVISIBILITY FIELD defensive effect to the robot. When the robot takes damage, one charge is consumed and triggers INVISIBILITY, hiding the robot from enemies for 5 seconds. The protection remains active while the ability is active or until all charges are depleted. Any enemy in 75m or closer reveals invisible Anaksor.









Weapon Slots 2x Medium 1x Heavy
Durability 330,000
Movement Speed 55 km/h
Specialization Raider
Bonus for MK2 +1 Invisibility Charge
Bonus for MK3 Damage to titans is increased by 50%


Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

VELOS / MACHAIRA / BASILEUS


Three guns to rule them all



















Weapon Slot Light/Medium/Heavy
Special Effect Corrosion: Repair effectiveness -50% on 80 stacks; Resistance -30%
Special Effect Shot acceleration: Halves Shot interval after 1 sec of firing
Damage Type Explosion
Range 500 m
Damage per Particle 900 / 1,350 / 1,800
Particles per Shot 1
Shot Interval 0,05 s
Ammo 120
Reload Interval 5 s
Reload Amount 120


Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

MYIA


No buzzy business



Ability 1: The small machine guns mounted on this drone's sides cause trouble even for the strongest enemies, as they are equipped with a combined Rust and Fragility effect .
Ability 2: Increases the robot's Durability. The effect is constant while the drone is attached to the robot.
Ability 3: The robot restores green and gray durability when the Invisibility effect is applied to it.
Ability 4: The robot gains a speed bonus for each stack of Invisibility Field.

ALEX TAV


For Neo-Tortuga!



Gigantomania: Anaksor's integrated cannons deal 15% more damage to Titans.
Improved Barrage: Guns from the Velos-Machaira-Basileus series deal 15% more damage.

SONIC REVENANT: NEW ULTIMATE BUILD


Revenant returns to the battlefield stronger than ever. Its hull and physical shields have become noticeably more durable, and its ability is now more convenient and restores some durability. The weapons have also been upgraded—they fire more frequently and feature increased ammo capacity. Completing the ULTIMATE upgrade is the new pilot, Valerie Morgan, who enhances both damage output and survivability of the robot.



ULTIMATE REVENANT


Frontliner in carapace



Aggressive blink: The robot teleports to a point in front of the enemy, drops all negative effects and then activates its modernized defense mechanisms which restore durability and gray damage. The robot receives immunity to DoT, SUPPRESSION, FREEZE, LOCK-DOWN, BLAST and EMP, as well as protection from gray damage.











Weapon Slots 1x Heavy 2x Light
Durability 500,000
Shield Durability Indestructible
Movement Speed 50 km/h
Ability Cooldown 10 sec
Specialization Brawler
Bonus for MK2 -1 sec Ability Cooldown
Bonus for MK3 Repair increases 20% → 30%


Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.


ULTIMATE SCATTER


Outlaw Energy















Weapon Slot Light
Special Effect N/A
Damage Type Sonic
Range 200 m
Damage per Particle 4,200
Particles per Shot 5
Shot Interval 0,5 s
Ammo 36
Reload Interval 0,7 s
Reload Amount 4


Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

ULTIMATE DEVASTATOR


Sounds of frontier















Weapon Slot Heavy
Special Effect N/A
Damage Type Sonic
Range 200 m
Damage per Particle 4,100
Particles per Shot 10
Shot Interval 0,5 s
Ammo 36
Reload Interval 0,7 s
Reload Amount 4


Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

VALERIE MORGAN


See you space cowgirl



High Noon: Revenant gains additional durability.
Steady Aim: Scatter and Devastator weapons has increased damage.

BALANCE CHANGES


ROBOTS



Rex
Durability: 250,000 → 275,000
Predator Rush duration: 5 → 4 s
Built-in weapon damage per particle: 2,500 → 2,750
Built-in weapon horizontal dispersion: +5%

Kaji
Durability: 300,000 → 330,000
Mine damage: 42,500 → 39,000
Movement speed: 55 → 42 km/h
Bonus to movement speed from Mining: +40% → +50%
Mine deployment cooldown: 1 → 1.3 s
Mine detection range: 200 → 100 m

Stryx
Prime Sight duration: 9 → 7 s

Teth
Durability: 375,000 → 350,000
Forcefield durability per Forcefield stage: 50,000 → 35,000
[Bast Neferu] Dance of the Sands damage bonus: +10% → +5%
[Bast Neferu] Dance of the Sands speed bonus: +20% → +15%
[Bast Neferu] Dance of the Sands duration: 7 → 5 s

Sword Unit-190
Damage bonus to melee attacks accumulated by Absorber reduced

Harpy
Firestorm cooldown: 18 → 16 s

Typhon
Aegis capacity: 54,180 → 60,000

Angler
Physical Shield durability: 234,700 → 260,000

Blitz
Break-In cooldown: 15 → 13 s

Lio
Defense Points per stack of Fortress Link: 12 → 4 (75% → 50% damage mitigation at maximum stacks)


TITANS



Minos
Charge Cooldown: 15 → 13 s

Heimdall
Support Mode repair per particle: 2,844 → 3,100
Support Mode + Golden Horn repair per particle: 3,970 → 4,300

Sirius
Remote Restore repair per particle (turret attached): 4,270 → 4,600
Remote Restore repair per particle (turret on ground): 3,970 → 4,300
Remote Restore cooldown: 20 → 18 s

ROBOT WEAPONS



Gladius & Pilum
Damage per particle:
Light: 7,200 → 6,750
Heavy: 14,400 → 13,500
Burst interval: 1 → 1.1 s
Reload interval: 5 → 6 s
Particle dispersion: 0.01 → 0.015 (reduced accuracy)
BLAST accumulation per hit: 85 → 30 (-65%)

Elox & Murix
Damage per particle: 2,100 → 1,500
Damage over time:
Light: 350 → 500
Medium: 385 → 550

Pow, Bash, Boom
Now requires Lock on Target
Damage per particle:
Light: 18,000 → 15,500
Medium: 27,000 → 23,250
Heavy: 36,000 → 30,600
Reload interval: 5 → 7 s

Piercer
Damage per particle: 3,750 → 3,940
FATIGUE max stacks amount: 12 → 5

Flux
Damage per particle: 1,300 → 830
Ammo: 33 → 45
Reload threshold: 29 → 44 (ammo)

Claw, Jaw, Talon
Damage per particle:
Light: 4,650 → 5,125
Medium: 7,000 → 7,700
Heavy: 9,330 → 10,250
Shot interval: 0.8 → 0.7 s

Tamer & Damper
Damage per particle:
Light: 1,560 → 1,700
Medium: 2,300 → 2,500
Horizontal & Vertical dispersion: -10%

Needle, Spike, Stake
Damage per particle:
Light: 10,800 → 11,900
Medium: 13,608 → 15,000
Heavy: 17,820 → 19,600

TITAN WEAPONS



Abriter & Equalizer
Damage per particle:
Beta: 3,650 → 2,800
Horizontal & Vertical dispersion: 0 → 0.0216

Dazzler & Lantern
Damage per particle:
Alpha: 1,112 → 1,166
Beta: 936 → 980

Glaive & Lance
Damage per particle:
Alpha: 9,500 → 9,975
Beta: 7,000 → 7,350

Evora
Damage per particle: 1,570 → 1,290

DRONES



Bull
DoT Shotgun horizontal dispersion: -10%
DoT Shotgun Particles per shot: 30 → 25
DoT Shotgun Burst Interval: 1,5 → 1 s
DoT Damage Reduction: 30% → 20%

Aopo
On Landing: Aegis durability: 150,000 → 100,000

Solar
If Target On Range: Bonus Damage: +35% → +15%
If Target On Range: Bonus Damage duration: 8 → 5 s
If Target On Range: Defence Mitigation duration: 8 → 5 s
If Target On Range: Aegis durability: 75,000 → 85,000
Added stack limit to If Target On Range: up to 20 stacks

Kocho
On Deathmark Applied: Additional Damage: Bonus Damage duration: 7 → 5 s
For Enemy Deathmark: Damage Reduction: Effect stack limit 10 → 5
While Stealth Or Invisibility: More Speed: Bonus movement speed: 15% → 12%

Scarabeus
Physical Shield durability: 200% → 150%
More Damage for EMP: 28% → 10%

MOTHERSHIPS



Keel
Damage per particle: 70,000 → 60,000

TECHNICAL FIXES


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