- Graffiti is now visible on walls with ornately engraved plaques.
- Merchants now allow you to trade with them you after you buy their entire inventory.
- Stairs in the Tomb of the Eaters are now more consistently reachable.
- The looker now indicates the number of objects in the square in the top command bar if there is more than one lookable object.
- The default keybind for force attack up and down (Ctrl+ < or >) have been swapped to match movement binds.
- Autoget now ignores nuggets if the "Autoget nuggets" option is disabled, even if "Autoget trade goods" is enabled.
- Equipping multiple force bracelets now gives multiple abilities to toggle each independently.
- Cooking with wild rice or canned Have-it-All now picks a random effect from the correct pool of effects rather using the pool of the ingredient you first cooked with this play session.
- Temporary food items no longer stack with non-temporary food items and become permanent.
- Build codes using mods that aren't loaded should more reliably work.
- EmbarkBuilderModule now has a GetRequiredMod() method you can override to pop up an error if your mod is not enabled when loading a build code that uses it.
Beta Patch - March 1, 2026
Read the original on Steam ↗
MORE ON STEAMCOZYCaves of Qud
95.2% positive · 10,410 reviews
Price tracking · player charts · similar games →
This announcement was written and published by the developers/publisher of Caves of Qud on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.