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1.1 Patch - Difficulty, Translation, etc.

Insider Trading · Community Announcements · February 28, 2026

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Hey guys, it's been about 10 days into release, though it felt like 10 months to me.

Thanks for the attention, support, and sharing your thoughts on the game.

While there has been many suggestions and feedback on the game's state in the official discord as well as Steam, I felt the biggest issue at the moment was onboarding, and difficulty.

Thus, I mainly focused finding ways to tackle these issues for the first patch.

Patch 1.1 includes; new default difficulty, balance changes for certain cards, minor reworks of certain systems, a few bug fixes, a few qol improvements, and finally, a Russian translation.


New Difficulty

Insider Trading has several twists compared to other games in the genre, both thematically and mechanically.

This creates interest and a unique experience, but comes at an exchange of a steep learning curve.

Considering this, the current default difficulty, 'intern', felt a little inappropriate as the first difficulty. Its fast scaling of targets pressured users too much for optimization of their plays, even before most users had a chance to properly understand how the game is played.

Therefore a new default difficulty, 'TRAINEE', has been added.

Trainee's target amount will scale at a rate somewhere between the game's initial demo version, and the current intern difficulty.

New players will automatically start the game with both 'TRAINEE' and 'INTERN' unlocked.

If you are a type of a player that's looking for a challenge, you could go straight into INTERN. If not, the TRAINEE difficulty will give you a bit more room for mistakes in proceeding the game, while beating it, would still require one to have a good understanding of base mechanics.

There's no new achievement that can be unlocked only by beating the Trainee difficulty, so if you are already comfortable with the game, you could ignore it. The other difficulties are more or less the same, though they have been indirectly affected by other changes below.

Balance Changes - Cards

There were a few types and cards that were clearly underperforming, compared to the rest.

While there hasn't been a massive rework of things, a few selection of cards have been adjusted in their strength.

Most of the changes are focused on early game common cards, as to indirectly lower the early game difficulty for certain types as well.

Balance Changes - Others

One other issue that was constantly brought up, was the lack of means to thin the deck, compared to the amount of cards that gets fed.

Therefore, I applied a few early changes to give some extra room in curating the deck, as well as rework the event that stopped you from doing so.

Game will still require heavy amount of optimization to get through 6 (or more) weeks with a thin deck, but will be a lot easier than before.

Other Features (QoL, Tutorial)

Bug Fixes

For a full list of bug fixes that happened over the past week, look at the last announcement down below.

[dynamiclink href="https://store.steampowered.com/news/app/3166810/view/490465653219656388?l=english"]

New Language

One of the users, Munzy, has kindly offered their translation of the game, with minor AI usage.

Their translation has been applied to the game, though I've market it as 'beta', since there may be some issues I've overlooked on, with me being unable to check the Russian translation myself.

Again, thank you Munzy, for offering the Russian translation for the game files.


And that's it for 1.1.

Let's see where the game will jump to next, and where the game needs attention in.

Thank you for playing!

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