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QANGA Update - Patch Notes v0.0.20a

QANGA · Community Announcements · February 27, 2026

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Greetings, Cyborgs.

A major new update has been deployed to QANGA. This version introduces significant structural changes, including a complete combat overhaul, the introduction of procedural questing, and critical stability improvements for dedicated servers.

🚀 Highlights

Procedural Quest System \[WIP]

We are introducing the first iteration of our dynamic quest engine. This system currently supports 5 mission archetypes: Extermination, Infiltration, Mining, Investigation, and Defense. These quests are generated dynamically at points of interest with auto-calculated rewards based on difficulty. This is a work-in-progress "crash-test" phase, and your feedback on pacing and rewards is essential for our next steps.

Combat Overhaul & Ready Stance

Tactical engagement has been completely re-engineered. All weapons now feature a Ready Stance, allowing for hip-fire without the need to aim down sights (ADS). This is accompanied by a new one-handed grip for pistols and a suite of smoother transitions between relaxed and combat poses. We have also eliminated first-person weapon drift, ensuring your sights stay perfectly locked to your camera.

Refactored New Player Experience

The beginning of your journey has been entirely remade to be more fluid and informative. This new introductory thread takes approximately 45 to 60 minutes to complete and ensures every Cyborg is combat-ready. By following this new narrative path, you will natively unlock both a ground vehicle and a flight vehicle to aid your exploration of the solar system.

Dubs and Translations

To enhance immersion within the universe, we are beginning to add English dubs. We want to be fully transparent: currently, these dubs are generated via AI. This is not intended to be a permanent solution. In the future, voice acting will be performed by real actors (we have already established a first contact with the actor who is set to voice Tona in the game). However, for the time being, the AI solution remains a very practical option for a studio with a relatively limited budget like ours.

Additionally, we are launching the first phase of our new translation system, making NPC dialogues available in French. Dialogue audio is now fully spatialized, allowing you to naturally locate speakers within the environment.

🎮 Gameplay Improvements

🌎 World & Level Design

⚡ Optimizations & Performance

🛠 Bug Fixes

This update improves overall stability and prepares the infrastructure for our upcoming procedural content expansion. We look forward to seeing how you utilize the new tactical stances in the field.

As usual, join us on Discord to share with us your feedback!

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