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Public Beta Update v14.2 - Updated Steam P2P Networking & Engine Update

Tabletop Simulator · Community Announcements · February 25, 2026

Read the original on Steam ↗
[p align="start"]This beta continues our networking overhaul as highlighted in the Tabletop Simulator 2.0 roadmap, bringing you the same TTS multiplayer but more stable, secure and reliable.

Public Beta (Steam)

[p align="start"]As this is a substantial networking and engine update we are rolling it out as a public beta first to shake out any remaining issues before it goes live for everyone.

How to opt into the public beta on Steam

  1. Open your Steam Library

  2. Right-click Tabletop SimulatorProperties…

  3. Go to the Betas tab

  4. Select the public_beta branch from the dropdown

  5. Close the window and let Steam download the update

[p align="start"]You can switch back to the live version at any time by setting the beta dropdown back to “None”.

Give feedback

[p align="start"]Please report bugs and suggestions on our Feedback Board: https://feedback.tabletopsimulator.com/

[p align="start"]Include your OS, GPU, and logs (see Troubleshooting & Logs below) when reporting issues. It helps a lot.

Please use the "Public Beta" tag for feedback to do with this patch.


Highlights

New Steam Networking (Full Migration)

[p align="start"]We've retired the legacy Steam P2P system and fully migrated to the new Steam Networking APIs across all multiplayer code paths.

[p align="start"]What this means for you:

Engine Update to Unity 6.3.10 LTS

[p align="start"]We recently upgraded to Unity 6.0 LTS, with this update bringing Tabletop Simulator to the latest and most modern Unity version release. This is preparation for the upcoming UX overhaul, UI Toolkit in 3D world space and all the latest features and performance improvements that Unity has to offer.


Behind-the-Scenes

Project & Infrastructure Cleanup

[p align="start"]This update also includes a large internal cleanup pass:

[p align="start"]While you won’t see these changes directly in-game, they will speed up development and help us move through the roadmap quicker and more efficiently.


Scripting

MoonSharp Update

Utility


Hotseat Overhaul

[p align="start"]Revamped the Hotseat mode so it should function the same as online players by using a new virtual network player system. This should fix all the misc hotseat bugs and issues, giving you a more reliable way to test your mods or play locally, and now remembers last tool selected for each hotseat player.


Rolling Improvements


Fixes

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