This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it.
Patch notes for Beta 1.8.34
Changes
- You can now place hardware designs you've developed, in your offices (from the product detail window actions)
- Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through
- Changed unit sales statistic colors for subscription based software to make the distinction clearer
- Research window now shows current research status
- Doubled security camera's FOV to minimize burglars managing to sneak by
- You can now double click a tech level in the research window to see who's researched it
Fixes
- Fixed security cameras not working against burglars, if the police had already been called before they were caught
- Fixed expenses pie chart being affected by bar charts in product detail window
- Fixed cases of employees getting invalid positions causing them to get stuck and the game to break when trying to view them
- Rooms that are less than 4m2 with elevator shafts will no longer give accessibility errors
- Fixed some cases of employees taking unnecessary detours
- Fixed paths in grass not showing up anymore
Modding
- Patched a security vulnerability in code mods (Note that mods using UnityEngine.PlayerPrefs will no longer load)
- The furniture editor can now create LODs automatically, to improve performance for complex models
- ModBehaviours now have virtual Serialize and Deserialize methods, to aid in saving a mod's data to a save file
- Improved the functionality of SaveSetting and LoadSetting to save data globally in ModBehaviours
- Added EXECUTE function to console that allows you to execute arbitrary SIPL code to help with debugging mods
- Added a scene inspector(SHOW_INSPECTOR) to aid with mod development
Patch notes for Beta 1.8.35
Fixes
- Fixed opening research window and looking at tech before 1980 with mods could break the game
- Fixed missing translation for "accept work" in contract window
- FIxed task deal icon sometimes overlapping buttons