Dear players,
We are excited to introduce a major expansion to the battlefield experience: the ๐๐ซ๐ข๐ฌ๐จ๐ง๐๐ซ๐ฌ ๐จ๐ ๐๐๐ซ (๐๐จ๐) ๐๐ง๐ ๐๐ซ๐ข๐ฌ๐จ๐ง๐๐ซ๐ฌ ๐๐ฑ๐๐ก๐๐ง๐ ๐ ๐ฌ๐ฒ๐ฌ๐ญ๐๐ฆ.
This update adds a new layer of realism and strategic depth to your international relations and military campaigns.
Here is what you can expect in the new version:
โ๏ธ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐ ๐๐๐๐๐
Wars are no longer just about the number of troops lost.
During large-scale invasions and major battles, your army now has a chance to capture enemy soldiers alive.
This creates a new dynamic where winning a battle gives you valuable human assets that can be used for diplomacy or economic gain.
โ๏ธ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐
A new dedicated Prisoners of War interface will allow you to oversee two distinct areas:
๐น ๐๐ซ๐ข๐ฌ๐จ๐ง๐๐ซ๐ฌ ๐ ๐๐จ๐ฅ๐: A detailed list of foreign troops currently in your prisons.
๐น ๐๐ฒ ๐๐ซ๐ข๐ฌ๐จ๐ง๐๐ซ๐ฌ ๐๐๐ฅ๐ ๐๐ฒ ๐๐ญ๐ก๐๐ซ๐ฌ: Track your own soldiers who were captured during combat and are being held in foreign territories.
๐ค ๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐
With the PoW system, you have new ways to interact with other nations:
๐๏ธ ๐๐ฎ๐ฆ๐๐ง๐ข๐ญ๐๐ซ๐ข๐๐ง ๐๐๐ฅ๐๐๐ฌ๐: You can choose to release prisoners to improve relations with their home country.
๐ฐ ๐๐๐ง๐ฌ๐จ๐ฆ ๐๐๐ ๐จ๐ญ๐ข๐๐ญ๐ข๐จ๐ง๐ฌ: Demand financial compensation for the return of captured troops or pay a ransom to bring your own soldiers home.
๐ ๐๐ซ๐ข๐ฌ๐จ๐ง๐๐ซ ๐๐ฑ๐๐ก๐๐ง๐ ๐: If both nations hold each other's soldiers, you can coordinate a mutual exchange.
Note: You can attempt one PoW negotiation per country per turn, and negotiations are only available if you are not currently in an active state of war.
โจ ๐๐๐๐๐๐๐๐๐ ๐ ๐๐๐๐๐๐
Diplomacy matters! If you sign a Peace Treaty or form a Military Alliance with a country, both nations will automatically and immediately release all prisoners of war back to their respective home armies as a gesture of trust.
๐๏ธ ๐๐๐๐๐๐๐๐ & ๐๐๐๐๐๐๐๐๐๐
When a country is conquered and removed from the map, the PoW system handles the remaining prisoners realistically:
* Any of your troops held by the defeated country are immediately liberated and return to your army.
* Soldiers from third-party nations held by the defeated country are returned to their original homes.
* Prisoners of the defeated nation held by other neutral countries will be disbanded automatically.
โ ๏ธ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐
Holding prisoners is a responsibility. If they are kept in poor conditions for too long, they may suffer from disease or hunger.
Such incidents will be reported in the news and will cause your international relations to deteriorate.
๐ค ๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐๐๐๐
The AI has been fully upgraded to use these mechanics.
AI leaders will now evaluate their economy and military needs to propose exchanges or offer ransoms for their citizens.
You can accept or decline these offers directly through your diplomacy news feed.
This update is designed to make every conflict feel more impactful and give you more tools to lead your nation to glory.
Other game fixed issues
Fixed: Bug causing duplicate messages in diplomacy news.
Fixed: Bug causing troops to disappear into reserves during naval invasions.
Fixed: Land border recognition for Canada and Australia after conquering neighbors.
Fixed more reported issues and continue to improve Artificial Intelligence.
Improved: Sea invasions now automatically convert to land wars if a shared border is established.
We plan to add countless new diplomacy & spies & war options, technologies...
Your support is important to us to continue developing.
Thank you,
iGindis Teamโค
