
New BlazBlue Storyline \[DBS Laboratory] Now Available
Unlock Method: After clearing the \[Sky City] storyline, PC players can select \[Story Switch] in the main menu to enter the \[DBS Lab] and experience the new story mode.
"ACE, go beyond your limits at the end of the Sea of Possibility!"
\[Naoto Kurogane] Character Pack & Palettes & New Avatar & New OST
The following content have been officially released:
\[Naoto Kurogane] Character Pack, which includes:
Prototype \[Naoto Kurogane]
Palette \[Pure White Gift] for 4 Prototypes
Avatar \[Terumen]
\[X-File] Character Palette Pack for 14 characters.
Added "BlazBlue Entropy Effect - Soundtrack C".
BlazBlue Entropy Effect - Soundtrack X added to Launch Exclusive Content DLC.
Added a set of new Free Palettes \[Final Trial], redeemable after completing related tasks.
New Difficulty \[Extreme] & Stage \[Void Domain] & New Mechanic \[Overload]
Added the new Difficulty \[Extreme], featuring 5 \[Mutations] that drastically alter game mechanics.
Added the \[Void Domain], an exclusive stage for \[Extreme] difficulty.
Added Difficulty \[Extreme] exclusive Mutation mechanic \[Overload]: upon activating the mutation \[Extreme Overload], characters can enter an Overload state, significantly boosting combat capabilities.
New Elite Enemies
Added the Elite Enemy \[Take-Mikazuchi].
Added the Elite Enemy \[Izanami].
New \[Vanguard Battle Spaces] & \[Vanguard]
Added the \[Vanguard Battle Space].
Added 10 new \[Enemies]:
Mecha Commander
BFW-3000
Flux Construct
Magma Hunter
Mumei
Raiju
Winged Assassin
Heavy Ordnance
Nightstalker (Prime / Ruby / Amethyst / Jade)
Mimic Slime (Acid / Devour)
\[Mind Challenge] Extreme Stages
Added 11 \[Extreme] difficulty stages to \[Mind Challenge], including the stage featuring \[Reki].
New Localization
Now available in Korean! (한국어 지원!)
System & Progression
Optimized the reward logic for \[Advanced Battle Space]: it now guarantees one \[Potential]; the second reward is randomized between \[Tactics], \[Max HP], or \[Max MP].
Added a \[Potential Unleashed] option: providing a direct damage boost when Potential choices are insufficient or fully collected.
Optimized the \[Clear the Infection] crossover stage rewards method.
Added new \[Secondary Objectives] and \[Challenge Objectives].
Character Adjustments
Bullet
Fixed an issue where Bullet could not lock onto the \[Defiling Eye] when it landed on the ground.
Mai
Optimized the action logic for Mai comprehensively.
Fixed multiple issues with combo connections and hitbox anomalies.
Optimized the invincibility frame coverage and visual effects for Mai's skills.
Hakumen
Fixed hitbox anomalies for Hakumen during Dash and Attack-Defense transitions.
Optimized the input windows, detection logic, and visual effects for Hakumen's related actions.
Hibiki
Added a new mechanic allowing Hibiki to interrupt Heavy Slash via specific Potential combinations.
Added a new Potential effect: leaving a Shadow clone to continue the slash when interrupting Heavy Slash.
Optimized the hitboxes for Dash and Clones.
Fixed issues with damage logic and piercing properties of \[Oblivion Glaive].
Ragna
Added a new Potential combination: granting Super Armor and Damage Reduction to derived general skills.
Optimized the input command for Dash-derived skills.
Optimized the HP-linked damage mechanics and hitbox detection.
Es
Fixed an issue where \[Type:Slasher "Bedivere"] was triggered incorrectly when dashing after an aerial skill.
Fixed damage hitbox anomalies for \[Type:Slasher "Mordred"] and \[Type:Slasher "Gawain"].
Fixed an issue where the duration of \[Crest Arts] buff failed to reset correctly.
Kokonoe
Added new hidden effects: granting invincibility dodge/Invincibility effect to the character while a Clone is casting Skills/SP Skills.
Added a special Victory Pose.
Optimized Teleport and Slide actions to grant Invincibility.
Optimized Grab hitboxes and Moving Dash rules.
Noel
Added Potentials to increase Attack Range and activate \[Quick Reload] (Aerial).
Added a \[Type XVI: Ignition Bolt] mechanic via Potentials: Basic Attacks attach markers, and Explosion moves detonate them.
Optimized the logic for canceling/deriving Skills from Basic Attacks.
Optimized shooting range detection and ballistics.
Added Invincibility and Dodge effects to multiple actions.
ICEY
Optimized combat logic, input windows, and invincibility coverage for \[Integration] and \[Neutralize].
Fixed an issue where armor break status was incorrectly applied to projectiles instead of the enemy target.
Fixed an issue where the Shield from \[Vitality] disappeared abnormally.
Jin
Increased Base Attack Damage.
Elite Enemy Optimizations & Fixes
Optimized the combat experience for the Boss \[Floating Mind]: fixed anomalies in skill damage and hitbox detection, adjusted phase transition mechanics, and added new attack skills.
Adjusted the mechanics of \[Reki]: now, \[Reki] is no longer immune to Tactic-type damage during phase transitions or death animations.
Difficulty System Optimizations
Comprehensively integrated into a three-tier system: \[Normal], \[Advanced], and \[Extreme], where \[Extreme] difficulty includes an exclusive six-stage challenge.
Removed the \[Positive Effects] system, and added the \[Mind Unleashed] system (please refer to actual in-game performance for specific details).
Reconstructed the Entropy value options and limit rules, allowing players to freely combine challenge plans for the highest difficulty.
Adjusted the numerical rewards for Black Market/Covenant/Trial and added selectable buffs in Rest Space.
Now, you can choose one \[Negative Effect] to be cleared even without achieving a Perfect kill.
Adjusted the purchasing rules for \[Remove Negative Effect] in the Shop: canceled the random refresh mechanism and changed it to display all removable items for players to freely purchase.
Mind Crystals & Upgrades
Adjusted the effects of Mind Crystals \[Indestructible] and \[Mixture Enhancement].
Removed the Mind Crystal \[Devastation].
Added some new Mind Crystals.
New Mind Upgrade Mechanic: increasing the Mind Upgrade level will now increase the recovery amount of HP Potions.
Reconstructed the \[Mind Crystal] equipment interface: optimized the overall visual layout and interaction logic, and added a \[Sort] function for Crystals.
Archives & Achievements
Added analysis records for Elite Enemies and more Prototype Archive data entries.
Added some achievements related to \[Extreme] difficulty challenges.
Changed the unlock method for the Prototype Palette \[Buddy Time]: it can be obtained after unlocking \[Co-op Mind Training].
Other Optimizations & Fixes
Optimized the flow experience of ICEY's exclusive Stage (Told you to listen to the narrator :P).
Added a victory celebration BGM after clearing \[Mind Challenge].
Added short-time accumulated damage protection, and simultaneously optimized damage protection.
Added a \[Retry] option on the settlement page of \[Mind Challenge], supporting quick retries of the current level.
Optimized the functional option configuration within the Potential Trial Room.
Optimized the setting logic for \[Infinite MP during trial mode]: Legacy Skill cooldowns will also be significantly reduced after enabling it.
Fixed the issue where \[HP Mixtures] could be used in non-active states.
Optimized the trigger priority of \[HP Mixtures] and \[Escape Death]: now, receiving fatal damage while using an \[HP Mixture] will not directly trigger \[Escape Death].
Optimized the death effects of enemies.
Fixed the issue where the invincibility effect disappeared when possessing both \[Invincible Dodge State] and \[Dash Disabled].
Added a shortcut entrance for \[Mind Crystals] in \[Single Mind Training].
Adjusted the arrangement order of functional items in the Pause Menu.
Controller & Operation
Comprehensively optimized and completed the vibration feedback configuration for existing Prototypes and enemies.
Adjusted and optimized the default layout for Controllers.
Note: Due to significant changes in this version update, some historical custom bindings may conflict. If you encounter unresponsive buttons or abnormal operations in the game, please go to \[Settings] to manually reset the configuration to resolve it.